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Diffstat (limited to 'game/server/episodic/grenade_hopwire.h')
| -rw-r--r-- | game/server/episodic/grenade_hopwire.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/game/server/episodic/grenade_hopwire.h b/game/server/episodic/grenade_hopwire.h new file mode 100644 index 0000000..c8cd71e --- /dev/null +++ b/game/server/episodic/grenade_hopwire.h @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef GRENADE_HOPWIRE_H +#define GRENADE_HOPWIRE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "basegrenade_shared.h" +#include "Sprite.h" + +extern ConVar hopwire_trap; + +class CGravityVortexController; + +class CGrenadeHopwire : public CBaseGrenade +{ + DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade ); + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + +public: + void Spawn( void ); + void Precache( void ); + bool CreateVPhysics( void ); + void SetTimer( float timer ); + void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity ); + void Detonate( void ); + + void EndThink( void ); // Last think before going away + void CombatThink( void ); // Makes the main explosion go off + +protected: + + void KillStriders( void ); + + CHandle<CGravityVortexController> m_hVortexController; +}; + +extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer ); + +#endif // GRENADE_HOPWIRE_H |