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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/hud_ammo.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef HUD_AMMO_H
+#define HUD_AMMO_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+// This is *like* a hud element, but isn't actually a hud element.
+// It's meant to be called from hud drawing methods in various places in the code
+class CHudAmmo
+{
+public:
+ // Accessor methods to set various state associated with the ammo display
+ void SetPrimaryAmmo( int nAmmoType, int nTotalAmmo, int nClipCount = -1, int nMaxClipCount = -1 );
+ void SetSecondaryAmmo( int nAmmoType, int nTotalAmmo, int nClipCount = -1, int nMaxClipCount = -1 );
+
+ bool ShouldShowPrimaryClip() const;
+ bool ShouldShowSecondary() const;
+
+ void ShowHideHudControls();
+
+private:
+ int m_nClip1;
+ int m_nMaxClip1;
+ int m_nTotalAmmo1;
+ int m_nAmmoType1;
+
+ int m_nClip2;
+ int m_nMaxClip2;
+ int m_nTotalAmmo2;
+ int m_nAmmoType2;
+
+friend class CHudAmmoPrimary;
+friend class CHudAmmoPrimaryClip;
+friend class CHudAmmoSecondary;
+};
+
+//-----------------------------------------------------------------------------
+// Singleton...
+//-----------------------------------------------------------------------------
+CHudAmmo* GetHudAmmo();
+
+#endif // HUD_AMMO_H
+