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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/halloween/c_zombie.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/halloween/c_zombie.h')
| -rw-r--r-- | game/client/tf/halloween/c_zombie.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/game/client/tf/halloween/c_zombie.h b/game/client/tf/halloween/c_zombie.h new file mode 100644 index 0000000..c226fd2 --- /dev/null +++ b/game/client/tf/halloween/c_zombie.h @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#ifndef C_ZOMBIE_H +#define C_ZOMBIE_H + +#include "c_ai_basenpc.h" +#include "props_shared.h" + +//-------------------------------------------------------------------------------------------------------- +/** + * The client-side implementation of the Halloween Zombie + */ +class C_Zombie : public C_NextBotCombatCharacter +{ +public: + DECLARE_CLASS( C_Zombie, C_NextBotCombatCharacter ); + DECLARE_CLIENTCLASS(); + + C_Zombie(); + + virtual bool IsNextBot() { return true; } + + virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const; + + virtual void BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed ) OVERRIDE; + +private: + C_Zombie( const C_Zombie & ); // not defined, not accessible + + float m_flHeadScale; +}; + +#endif // C_EYEBALL_BOSS_H
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