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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/tf_hud_stalemate.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/tf_hud_stalemate.cpp')
| -rw-r--r-- | game/client/tf/tf_hud_stalemate.cpp | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/game/client/tf/tf_hud_stalemate.cpp b/game/client/tf/tf_hud_stalemate.cpp new file mode 100644 index 0000000..072e75e --- /dev/null +++ b/game/client/tf/tf_hud_stalemate.cpp @@ -0,0 +1,184 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "c_tf_player.h" +#include "iclientmode.h" +#include "ienginevgui.h" +#include <vgui/ILocalize.h> +#include <vgui/ISurface.h> +#include <vgui/IVGui.h> +#include <vgui_controls/Label.h> +#include <vgui_controls/EditablePanel.h> +#include "tf_imagepanel.h" +#include "tf_gamerules.h" +#include "c_tf_team.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudStalemate : public CHudElement, public EditablePanel +{ + DECLARE_CLASS_SIMPLE( CHudStalemate, EditablePanel ); + +public: + CHudStalemate( const char *pElementName ); + + virtual void Init( void ); + virtual void OnTick( void ); + virtual void LevelInit( void ); + virtual void ApplySchemeSettings( IScheme *scheme ); + virtual bool ShouldDraw( void ); + + virtual void FireGameEvent( IGameEvent * event ); + void SetupStalematePanel( int iReason ); + +private: + Label *m_pStalemateLabel; + Label *m_pReasonLabel; + float m_flHideAt; +}; + +DECLARE_HUDELEMENT( CHudStalemate ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CHudStalemate::CHudStalemate( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudStalemate" ) +{ + Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + SetHiddenBits( HIDEHUD_MISCSTATUS ); + + m_flHideAt = 0; + vgui::ivgui()->AddTickSignal( GetVPanel() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudStalemate::Init( void ) +{ + // listen for events + ListenForGameEvent( "teamplay_round_stalemate" ); + + SetVisible( false ); + CHudElement::Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudStalemate::FireGameEvent( IGameEvent * event ) +{ + const char *pEventName = event->GetName(); + + if ( Q_strcmp( "teamplay_round_stalemate", pEventName ) == 0 ) + { + int iReason = event->GetInt( "reason" ); + SetupStalematePanel( iReason ); + m_flHideAt = gpGlobals->curtime + 15.0; + SetVisible( true ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : - +//----------------------------------------------------------------------------- +void CHudStalemate::OnTick( void ) +{ + if ( m_flHideAt && m_flHideAt < gpGlobals->curtime ) + { + SetVisible( false ); + m_flHideAt = 0; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudStalemate::LevelInit( void ) +{ + m_flHideAt = 0; + SetVisible( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CHudStalemate::ShouldDraw( void ) +{ + return ( IsVisible() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudStalemate::ApplySchemeSettings( IScheme *pScheme ) +{ + // load control settings... + LoadControlSettings( "resource/UI/HudStalemate.res" ); + + BaseClass::ApplySchemeSettings( pScheme ); + + m_pStalemateLabel = dynamic_cast<Label *>( FindChildByName("StalemateLabel") ); + m_pReasonLabel = dynamic_cast<Label *>( FindChildByName("ReasonLabel") ); +} + +const char *pszStalemateReasons[NUM_STALEMATE_REASONS] = +{ + "#TF_suddendeath_join", // STALEMATE_JOIN_MID = 0, + "#TF_suddendeath_timer", // STALEMATE_TIMER, + "#TF_suddendeath_limit", // STALEMATE_SERVER_TIMELIMIT, +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudStalemate::SetupStalematePanel( int iReason ) +{ + if ( TFGameRules() && TFGameRules()->IsInArenaMode() == true ) + { + if ( m_pStalemateLabel ) + { + m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_Arena_SuddenDeathPanel" ) ); + } + + if ( m_pReasonLabel && iReason == STALEMATE_JOIN_MID ) + { + m_pReasonLabel->SetText( g_pVGuiLocalize->Find( "#TF_Arena_SuddenDeathPanelReason" ) ); + } + } + else + { + if ( m_pStalemateLabel ) + { + if ( iReason == STALEMATE_JOIN_MID ) + { + m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_suddendeath_mode" ) ); + } + else + { + m_pStalemateLabel->SetText( g_pVGuiLocalize->Find( "#TF_suddendeath" ) ); + } + } + + if ( m_pReasonLabel && iReason >= 0 && iReason < NUM_STALEMATE_REASONS ) + { + m_pReasonLabel->SetText( g_pVGuiLocalize->Find( pszStalemateReasons[iReason] ) ); + } + } +}
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