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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/EnvMessage.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/EnvMessage.h')
-rw-r--r--game/server/EnvMessage.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/game/server/EnvMessage.h b/game/server/EnvMessage.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENVMESSAGE_H
+#define ENVMESSAGE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseentity.h"
+#include "entityoutput.h"
+
+
+#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
+#define SF_MESSAGE_ALL 0x0002 // Send to all clients
+
+class CMessage : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CMessage, CPointEntity );
+
+ void Spawn( void );
+ void Precache( void );
+
+ inline void SetMessage( string_t iszMessage ) { m_iszMessage = iszMessage; }
+
+ void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+
+private:
+
+ void InputShowMessage( inputdata_t &inputdata );
+
+ string_t m_iszMessage; // Message to display.
+ float m_MessageVolume;
+ int m_MessageAttenuation;
+ float m_Radius;
+
+ DECLARE_DATADESC();
+
+ string_t m_sNoise;
+ COutputEvent m_OnShowMessage;
+};
+
+#endif // ENVMESSAGE_H