summaryrefslogtreecommitdiff
path: root/game/server/cstrike/funfactmgr_cs.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/server/cstrike/funfactmgr_cs.h')
-rw-r--r--game/server/cstrike/funfactmgr_cs.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/game/server/cstrike/funfactmgr_cs.h b/game/server/cstrike/funfactmgr_cs.h
new file mode 100644
index 0000000..aac715c
--- /dev/null
+++ b/game/server/cstrike/funfactmgr_cs.h
@@ -0,0 +1,45 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef FUNFACTMGR_H
+#define FUNFACTMGR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "GameEventListener.h"
+#include "funfact_cs.h"
+#include "utlmap.h"
+
+class FunFactEvaluator;
+
+class CCSFunFactMgr : public CAutoGameSystemPerFrame, public CGameEventListener
+{
+public:
+ CCSFunFactMgr();
+ ~CCSFunFactMgr();
+
+ virtual bool Init();
+ virtual void Shutdown();
+ virtual void Update( float frametime );
+
+ bool GetRoundEndFunFact( int iWinningTeam, int iRoundResult, FunFact& funfact );
+
+protected:
+ float ScoreFunFact( const FunFact& funfact );
+ void FireGameEvent( IGameEvent *event );
+
+private:
+
+ float m_playerCooldown[MAX_PLAYERS]; // Weights for all players. Updated every round
+
+ struct FunFactDatabaseEntry
+ {
+ const FunFactEvaluator* pEvaluator;
+ int iOccurrences;
+ float fCooldown;
+ };
+ CUtlMap<int, FunFactDatabaseEntry> m_funFactDatabase;
+ int m_numRounds;
+};
+
+#endif
+