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Diffstat (limited to 'game/server/EnvLaser.h')
| -rw-r--r-- | game/server/EnvLaser.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/server/EnvLaser.h b/game/server/EnvLaser.h new file mode 100644 index 0000000..7916504 --- /dev/null +++ b/game/server/EnvLaser.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ENVLASER_H +#define ENVLASER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "baseentity.h" +#include "beam_shared.h" +#include "entityoutput.h" + + +class CSprite; + + +class CEnvLaser : public CBeam +{ + DECLARE_CLASS( CEnvLaser, CBeam ); +public: + void Spawn( void ); + void Precache( void ); + bool KeyValue( const char *szKeyName, const char *szValue ); + + void TurnOn( void ); + void TurnOff( void ); + int IsOn( void ); + + void FireAtPoint( trace_t &point ); + void StrikeThink( void ); + + void InputTurnOn( inputdata_t &inputdata ); + void InputTurnOff( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + + string_t m_iszLaserTarget; // Name of entity or entities to strike at, randomly picked if more than one match. + CSprite *m_pSprite; + string_t m_iszSpriteName; + Vector m_firePosition; + + float m_flStartFrame; +}; + +#endif // ENVLASER_H |