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diff --git a/game/server/entityblocker.h b/game/server/entityblocker.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ENTITYBLOCKER_H
+#define ENTITYBLOCKER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//==================================================================================================================
+// Entity Blocker
+//==================================================================================================================
+class CEntityBlocker : public CBaseEntity
+{
+ DECLARE_CLASS( CEntityBlocker, CBaseEntity );
+
+public:
+
+ static CEntityBlocker *Create( const Vector &origin, const Vector &mins, const Vector &maxs, CBaseEntity *pOwner = NULL, bool bBlockPhysics = false );
+
+ void Spawn( void );
+ bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace );
+};
+
+#endif // ENTITYBLOCKER_H