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-rw-r--r--game/client/econ/store/store_panel.cpp2175
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diff --git a/game/client/econ/store/store_panel.cpp b/game/client/econ/store/store_panel.cpp
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+++ b/game/client/econ/store/store_panel.cpp
@@ -0,0 +1,2175 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+#include "store/store_panel.h"
+#include "vgui_controls/PropertySheet.h"
+#include "vgui/IInput.h"
+#include "baseviewport.h"
+#include "iclientmode.h"
+#include "ienginevgui.h"
+#include "econ_item_inventory.h"
+#include <vgui/ILocalize.h>
+#include "econ_item_system.h"
+#include "store_page_new.h"
+#include "store_viewcart.h"
+#include "confirm_dialog.h"
+#include <vgui_controls/AnimationController.h>
+#include "econ_ui.h"
+#include "gc_clientsystem.h"
+#include "steamworks_gamestats.h"
+#include "econ/econ_storecategory.h"
+
+#ifdef TF_CLIENT_DLL
+#include "tf_mapinfo.h"
+#include "c_tf_freeaccount.h"
+#include "tf_hud_statpanel.h"
+#include "rtime.h"
+#include "item_ad_panel.h"
+#include "tf_matchmaking_dashboard.h"
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+
+
+#ifdef TF_CLIENT_DLL
+// Dec 4st 2012
+#define TF_STORE_STAMP_UPSELL_BASELINE 1354579200
+// TEMP VALUE FOR TESTING! Nov 20th 2012
+//#define TF_STORE_STAMP_UPSELL_BASELINE 1353369600
+
+// 15 days
+#define TF_STORE_STAMP_UPSELL_COOLDOWN ( 60 /*sec*/ * 60 /*min*/ * 24 /*hr*/ * 7 /*day*/ )
+// TEMP VALUE FOR TESTING! 1 day
+//#define TF_STORE_STAMP_UPSELL_COOLDOWN ( 60 /*sec*/ * 60 /*min*/ * 24 /*hr*/ )
+
+#define TF_STORE_STAMP_UPSELL_GROUPS 15
+
+ConVar tf_store_stamp_donation_add_timestamp( "tf_store_stamp_donation_add_timestamp", "0", FCVAR_CLIENTDLL | FCVAR_DONTRECORD | FCVAR_ARCHIVE | FCVAR_HIDDEN, "Remember the last time that we offered a stamp donation at checkout." );
+#endif
+
+bool CStorePanel::m_bPricesheetLoaded = false;
+bool CStorePanel::m_bShowWarnings = false;
+
+class CServerNotConnectedToSteamDialog;
+CServerNotConnectedToSteamDialog *OpenServerNotConnectedToSteamDialog( vgui::Panel *pParent );
+
+class CStampUpsellDialog : public CTFGenericConfirmDialog
+{
+ DECLARE_CLASS_SIMPLE( CStampUpsellDialog, CTFGenericConfirmDialog );
+public:
+ CStampUpsellDialog( const char *pTitle, const wchar_t *pTextText, const wchar_t *pTextText2, CSchemaItemDefHandle hMapToken, const char *pItemDefName2 )
+ : CTFGenericConfirmDialog( pTitle, pTextText, NULL, NULL, NULL, NULL )
+ , hItemDef( hMapToken ), hItemDef2( pItemDefName2 )
+ {
+ V_wcsncpy( m_wszBuffer2, pTextText2, sizeof( m_wszBuffer2 ) );
+ m_flCreationTime = gpGlobals->curtime;
+ }
+
+ virtual const char *GetResFile() OVERRIDE
+ {
+ return "Resource/UI/StampDonationAdd.res";
+ }
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE
+ {
+ BaseClass::ApplySchemeSettings(pScheme);
+
+ vgui::ImagePanel *pItemImagePanel = dynamic_cast<vgui::ImagePanel *>( FindChildByName( "ItemImagePanel", true ) ); Assert( pItemImagePanel );
+ if ( pItemImagePanel && hItemDef )
+ {
