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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/hl2/hud_blood.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/client/hl2/hud_blood.cpp')
-rw-r--r--game/client/hl2/hud_blood.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/client/hl2/hud_blood.cpp b/game/client/hl2/hud_blood.cpp
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+++ b/game/client/hl2/hud_blood.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "clienteffectprecachesystem.h"
+#include "c_te_effect_dispatch.h"
+#include "hud.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+void BloodSplatCallback( const CEffectData & data )
+{
+/*
+ Msg("SPLAT!\n");
+
+ int x,y;
+
+ // Find our screen position to start from
+ x = XRES(320);
+ y = YRES(240);
+
+ // Draw the ammo label
+ CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" );
+
+ // FIXME: This can only occur during vgui::Paint() stuff
+ pSplat->DrawSelf( x, y, gHUD.m_clrNormal);
+*/
+}
+
+DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback );