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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/vgui_game_viewport.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/vgui_game_viewport.cpp')
| -rw-r--r-- | game/client/vgui_game_viewport.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/game/client/vgui_game_viewport.cpp b/game/client/vgui_game_viewport.cpp new file mode 100644 index 0000000..b4f638d --- /dev/null +++ b/game/client/vgui_game_viewport.cpp @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "clientmode.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//================================================================ +// Global startup and shutdown functions for game code in the DLL. +//================================================================ + +class CViewportClientSystem : public IGameSystem +{ +public: + CViewportClientSystem() + { + } + + virtual char const *Name() { return "CViewportClientSystem"; } + virtual bool IsPerFrame() { return false; } + + // Init, shutdown + virtual bool Init() + { + g_pClientMode->Layout(); + return true; + } + virtual void PostInit() {} + virtual void Shutdown() {} + virtual void LevelInitPreEntity() {} + virtual void LevelInitPostEntity() {} + virtual void LevelShutdownPreEntity() {} + virtual void LevelShutdownPostEntity() {} + virtual void SafeRemoveIfDesired() {} + + virtual void OnSave() {} + virtual void OnRestore() {} + +}; + +static CViewportClientSystem g_ViewportClientSystem; + +IGameSystem *ViewportClientSystem() +{ + return &g_ViewportClientSystem; +} |