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Diffstat (limited to 'game/client/hl2/hud_blood.cpp')
| -rw-r--r-- | game/client/hl2/hud_blood.cpp | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/client/hl2/hud_blood.cpp b/game/client/hl2/hud_blood.cpp new file mode 100644 index 0000000..e3528b5 --- /dev/null +++ b/game/client/hl2/hud_blood.cpp @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "clienteffectprecachesystem.h" +#include "c_te_effect_dispatch.h" +#include "hud.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void BloodSplatCallback( const CEffectData & data ) +{ +/* + Msg("SPLAT!\n"); + + int x,y; + + // Find our screen position to start from + x = XRES(320); + y = YRES(240); + + // Draw the ammo label + CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" ); + + // FIXME: This can only occur during vgui::Paint() stuff + pSplat->DrawSelf( x, y, gHUD.m_clrNormal); +*/ +} + +DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback ); |