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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/tf/c_tf_buff_banner.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/tf/c_tf_buff_banner.h')
-rw-r--r--game/client/tf/c_tf_buff_banner.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/game/client/tf/c_tf_buff_banner.h b/game/client/tf/c_tf_buff_banner.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef C_TF_BUFF_BANNER_H
+#define C_TF_BUFF_BANNER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weapon_buff_item.h"
+
+#define CTFBuffBanner C_TFBuffBanner
+
+class C_TFBuffItem;
+
+//-----------------------------------------------------------------------------
+// Purpose: These need some base class derived from base animating that handles stuff like clientthink.
+//-----------------------------------------------------------------------------
+class C_TFBuffBanner : public CBaseAnimating
+{
+ DECLARE_CLASS( C_TFBuffBanner, CBaseAnimating );
+
+public:
+
+ DECLARE_NETWORKCLASS();
+
+ C_TFBuffBanner();
+ ~C_TFBuffBanner() {}
+
+ void SetBuffItem( C_TFBuffItem* newBuffItem ) { m_hBuffItem = newBuffItem; }
+
+ virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget );
+
+ virtual void ClientThink( void );
+
+ void SetBuffType( int iBuffType ) { m_iBuffType = iBuffType; }
+private:
+
+ float m_flDetachTime;
+ int m_iBuffType;
+ CHandle<C_TFBuffItem> m_hBuffItem;
+};
+
+#endif // C_TF_BUFF_BANNER_H