diff options
Diffstat (limited to 'game/server/EnvMessage.h')
| -rw-r--r-- | game/server/EnvMessage.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/game/server/EnvMessage.h b/game/server/EnvMessage.h new file mode 100644 index 0000000..cca710e --- /dev/null +++ b/game/server/EnvMessage.h @@ -0,0 +1,48 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ENVMESSAGE_H +#define ENVMESSAGE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "baseentity.h" +#include "entityoutput.h" + + +#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out +#define SF_MESSAGE_ALL 0x0002 // Send to all clients + +class CMessage : public CPointEntity +{ +public: + DECLARE_CLASS( CMessage, CPointEntity ); + + void Spawn( void ); + void Precache( void ); + + inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; } + + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + +private: + + void InputShowMessage( inputdata_t &inputdata ); + + string_t m_iszMessage; // Message to display. + float m_MessageVolume; + int m_MessageAttenuation; + float m_Radius; + + DECLARE_DATADESC(); + + string_t m_sNoise; + COutputEvent m_OnShowMessage; +}; + +#endif // ENVMESSAGE_H |