+ pItemImagePanel->SetImage( CFmtStr( "../%s_large", hItemDef->GetInventoryImage() ) );
+ }
+
+ vgui::ImagePanel *pItemImagePanel2 = dynamic_cast<vgui::ImagePanel *>( FindChildByName( "ItemImagePanel2", true ) ); Assert( pItemImagePanel );
+ if ( pItemImagePanel2 && hItemDef2 )
+ {
+ pItemImagePanel2->SetImage( CFmtStr( "../%s_large", hItemDef2->GetInventoryImage() ) );
+ }
+
+ // Now go through the string and find the escape characters telling us where the color changes are
+ ColorizeLabel( static_cast< vgui::Label* >( FindChildByName( "ExplanationLabel" ) ), m_wszBuffer );
+ ColorizeLabel( static_cast< vgui::Label* >( FindChildByName( "ExplanationLabel2" ) ), m_wszBuffer2 );
+
+ CEconItemView itemData;
+ itemData.Init( hItemDef->GetDefinitionIndex(), AE_UNIQUE, AE_USE_SCRIPT_VALUE, true );
+ itemData.SetItemQuantity( 1 );
+ itemData.SetClientItemFlags( kEconItemFlagClient_Preview | kEconItemFlagClient_StoreItem );
+
+ const ECurrency eCurrency = EconUI()->GetStorePanel()->GetCurrency();
+ const econ_store_entry_t *pEntry = EconUI()->GetStorePanel()->GetPriceSheet()->GetEntry( hItemDef->GetDefinitionIndex() );
+ item_price_t unPrice = pEntry->GetCurrentPrice( eCurrency );
+
+ wchar_t wzLocalizedPrice[ kLocalizedPriceSizeInChararacters ];
+ MakeMoneyString( wzLocalizedPrice, ARRAYSIZE( wzLocalizedPrice ), unPrice, EconUI()->GetStorePanel()->GetCurrency() );
+ SetDialogVariable( "price", wzLocalizedPrice );
+
+ Panel *pConfirmButton = FindChildByName( "ConfirmButton" );
+ pConfirmButton->RequestFocus();
+ }
+
+ virtual void OnCommand( const char *command ) OVERRIDE
+ {
+ int nSecondsVisible = gpGlobals->curtime - m_flCreationTime;
+ if ( V_strcmp( command, "add_stamp_to_cart" ) == 0 )
+ {
+ FinishUp();
+ CStorePanel::ConfirmUpsellStamps( true, hItemDef, nSecondsVisible );
+ }
+ else if ( V_strcmp( command, "nope" ) == 0 )
+ {
+ FinishUp();
+ CStorePanel::ConfirmUpsellStamps( false, hItemDef, nSecondsVisible );
+ }
+ else
+ {
+ BaseClass::OnCommand( command );
+ }
+ }
+
+ virtual void OnKeyCodePressed( vgui::KeyCode code )
+ {
+ // ESC cancels
+ if ( code == KEY_XBUTTON_B )
+ {
+ OnCommand( "nope" );
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed( code );
+ }
+ }
+
+ void ColorizeLabel( vgui::Label *pLabel, wchar_t *txt )
+ {
+ if ( pLabel )
+ {
+ pLabel->GetTextImage()->ClearColorChangeStream();
+
+ // We change the title's text color to match the colors of the matching model panel backgrounds
+ int iWChars = 0;
+ Color colCustom;
+ while ( txt && *txt )
+ {
+ switch ( *txt )
+ {
+ case 0x01: // Normal color
+ pLabel->GetTextImage()->AddColorChange( Color(200,80,60,255), iWChars );
+ break;
+ case 0x02: // Item 1 color
+ pLabel->GetTextImage()->AddColorChange( Color(255,255,255,255), iWChars );
+ break;
+ default:
+ break;
+ }
+ txt++;
+ iWChars++;
+ }
+ }
+ }
+
+ CSchemaItemDefHandle hItemDef;
+ CSchemaItemDefHandle hItemDef2;
+
+ wchar_t m_wszBuffer2[1024];
+ float m_flCreationTime;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: A dialog used to show the current state of store communication with steam.
