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Diffstat (limited to 'game/client/rendertexture.h')
| -rw-r--r-- | game/client/rendertexture.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/game/client/rendertexture.h b/game/client/rendertexture.h new file mode 100644 index 0000000..2afdc6a --- /dev/null +++ b/game/client/rendertexture.h @@ -0,0 +1,33 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// Define local cl_dll hooks to the renderable textures in material system +// +//=============================================================================// + +#ifndef RENDERTARGETS_H +#define RENDERTARGETS_H + +ITexture *GetPowerOfTwoFrameBufferTexture( void ); +ITexture *GetFullFrameFrameBufferTexture( int textureIndex ); +ITexture *GetWaterReflectionTexture( void ); +ITexture *GetWaterRefractionTexture( void ); +ITexture *GetFullscreenTexture( void ); +ITexture *GetCameraTexture( void ); +ITexture *GetFullFrameDepthTexture( void ); + +// SmallBufferHDRx=r16g16b16a16 quarter-sized texture +ITexture *GetSmallBufferHDR0( void ); +ITexture *GetSmallBufferHDR1( void ); + +ITexture *GetSmallBuffer0( void ); // quarter-sized texture, same fmt as screen +ITexture *GetSmallBuffer1( void ); // quarter-sized texture, same fmt as screen + +#define MAX_TEENY_TEXTURES 3 + +ITexture *GetTeenyTexture(int which); // tiny 32x32 texture, always 8888 + +void ReleaseRenderTargets( void ); + +#endif // RENDERTARGETS_H |