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path: root/game/client/tf2/c_obj_respawn_station.cpp
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-rw-r--r--game/client/tf2/c_obj_respawn_station.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_respawn_station.cpp b/game/client/tf2/c_obj_respawn_station.cpp
new file mode 100644
index 0000000..65af05f
--- /dev/null
+++ b/game/client/tf2/c_obj_respawn_station.cpp
@@ -0,0 +1,38 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client's CObjectSentrygun
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "CommanderOverlay.h"
+#include "c_baseobject.h"
+#include "vgui_healthbar.h"
+#include "c_obj_respawn_station.h"
+#include "C_BaseTFPlayer.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+IMPLEMENT_CLIENTCLASS_DT(C_ObjectRespawnStation, DT_ObjectRespawnStation, CObjectRespawnStation)
+END_RECV_TABLE()
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_ObjectRespawnStation::C_ObjectRespawnStation( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_ObjectRespawnStation::SetDormant( bool bDormant )
+{
+ BaseClass::SetDormant( bDormant );
+ ENTITY_PANEL_ACTIVATE( "respawn_station", !bDormant );
+}
+