+//-----------------------------------------------------------------------------
+class CStoreStatusDialog : public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CStoreStatusDialog, vgui::EditablePanel );
+
+public:
+ CStoreStatusDialog( vgui::Panel *pParent, const char *pElementName );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void OnCommand( const char *command );
+ void UpdateSchemeForVersion();
+ void ShowStatusUpdate( bool bAllowed, bool bShowOnExit, bool bCancel );
+
+private:
+ bool m_bShowOnExit;
+ bool m_bNotifyOnCancel;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+static void ContactSupportConfirm( bool bConfirmed, void *pContext )
+{
+ if ( bConfirmed && steamapicontext && steamapicontext->SteamFriends() )
+ {
+ steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "https://support.steampowered.com/" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CStorePanel::CStorePanel( Panel *parent ) : PropertyDialog(parent, "store_panel")
+, m_CallbackMicroTransactionAuthResponse( this, &CStorePanel::OnMicroTransactionAuthResponse )
+{
+ // Store is parented to the game UI panel
+ vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL );
+ SetParent( gameuiPanel );
+
+ // We don't want the gameui to delete us, or things get messy
+ SetAutoDelete( false );
+
+ SetMoveable( false );
+ SetSizeable( false );
+
+ vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
+ SetScheme(scheme);
+ SetProportional( true );
+
+ ListenForGameEvent( "gameui_hidden" );
+
+ m_unTransactionID = 0;
+ m_bShouldFinalize = false;
+ m_iStartItemDef = 0;
+ m_bAddStartItemDefToCart = false;
+ m_bPreventClosure = false;
+ m_bOGSLogging = false;
+
+ m_iCheckoutAttempts = 0;
+ m_iLastPurchaseAttemptPrice = 0;
+
+ m_eCurrency = k_ECurrencyUSD;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CStorePanel::~CStorePanel()
+{
+ vgui::ivgui()->RemoveTickSignal( GetVPanel() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( CFmtStr( "Resource/UI/econ/store/v%i/StorePanel.res", GetStoreVersion() ) );
+
+ SetOKButtonVisible(false);
+ SetCancelButtonVisible(false);
+
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::PerformLayout( void )
+{
+ if ( GetVParent() )
+ {
+ int w,h;
+ vgui::ipanel()->GetSize( GetVParent(), w, h );
+ SetBounds(0,0,w,h);
+ }
+
+#ifdef TF_CLIENT_DLL
+ bool bShowUpsellCheckbox = ( tf_store_stamp_donation_add_timestamp.GetFloat() > 0.0f && HasValidUpsellStamps() );
+ SetControlVisible( "SupportCommunityMapMakersCheckButton", bShowUpsellCheckbox );
+ SetControlVisible( "SupportCommunityMapMakersLabel", bShowUpsellCheckbox );
+#endif
+
+ BaseClass::PerformLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::OnStartShopping( void )
+{
+ // Move to the first tab
+ vgui::Panel *pPage = GetPropertySheet()->GetPage(1);
+ if ( pPage )
+ {
+ GetPropertySheet()->SetActivePage( pPage );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::OnFindAndSelectFeaturedItem( void )
+{
+ const econ_store_entry_t *pEntry = GetFeaturedEntry();
+ if ( !pEntry )
+ return;
+
+ FindAndSelectEntry( pEntry );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::FindAndSelectEntry( const econ_store_entry_t *pEntry )
+{
+ // Find the item in a store page and move to it
+ int iPages = GetPropertySheet()->GetNumPages();
+ for ( int i = 1; i < iPages; i++ )
+ {
+ CStorePage *pPage = dynamic_cast< CStorePage * >( GetPropertySheet()->GetPage(i) );
+ if ( !pPage )
+ continue;
+
+ if ( pPage->FindAndSelectEntry( pEntry ) )
+ {
+ if ( GetPropertySheet()->GetActivePage() != pPage )
+ {
+ GetPropertySheet()->SetActivePage( pPage );
+ }
+ else
+ {
+ // VGUI doesn't tell the starting active page that it's active, so we post a pageshow to it
+ ivgui()->PostMessage( pPage->GetVPanel(), new KeyValues("PageShow"), GetPropertySheet()->GetVPanel() );
+ }
+ return;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Static store page factory.
+//-----------------------------------------------------------------------------
+CStorePage *CStorePanel::CreateStorePage( const CEconStoreCategoryManager::StoreCategory_t *pPageData )
+{
+ // Default, standard store page.
+ return new CStorePage( this, pPageData );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CStorePanel::ShouldShowDx8PurchaseWarning() const
+{
+ static ConVarRef mat_dxlevel( "mat_dxlevel" );
+ if ( mat_dxlevel.GetInt() >= 90 )
+ return false;
+
+ // List of operations that have features that are not compatible with DX8.
