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path: root/game/client/tf/tf_hud_stalemate.cpp
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-rw-r--r--game/client/tf/tf_hud_stalemate.cpp184
1 files changed, 184 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_stalemate.cpp b/game/client/tf/tf_hud_stalemate.cpp
new file mode 100644
index 0000000..072e75e
--- /dev/null
+++ b/game/client/tf/tf_hud_stalemate.cpp
@@ -0,0 +1,184 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_tf_player.h"
+#include "iclientmode.h"
+#include "ienginevgui.h"
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/Label.h>
+#include <vgui_controls/EditablePanel.h>
+#include "tf_imagepanel.h"
+#include "tf_gamerules.h"
+#include "c_tf_team.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudStalemate : public CHudElement, public EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CHudStalemate, EditablePanel );
+
+public:
+ CHudStalemate( const char *pElementName );
+
+ virtual void Init( void );
+ virtual void OnTick( void );
+ virtual void LevelInit( void );
+ virtual void ApplySchemeSettings( IScheme *scheme );
+ virtual bool ShouldDraw( void );
+
+ virtual void FireGameEvent( IGameEvent * event );
+ void SetupStalematePanel( int iReason );
+
+private:
+ Label *m_pStalemateLabel;
+ Label *m_pReasonLabel;
+ float m_flHideAt;
+};
+
+DECLARE_HUDELEMENT( CHudStalemate );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudStalemate::CHudStalemate( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudStalemate" )
+{
+ Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+
+ m_flHideAt = 0;
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudStalemate::Init( void )
+{
+ // listen for events
+ ListenForGameEvent( "teamplay_round_stalemate" );
+
+ SetVisible( false );
+ CHudElement::Init();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudStalemate::FireGameEvent( IGameEvent * event )
+{
+ const char *pEventName = event->GetName();
+
+ if ( Q_strcmp( "teamplay_round_stalemate", pEventName ) == 0 )
+ {
+ int iReason = event->GetInt( "reason" );
+ SetupStalematePanel( iReason );
+ m_flHideAt = gpGlobals->curtime + 15.0;
+ SetVisible( true );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : -
+//-----------------------------------------------------------------------------
+void CHudStalemate::OnTick( void )
+{
+ if ( m_flHideAt && m_flHideAt < gpGlobals->curtime )
+ {
+ SetVisible( false );
+ m_flHideAt = 0;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudStalemate::LevelInit( void )
+{
+ m_flHideAt = 0;
+ SetVisible( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudStalemate::ShouldDraw( void )
+{
+ return ( IsVisible() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudStalemate::ApplySchemeSettings( IScheme *pScheme )
+{
+ // load control settings...
+ LoadControlSettings( "resource/UI/HudStalemate.res" );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ m_pStalemateLabel = dynamic_cast<Label *>( FindChildByName("StalemateLabel") );
+ m_pReasonLabel = dynamic_cast<Label *>( FindChildByName("ReasonLabel") );
+}
+
+const char *pszStalemateReasons[NUM_STALEMATE_REASONS] =
+{
+ "#TF_suddendeath_join", // STALEMATE_JOIN_MID = 0,
+ "#TF_suddendeath_timer", // STALEMATE_TIMER,
+ "#TF_suddendeath_limit", // STALEMATE_SERVER_TIMELIMIT,
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudStalemate::SetupStalematePanel( int iReason )
+{
+ if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true )
+ {
+ if ( m_pStalemateLabel )
+ {
+ m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_Arena_SuddenDeathPanel" ) );
+ }
+
+ if ( m_pReasonLabel && iReason == STALEMATE_JOIN_MID )
+ {
+ m_pReasonLabel->SetText( g_pVGuiLocalize->Find( "#TF_Arena_SuddenDeathPanelReason" ) );
+ }
+ }
+ else
+ {
+ if ( m_pStalemateLabel )
+ {
+ if ( iReason == STALEMATE_JOIN_MID )
+ {
+ m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_suddendeath_mode" ) );
+ }
+ else
+ {
+ m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_suddendeath" ) );
+ }
+ }
+
+ if ( m_pReasonLabel && iReason >= 0 && iReason < NUM_STALEMATE_REASONS )
+ {
+ m_pReasonLabel->SetText( g_pVGuiLocalize->Find( pszStalemateReasons[iReason] ) );
+ }
+ }
+} \ No newline at end of file