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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_taunt_prop.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/c_tf_taunt_prop.h')
-rw-r--r--game/client/tf/c_tf_taunt_prop.h23
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diff --git a/game/client/tf/c_tf_taunt_prop.h b/game/client/tf/c_tf_taunt_prop.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Play VCD on taunt prop
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef C_TF_TAUNT_PROP_H
+#define C_TF_TAUNT_PROP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class C_TFTauntProp : public C_BaseCombatCharacter
+{
+ DECLARE_CLASS( C_TFTauntProp, C_BaseCombatCharacter );
+public:
+ DECLARE_CLIENTCLASS();
+
+ virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget ) OVERRIDE;
+ virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ) OVERRIDE;
+};
+
+#endif // C_TF_TAUNT_PROP_H