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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/entityblocker.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/entityblocker.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ENTITYBLOCKER_H
+#define ENTITYBLOCKER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//==================================================================================================================
+// Entity Blocker
+//==================================================================================================================
+class CEntityBlocker : public CBaseEntity
+{
+ DECLARE_CLASS( CEntityBlocker, CBaseEntity );
+
+public:
+
+ static CEntityBlocker *Create( const Vector &origin, const Vector &mins, const Vector &maxs, CBaseEntity *pOwner = NULL, bool bBlockPhysics = false );
+
+ void Spawn( void );
+ bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace );
+};
+
+#endif // ENTITYBLOCKER_H