diff options
Diffstat (limited to 'game/client/tf2/c_info_customtech.cpp')
| -rw-r--r-- | game/client/tf2/c_info_customtech.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/client/tf2/c_info_customtech.cpp b/game/client/tf2/c_info_customtech.cpp new file mode 100644 index 0000000..d5ae027 --- /dev/null +++ b/game/client/tf2/c_info_customtech.cpp @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud_technologytreedoc.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class C_InfoCustomTechnology : public C_BaseEntity +{ + DECLARE_CLASS( C_InfoCustomTechnology, C_BaseEntity ); +public: + DECLARE_CLIENTCLASS(); + + C_InfoCustomTechnology( void ); + virtual void SetDormant( bool bDormant ); + +public: + // Sent via datatable + char m_szTechTreeFile[128]; +}; + +IMPLEMENT_CLIENTCLASS_DT(C_InfoCustomTechnology, DT_InfoCustomTechnology, CInfoCustomTechnology) + RecvPropString(RECVINFO(m_szTechTreeFile)), +END_RECV_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_InfoCustomTechnology::C_InfoCustomTechnology( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Whenever we enter the PVS, add ourselves to the tech tree. This will +// only happen when the player joins a new team. +//----------------------------------------------------------------------------- +void C_InfoCustomTechnology::SetDormant( bool bDormant ) +{ + if ( IsDormant() && !bDormant ) + { + // Tell the techtree to add the file to it's list of technologies + GetTechnologyTreeDoc().AddTechnologyFile( m_szTechTreeFile ); + } + + BaseClass::SetDormant( bDormant ); +}
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