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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/env_player_surface_trigger.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/env_player_surface_trigger.h')
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diff --git a/game/server/env_player_surface_trigger.h b/game/server/env_player_surface_trigger.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ENV_PLAYER_SURFACE_TRIGGER_H
+#define ENV_PLAYER_SURFACE_TRIGGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseentity.h"
+#include "entityoutput.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Entity that fires outputs whenever the player stands on a different surface
+//-----------------------------------------------------------------------------
+class CEnvPlayerSurfaceTrigger : public CPointEntity
+{
+ DECLARE_CLASS( CEnvPlayerSurfaceTrigger, CPointEntity );
+public:
+ DECLARE_DATADESC();
+
+ ~CEnvPlayerSurfaceTrigger( void );
+ void Spawn( void );
+ void OnRestore( void );
+
+ // Main interface to all surface triggers
+ static void SetPlayerSurface( CBasePlayer *pPlayer, char gameMaterial );
+
+ void UpdateMaterialThink( void );
+
+private:
+ void PlayerSurfaceChanged( CBasePlayer *pPlayer, char gameMaterial );
+ void InputDisable( inputdata_t &inputdata );
+ void InputEnable( inputdata_t &inputdata );
+
+private:
+ int m_iTargetGameMaterial;
+ int m_iCurrentGameMaterial;
+ bool m_bDisabled;
+
+ // Outputs
+ COutputEvent m_OnSurfaceChangedToTarget;
+ COutputEvent m_OnSurfaceChangedFromTarget;
+};
+
+#endif // ENV_PLAYER_SURFACE_TRIGGER_H