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-rw-r--r--game/client/tf/halloween/c_zombie.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/game/client/tf/halloween/c_zombie.h b/game/client/tf/halloween/c_zombie.h
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+++ b/game/client/tf/halloween/c_zombie.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef C_ZOMBIE_H
+#define C_ZOMBIE_H
+
+#include "c_ai_basenpc.h"
+#include "props_shared.h"
+
+//--------------------------------------------------------------------------------------------------------
+/**
+ * The client-side implementation of the Halloween Zombie
+ */
+class C_Zombie : public C_NextBotCombatCharacter
+{
+public:
+ DECLARE_CLASS( C_Zombie, C_NextBotCombatCharacter );
+ DECLARE_CLIENTCLASS();
+
+ C_Zombie();
+
+ virtual bool IsNextBot() { return true; }
+
+ virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
+
+ virtual void BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed ) OVERRIDE;
+
+private:
+ C_Zombie( const C_Zombie & ); // not defined, not accessible
+
+ float m_flHeadScale;
+};
+
+#endif // C_EYEBALL_BOSS_H \ No newline at end of file