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diff --git a/game/server/basecombatweapon.h b/game/server/basecombatweapon.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef COMBATWEAPON_H
+#define COMBATWEAPON_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "entityoutput.h"
+#include "basecombatweapon_shared.h"
+
+//-----------------------------------------------------------------------------
+// Bullet types
+//-----------------------------------------------------------------------------
+
+// -----------------------------------------
+// Sounds
+// -----------------------------------------
+
+struct animevent_t;
+
+extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage);
+
+#endif // COMBATWEAPON_H