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-rw-r--r--game/server/EnvLaser.h51
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diff --git a/game/server/EnvLaser.h b/game/server/EnvLaser.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENVLASER_H
+#define ENVLASER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseentity.h"
+#include "beam_shared.h"
+#include "entityoutput.h"
+
+
+class CSprite;
+
+
+class CEnvLaser : public CBeam
+{
+ DECLARE_CLASS( CEnvLaser, CBeam );
+public:
+ void Spawn( void );
+ void Precache( void );
+ bool KeyValue( const char *szKeyName, const char *szValue );
+
+ void TurnOn( void );
+ void TurnOff( void );
+ int IsOn( void );
+
+ void FireAtPoint( trace_t &point );
+ void StrikeThink( void );
+
+ void InputTurnOn( inputdata_t &inputdata );
+ void InputTurnOff( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+ string_t m_iszLaserTarget; // Name of entity or entities to strike at, randomly picked if more than one match.
+ CSprite *m_pSprite;
+ string_t m_iszSpriteName;
+ Vector m_firePosition;
+
+ float m_flStartFrame;
+};
+
+#endif // ENVLASER_H