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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/halloween/c_zombie.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/halloween/c_zombie.h')
-rw-r--r--game/client/tf/halloween/c_zombie.h32
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diff --git a/game/client/tf/halloween/c_zombie.h b/game/client/tf/halloween/c_zombie.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef C_ZOMBIE_H
+#define C_ZOMBIE_H
+
+#include "c_ai_basenpc.h"
+#include "props_shared.h"
+
+//--------------------------------------------------------------------------------------------------------
+/**
+ * The client-side implementation of the Halloween Zombie
+ */
+class C_Zombie : public C_NextBotCombatCharacter
+{
+public:
+ DECLARE_CLASS( C_Zombie, C_NextBotCombatCharacter );
+ DECLARE_CLIENTCLASS();
+
+ C_Zombie();
+
+ virtual bool IsNextBot() { return true; }
+
+ virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
+
+ virtual void BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed ) OVERRIDE;
+
+private:
+ C_Zombie( const C_Zombie & ); // not defined, not accessible
+
+ float m_flHeadScale;
+};
+
+#endif // C_EYEBALL_BOSS_H \ No newline at end of file