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Diffstat (limited to 'game/client/tf/c_tf_taunt_prop.h')
-rw-r--r--game/client/tf/c_tf_taunt_prop.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_taunt_prop.h b/game/client/tf/c_tf_taunt_prop.h
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+++ b/game/client/tf/c_tf_taunt_prop.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Play VCD on taunt prop
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef C_TF_TAUNT_PROP_H
+#define C_TF_TAUNT_PROP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class C_TFTauntProp : public C_BaseCombatCharacter
+{
+ DECLARE_CLASS( C_TFTauntProp, C_BaseCombatCharacter );
+public:
+ DECLARE_CLIENTCLASS();
+
+ virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget ) OVERRIDE;
+ virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ) OVERRIDE;
+};
+
+#endif // C_TF_TAUNT_PROP_H