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Diffstat (limited to 'game/client/tf/c_tf_taunt_prop.h')
| -rw-r--r-- | game/client/tf/c_tf_taunt_prop.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_taunt_prop.h b/game/client/tf/c_tf_taunt_prop.h new file mode 100644 index 0000000..a93663e --- /dev/null +++ b/game/client/tf/c_tf_taunt_prop.h @@ -0,0 +1,23 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Play VCD on taunt prop +// +// $NoKeywords: $ +//=============================================================================// +#ifndef C_TF_TAUNT_PROP_H +#define C_TF_TAUNT_PROP_H +#ifdef _WIN32 +#pragma once +#endif + +class C_TFTauntProp : public C_BaseCombatCharacter +{ + DECLARE_CLASS( C_TFTauntProp, C_BaseCombatCharacter ); +public: + DECLARE_CLIENTCLASS(); + + virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget ) OVERRIDE; + virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ) OVERRIDE; +}; + +#endif // C_TF_TAUNT_PROP_H |