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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/EnvLaser.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/EnvLaser.h')
-rw-r--r--game/server/EnvLaser.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/game/server/EnvLaser.h b/game/server/EnvLaser.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENVLASER_H
+#define ENVLASER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseentity.h"
+#include "beam_shared.h"
+#include "entityoutput.h"
+
+
+class CSprite;
+
+
+class CEnvLaser : public CBeam
+{
+ DECLARE_CLASS( CEnvLaser, CBeam );
+public:
+ void Spawn( void );
+ void Precache( void );
+ bool KeyValue( const char *szKeyName, const char *szValue );
+
+ void TurnOn( void );
+ void TurnOff( void );
+ int IsOn( void );
+
+ void FireAtPoint( trace_t &point );
+ void StrikeThink( void );
+
+ void InputTurnOn( inputdata_t &inputdata );
+ void InputTurnOff( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+ string_t m_iszLaserTarget; // Name of entity or entities to strike at, randomly picked if more than one match.
+ CSprite *m_pSprite;
+ string_t m_iszSpriteName;
+ Vector m_firePosition;
+
+ float m_flStartFrame;
+};
+
+#endif // ENVLASER_H