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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/basecombatweapon.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/basecombatweapon.h')
| -rw-r--r-- | game/server/basecombatweapon.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/game/server/basecombatweapon.h b/game/server/basecombatweapon.h new file mode 100644 index 0000000..0af362c --- /dev/null +++ b/game/server/basecombatweapon.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef COMBATWEAPON_H +#define COMBATWEAPON_H +#ifdef _WIN32 +#pragma once +#endif + +#include "entityoutput.h" +#include "basecombatweapon_shared.h" + +//----------------------------------------------------------------------------- +// Bullet types +//----------------------------------------------------------------------------- + +// ----------------------------------------- +// Sounds +// ----------------------------------------- + +struct animevent_t; + +extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage); + +#endif // COMBATWEAPON_H |