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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf2/c_info_customtech.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf2/c_info_customtech.cpp')
-rw-r--r--game/client/tf2/c_info_customtech.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/game/client/tf2/c_info_customtech.cpp b/game/client/tf2/c_info_customtech.cpp
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+++ b/game/client/tf2/c_info_customtech.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud_technologytreedoc.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_InfoCustomTechnology : public C_BaseEntity
+{
+ DECLARE_CLASS( C_InfoCustomTechnology, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_InfoCustomTechnology( void );
+ virtual void SetDormant( bool bDormant );
+
+public:
+ // Sent via datatable
+ char m_szTechTreeFile[128];
+};
+
+IMPLEMENT_CLIENTCLASS_DT(C_InfoCustomTechnology, DT_InfoCustomTechnology, CInfoCustomTechnology)
+ RecvPropString(RECVINFO(m_szTechTreeFile)),
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_InfoCustomTechnology::C_InfoCustomTechnology( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Whenever we enter the PVS, add ourselves to the tech tree. This will
+// only happen when the player joins a new team.
+//-----------------------------------------------------------------------------
+void C_InfoCustomTechnology::SetDormant( bool bDormant )
+{
+ if ( IsDormant() && !bDormant )
+ {
+ // Tell the techtree to add the file to it's list of technologies
+ GetTechnologyTreeDoc().AddTechnologyFile( m_szTechTreeFile );
+ }
+
+ BaseClass::SetDormant( bDormant );
+} \ No newline at end of file