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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/cstrike/funfactmgr_cs.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/cstrike/funfactmgr_cs.h')
-rw-r--r--game/server/cstrike/funfactmgr_cs.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/game/server/cstrike/funfactmgr_cs.h b/game/server/cstrike/funfactmgr_cs.h
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+++ b/game/server/cstrike/funfactmgr_cs.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef FUNFACTMGR_H
+#define FUNFACTMGR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "GameEventListener.h"
+#include "funfact_cs.h"
+#include "utlmap.h"
+
+class FunFactEvaluator;
+
+class CCSFunFactMgr : public CAutoGameSystemPerFrame, public CGameEventListener
+{
+public:
+ CCSFunFactMgr();
+ ~CCSFunFactMgr();
+
+ virtual bool Init();
+ virtual void Shutdown();
+ virtual void Update( float frametime );
+
+ bool GetRoundEndFunFact( int iWinningTeam, int iRoundResult, FunFact& funfact );
+
+protected:
+ float ScoreFunFact( const FunFact& funfact );
+ void FireGameEvent( IGameEvent *event );
+
+private:
+
+ float m_playerCooldown[MAX_PLAYERS]; // Weights for all players. Updated every round
+
+ struct FunFactDatabaseEntry
+ {
+ const FunFactEvaluator* pEvaluator;
+ int iOccurrences;
+ float fCooldown;
+ };
+ CUtlMap<int, FunFactDatabaseEntry> m_funFactDatabase;
+ int m_numRounds;
+};
+
+#endif
+