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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef GAME_H
+#define GAME_H
+
+
+#include "globals.h"
+
+extern void GameDLLInit( void );
+
+extern ConVar displaysoundlist;
+extern ConVar mapcyclefile;
+extern ConVar servercfgfile;
+extern ConVar lservercfgfile;
+
+// multiplayer server rules
+extern ConVar teamplay;
+extern ConVar fraglimit;
+extern ConVar falldamage;
+extern ConVar weaponstay;
+extern ConVar forcerespawn;
+extern ConVar footsteps;
+extern ConVar flashlight;
+extern ConVar aimcrosshair;
+extern ConVar decalfrequency;
+extern ConVar teamlist;
+extern ConVar teamoverride;
+extern ConVar defaultteam;
+extern ConVar allowNPCs;
+
+extern ConVar suitvolume;
+
+// Engine Cvars
+extern const ConVar *g_pDeveloper;
+#endif // GAME_H