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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_taunt_prop.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/tf/c_tf_taunt_prop.h')
| -rw-r--r-- | game/client/tf/c_tf_taunt_prop.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_taunt_prop.h b/game/client/tf/c_tf_taunt_prop.h new file mode 100644 index 0000000..a93663e --- /dev/null +++ b/game/client/tf/c_tf_taunt_prop.h @@ -0,0 +1,23 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Play VCD on taunt prop +// +// $NoKeywords: $ +//=============================================================================// +#ifndef C_TF_TAUNT_PROP_H +#define C_TF_TAUNT_PROP_H +#ifdef _WIN32 +#pragma once +#endif + +class C_TFTauntProp : public C_BaseCombatCharacter +{ + DECLARE_CLASS( C_TFTauntProp, C_BaseCombatCharacter ); +public: + DECLARE_CLIENTCLASS(); + + virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget ) OVERRIDE; + virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ) OVERRIDE; +}; + +#endif // C_TF_TAUNT_PROP_H |