diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_obj_respawn_station.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf2/c_obj_respawn_station.cpp')
| -rw-r--r-- | game/client/tf2/c_obj_respawn_station.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/client/tf2/c_obj_respawn_station.cpp b/game/client/tf2/c_obj_respawn_station.cpp new file mode 100644 index 0000000..65af05f --- /dev/null +++ b/game/client/tf2/c_obj_respawn_station.cpp @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Client's CObjectSentrygun +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud.h" +#include "CommanderOverlay.h" +#include "c_baseobject.h" +#include "vgui_healthbar.h" +#include "c_obj_respawn_station.h" +#include "C_BaseTFPlayer.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +IMPLEMENT_CLIENTCLASS_DT(C_ObjectRespawnStation, DT_ObjectRespawnStation, CObjectRespawnStation) +END_RECV_TABLE() + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_ObjectRespawnStation::C_ObjectRespawnStation( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_ObjectRespawnStation::SetDormant( bool bDormant ) +{ + BaseClass::SetDormant( bDormant ); + ENTITY_PANEL_ACTIVATE( "respawn_station", !bDormant ); +} + |