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diff --git a/game/server/client.h b/game/server/client.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef CLIENT_H
+#define CLIENT_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class CCommand;
+class CUserCmd;
+class CBasePlayer;
+
+
+void ClientActive( edict_t *pEdict, bool bLoadGame );
+void ClientPutInServer( edict_t *pEdict, const char *playername );
+void ClientCommand( CBasePlayer *pSender, const CCommand &args );
+void ClientPrecache( void );
+// Game specific precaches
+void ClientGamePrecache( void );
+const char *GetGameDescription( void );
+void Host_Say( edict_t *pEdict, bool teamonly );
+
+
+
+#endif // CLIENT_H