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-rw-r--r--game/client/tf/vgui/tf_matchmaking_panel.h75
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diff --git a/game/client/tf/vgui/tf_matchmaking_panel.h b/game/client/tf/vgui/tf_matchmaking_panel.h
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+++ b/game/client/tf/vgui/tf_matchmaking_panel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MATCH_MAKING_PANEL_H
+#define MATCH_MAKING_PANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_controls/EditablePanel.h"
+#include <game/client/iviewport.h>
+#include "quest_log_panel.h"
+
+using namespace vgui;
+
+class CBaseLobbyPanel;
+class CMatchMakingPanel *GetMatchMakingPanel();
+
+//-----------------------------------------------------------------------------
+// The default quest log panel
+//-----------------------------------------------------------------------------
+class CMatchMakingPanel : public EditablePanel, public IViewPortPanel, public CGameEventListener
+{
+ DECLARE_CLASS_SIMPLE( CMatchMakingPanel, EditablePanel );
+public:
+ CMatchMakingPanel( IViewPort *pViewPort );
+ virtual ~CMatchMakingPanel();
+
+ void AttachToGameUI();
+ virtual const char *GetName( void ) OVERRIDE;
+ virtual void SetData( KeyValues *data ) OVERRIDE {}
+ virtual void Reset() OVERRIDE { Update(); SetVisible( true ); }
+ virtual void Update() OVERRIDE { return; }
+ virtual bool NeedsUpdate( void ) OVERRIDE { return false; }
+ virtual bool HasInputElements( void ) OVERRIDE { return true; }
+ virtual void ShowPanel( bool bShow ) OVERRIDE;
+
+ // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
+ vgui::VPANEL GetVPanel( void ){ return BaseClass::GetVPanel(); }
+ virtual bool IsVisible() OVERRIDE { return BaseClass::IsVisible(); }
+ virtual void SetParent( vgui::VPANEL parent ) OVERRIDE { BaseClass::SetParent( parent ); }
+
+ virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_MENUCONTROLS; }
+
+ virtual void ApplySchemeSettings( IScheme *pScheme ) OVERRIDE;
+ virtual void PerformLayout() OVERRIDE;
+ virtual void OnCommand( const char *pCommand ) OVERRIDE;
+ virtual void FireGameEvent( IGameEvent *event ) OVERRIDE;
+ virtual void SetVisible( bool bState ) OVERRIDE;
+ virtual void OnKeyCodePressed( KeyCode code ) OVERRIDE;
+ virtual void OnKeyCodeTyped(KeyCode code) OVERRIDE;
+ virtual void OnThink() OVERRIDE;
+
+ MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
+
+private:
+ void StartSearch( void );
+ void StopSearch( void );
+
+ ButtonCode_t m_iMMPanelKey;
+ vgui::EditablePanel *m_pMainContainer;
+ vgui::EditablePanel *m_pCompetitiveModeGroupPanel;
+ vgui::Label *m_pModeLabel;
+ vgui::ComboBox *m_pModeComboBox;
+ vgui::Button *m_pStopSearchButton;
+ vgui::Button *m_pSearchButton;
+ vgui::EditablePanel *m_pSearchActiveGroupBox;
+ vgui::Label *m_pSearchActiveTitleLabel;
+};
+
+#endif // MATCH_MAKING_PANEL_H