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-rw-r--r--game/server/dod/grenadetrail.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/game/server/dod/grenadetrail.h b/game/server/dod/grenadetrail.h
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+++ b/game/server/dod/grenadetrail.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef GRENADE_TRAIL_H
+#define GRENADE_TRAIL_H
+
+#include "baseparticleentity.h"
+
+//==================================================
+// SmokeTrail
+//==================================================
+
+class CGrenadeTrail : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( CGrenadeTrail, CBaseParticleEntity );
+ DECLARE_SERVERCLASS();
+
+ CGrenadeTrail();
+ void SetEmit(bool bVal);
+ void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL);
+ static CGrenadeTrail* CreateGrenadeTrail();
+
+public:
+ CNetworkVar( float, m_SpawnRate ); // How many particles per second.
+ CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
+ CNetworkVar( bool, m_bEmit );
+ CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
+ CNetworkVar( int, m_nAttachment );
+};
+
+#endif //GRENADE_TRAIL_H