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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/game.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/game.h')
| -rw-r--r-- | game/server/game.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/game/server/game.h b/game/server/game.h new file mode 100644 index 0000000..3377baa --- /dev/null +++ b/game/server/game.h @@ -0,0 +1,41 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef GAME_H +#define GAME_H + + +#include "globals.h" + +extern void GameDLLInit( void ); + +extern ConVar displaysoundlist; +extern ConVar mapcyclefile; +extern ConVar servercfgfile; +extern ConVar lservercfgfile; + +// multiplayer server rules +extern ConVar teamplay; +extern ConVar fraglimit; +extern ConVar falldamage; +extern ConVar weaponstay; +extern ConVar forcerespawn; +extern ConVar footsteps; +extern ConVar flashlight; +extern ConVar aimcrosshair; +extern ConVar decalfrequency; +extern ConVar teamlist; +extern ConVar teamoverride; +extern ConVar defaultteam; +extern ConVar allowNPCs; + +extern ConVar suitvolume; + +// Engine Cvars +extern const ConVar *g_pDeveloper; +#endif // GAME_H |