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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/client.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/client.h')
| -rw-r--r-- | game/server/client.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/game/server/client.h b/game/server/client.h new file mode 100644 index 0000000..076d6ca --- /dev/null +++ b/game/server/client.h @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef CLIENT_H +#define CLIENT_H + +#ifdef _WIN32 +#pragma once +#endif + + +class CCommand; +class CUserCmd; +class CBasePlayer; + + +void ClientActive( edict_t *pEdict, bool bLoadGame ); +void ClientPutInServer( edict_t *pEdict, const char *playername ); +void ClientCommand( CBasePlayer *pSender, const CCommand &args ); +void ClientPrecache( void ); +// Game specific precaches +void ClientGamePrecache( void ); +const char *GetGameDescription( void ); +void Host_Say( edict_t *pEdict, bool teamonly ); + + + +#endif // CLIENT_H |