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path: root/game/client/tf2/c_order_respawnstation.cpp
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Diffstat (limited to 'game/client/tf2/c_order_respawnstation.cpp')
-rw-r--r--game/client/tf2/c_order_respawnstation.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/game/client/tf2/c_order_respawnstation.cpp b/game/client/tf2/c_order_respawnstation.cpp
new file mode 100644
index 0000000..757f218
--- /dev/null
+++ b/game/client/tf2/c_order_respawnstation.cpp
@@ -0,0 +1,19 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_order_respawnstation.h"
+
+
+IMPLEMENT_CLIENTCLASS_DT( C_OrderRespawnStation, DT_OrderRespawnStation, COrderRespawnStation )
+END_RECV_TABLE()
+
+
+void C_OrderRespawnStation::GetDescription( char *pDest, int bufferSize )
+{
+ Q_strncpy( pDest, "Build Respawn Station Near Object", bufferSize );
+}
+