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-rw-r--r--game/server/env_player_surface_trigger.h49
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diff --git a/game/server/env_player_surface_trigger.h b/game/server/env_player_surface_trigger.h
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+++ b/game/server/env_player_surface_trigger.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ENV_PLAYER_SURFACE_TRIGGER_H
+#define ENV_PLAYER_SURFACE_TRIGGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseentity.h"
+#include "entityoutput.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Entity that fires outputs whenever the player stands on a different surface
+//-----------------------------------------------------------------------------
+class CEnvPlayerSurfaceTrigger : public CPointEntity
+{
+ DECLARE_CLASS( CEnvPlayerSurfaceTrigger, CPointEntity );
+public:
+ DECLARE_DATADESC();
+
+ ~CEnvPlayerSurfaceTrigger( void );
+ void Spawn( void );
+ void OnRestore( void );
+
+ // Main interface to all surface triggers
+ static void SetPlayerSurface( CBasePlayer *pPlayer, char gameMaterial );
+
+ void UpdateMaterialThink( void );
+
+private:
+ void PlayerSurfaceChanged( CBasePlayer *pPlayer, char gameMaterial );
+ void InputDisable( inputdata_t &inputdata );
+ void InputEnable( inputdata_t &inputdata );
+
+private:
+ int m_iTargetGameMaterial;
+ int m_iCurrentGameMaterial;
+ bool m_bDisabled;
+
+ // Outputs
+ COutputEvent m_OnSurfaceChangedToTarget;
+ COutputEvent m_OnSurfaceChangedFromTarget;
+};
+
+#endif // ENV_PLAYER_SURFACE_TRIGGER_H