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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/episodic/grenade_hopwire.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef GRENADE_HOPWIRE_H
+#define GRENADE_HOPWIRE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basegrenade_shared.h"
+#include "Sprite.h"
+
+extern ConVar hopwire_trap;
+
+class CGravityVortexController;
+
+class CGrenadeHopwire : public CBaseGrenade
+{
+ DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade );
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+public:
+ void Spawn( void );
+ void Precache( void );
+ bool CreateVPhysics( void );
+ void SetTimer( float timer );
+ void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
+ void Detonate( void );
+
+ void EndThink( void ); // Last think before going away
+ void CombatThink( void ); // Makes the main explosion go off
+
+protected:
+
+ void KillStriders( void );
+
+ CHandle<CGravityVortexController> m_hVortexController;
+};
+
+extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer );
+
+#endif // GRENADE_HOPWIRE_H