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-rw-r--r--game/client/vgui_game_viewport.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/game/client/vgui_game_viewport.cpp b/game/client/vgui_game_viewport.cpp
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--- /dev/null
+++ b/game/client/vgui_game_viewport.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+#include "clientmode.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//================================================================
+// Global startup and shutdown functions for game code in the DLL.
+//================================================================
+
+class CViewportClientSystem : public IGameSystem
+{
+public:
+ CViewportClientSystem()
+ {
+ }
+
+ virtual char const *Name() { return "CViewportClientSystem"; }
+ virtual bool IsPerFrame() { return false; }
+
+ // Init, shutdown
+ virtual bool Init()
+ {
+ g_pClientMode->Layout();
+ return true;
+ }
+ virtual void PostInit() {}
+ virtual void Shutdown() {}
+ virtual void LevelInitPreEntity() {}
+ virtual void LevelInitPostEntity() {}
+ virtual void LevelShutdownPreEntity() {}
+ virtual void LevelShutdownPostEntity() {}
+ virtual void SafeRemoveIfDesired() {}
+
+ virtual void OnSave() {}
+ virtual void OnRestore() {}
+
+};
+
+static CViewportClientSystem g_ViewportClientSystem;
+
+IGameSystem *ViewportClientSystem()
+{
+ return &g_ViewportClientSystem;
+}