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Diffstat (limited to 'game/client/tf2/hud_ammo.h')
| -rw-r--r-- | game/client/tf2/hud_ammo.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/game/client/tf2/hud_ammo.h b/game/client/tf2/hud_ammo.h new file mode 100644 index 0000000..0c24d08 --- /dev/null +++ b/game/client/tf2/hud_ammo.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef HUD_AMMO_H +#define HUD_AMMO_H + +#ifdef _WIN32 +#pragma once +#endif + +// This is *like* a hud element, but isn't actually a hud element. +// It's meant to be called from hud drawing methods in various places in the code +class CHudAmmo +{ +public: + // Accessor methods to set various state associated with the ammo display + void SetPrimaryAmmo( int nAmmoType, int nTotalAmmo, int nClipCount = -1, int nMaxClipCount = -1 ); + void SetSecondaryAmmo( int nAmmoType, int nTotalAmmo, int nClipCount = -1, int nMaxClipCount = -1 ); + + bool ShouldShowPrimaryClip() const; + bool ShouldShowSecondary() const; + + void ShowHideHudControls(); + +private: + int m_nClip1; + int m_nMaxClip1; + int m_nTotalAmmo1; + int m_nAmmoType1; + + int m_nClip2; + int m_nMaxClip2; + int m_nTotalAmmo2; + int m_nAmmoType2; + +friend class CHudAmmoPrimary; +friend class CHudAmmoPrimaryClip; +friend class CHudAmmoSecondary; +}; + +//----------------------------------------------------------------------------- +// Singleton... +//----------------------------------------------------------------------------- +CHudAmmo* GetHudAmmo(); + +#endif // HUD_AMMO_H + |