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-rw-r--r--game/client/tf/c_tf_buff_banner.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_buff_banner.h b/game/client/tf/c_tf_buff_banner.h
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+++ b/game/client/tf/c_tf_buff_banner.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef C_TF_BUFF_BANNER_H
+#define C_TF_BUFF_BANNER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weapon_buff_item.h"
+
+#define CTFBuffBanner C_TFBuffBanner
+
+class C_TFBuffItem;
+
+//-----------------------------------------------------------------------------
+// Purpose: These need some base class derived from base animating that handles stuff like clientthink.
+//-----------------------------------------------------------------------------
+class C_TFBuffBanner : public CBaseAnimating
+{
+ DECLARE_CLASS( C_TFBuffBanner, CBaseAnimating );
+
+public:
+
+ DECLARE_NETWORKCLASS();
+
+ C_TFBuffBanner();
+ ~C_TFBuffBanner() {}
+
+ void SetBuffItem( C_TFBuffItem* newBuffItem ) { m_hBuffItem = newBuffItem; }
+
+ virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget );
+
+ virtual void ClientThink( void );
+
+ void SetBuffType( int iBuffType ) { m_iBuffType = iBuffType; }
+private:
+
+ float m_flDetachTime;
+ int m_iBuffType;
+ CHandle<C_TFBuffItem> m_hBuffItem;
+};
+
+#endif // C_TF_BUFF_BANNER_H