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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/dod/grenadetrail.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/dod/grenadetrail.h')
| -rw-r--r-- | game/server/dod/grenadetrail.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/game/server/dod/grenadetrail.h b/game/server/dod/grenadetrail.h new file mode 100644 index 0000000..ddaf6e2 --- /dev/null +++ b/game/server/dod/grenadetrail.h @@ -0,0 +1,31 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#ifndef GRENADE_TRAIL_H +#define GRENADE_TRAIL_H + +#include "baseparticleentity.h" + +//================================================== +// SmokeTrail +//================================================== + +class CGrenadeTrail : public CBaseParticleEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( CGrenadeTrail, CBaseParticleEntity ); + DECLARE_SERVERCLASS(); + + CGrenadeTrail(); + void SetEmit(bool bVal); + void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL); + static CGrenadeTrail* CreateGrenadeTrail(); + +public: + CNetworkVar( float, m_SpawnRate ); // How many particles per second. + CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live? + CNetworkVar( bool, m_bEmit ); + CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles? + CNetworkVar( int, m_nAttachment ); +}; + +#endif //GRENADE_TRAIL_H |