+ const char* cpDX8WarningItems[] = {
+ "Unused Summer 2015 Operation Pass",
+ "Unused Operation Tough Break Pass",
+ NULL
+ };
+
+ for ( int i = 0; cpDX8WarningItems[ i ] != NULL; ++i )
+ {
+ if ( m_Cart.ContainsItemDefinition( ItemSystem()->GetStaticDataForItemByName( cpDX8WarningItems[ i ] )->GetDefinitionIndex() ) )
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::OnItemLinkClicked( KeyValues *pParams )
+{
+ // Get the item definition index from the URL
+ const char *pURL = pParams->GetString( "url" );
+ int iItemDef = atoi( pURL + 7 );
+
+ if ( EconUI()->GetStorePanel()->GetPriceSheet() )
+ {
+ // Look up the item definition and see if there is a store remap
+ CEconItemSchema *pSchema = ItemSystem()->GetItemSchema();
+ if ( pSchema )
+ {
+ CEconItemDefinition *pItem = pSchema->GetItemDefinition( iItemDef );
+ if ( pItem )
+ {
+ int iStoreRemap = pItem->GetStoreRemap();
+ if ( iStoreRemap > 0 )
+ {
+ iItemDef = pItem->GetStoreRemap();
+ }
+ }
+ }
+
+ const econ_store_entry_t *pEntry = GetPriceSheet()->GetEntry( iItemDef );
+ if ( pEntry )
+ {
+ FindAndSelectEntry( pEntry );
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::ShowPanel(bool bShow)
+{
+ m_bPreventClosure = false;
+
+#ifdef TF_CLIENT_DLL
+ // Keep the MM dashboard on top of us
+ bShow ? GetMMDashboardParentManager()->PushModalFullscreenPopup( this )
+ : GetMMDashboardParentManager()->PopModalFullscreenPopup( this );
+#endif
+
+ if ( bShow )
+ {
+ if ( !m_bOGSLogging )
+ {
+ EconUI()->Gamestats_Store( IE_STORE_ENTERED );
+ m_bOGSLogging = true;
+ }
+
+ ShowStorePanel();
+ }
+ else
+ {
+ if ( m_bOGSLogging )
+ {
+ EconUI()->Gamestats_Store( IE_STORE_EXITED );
+ m_bOGSLogging = false;
+ }
+ }
+
+ SetVisible( bShow );
+
+ if ( bShow && m_bAddStartItemDefToCart )
+ {
+ OpenStoreViewCartPanel();
+ m_bAddStartItemDefToCart = false;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::FireGameEvent( IGameEvent *event )
+{
+ const char * type = event->GetName();
+
+ if ( Q_strcmp(type, "gameui_hidden") == 0 )
+ {
+ if ( m_bPreventClosure )
+ {
+ engine->ClientCmd_Unrestricted( "gameui_activate" );
+ }
+ else
+ {
+ ShowPanel( false );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::OnCommand( const char *command )
+{
+ if ( !Q_strnicmp( command, "checkout", 8 ) )
+ {
+ InitiateCheckout( false );
+ return;
+ }
+ else if ( !Q_stricmp( command, "close" ) )
+ {
+ ShowPanel( false );
+
+ // If we're connected to a game server, we also close the game UI.
+ if ( engine->IsInGame() )
+ {
+ engine->ClientCmd_Unrestricted( "gameui_hide" );
+ }
+
+#ifdef TF_CLIENT_DLL
+ if ( IsFreeTrialAccount() )
+ {
+ InventoryManager()->CheckForRoomAndForceDiscard();
+ }
+#endif
+ }
+ else if ( !Q_stricmp( command, "back" ) )
+ {
+ ShowPanel( true );
+ }
+ else
+ {
+ engine->ClientCmd( const_cast<char *>( command ) );
+ }
+
+ BaseClass::OnCommand( command );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::OnKeyCodeTyped(vgui::KeyCode code)
+{
+ if ( code == KEY_ESCAPE )
+ {
+ if ( !m_bPreventClosure )
+ {
+ ShowPanel( false );
+ }
+ }
+ else
+ {
+ BaseClass::OnKeyCodeTyped( code );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const econ_store_entry_t *CStorePanel::GetFeaturedEntry( void )
+{
+ const CEconStoreCategoryManager::StoreCategory_t *pFeaturedSection = GEconStoreCategoryManager()->GetFeaturedItems();
+ if ( !pFeaturedSection || pFeaturedSection->m_vecEntries.Count() == 0 )
+ return NULL;
+ uint32 idx = MIN( m_StoreSheet.GetFeaturedItemIndex(), (uint32)( pFeaturedSection->m_vecEntries.Count() - 1 ) );
+ return EconUI()->GetStorePanel()->GetPriceSheet()->GetEntry( pFeaturedSection->m_vecEntries[ idx ] );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Asks the GC to send us the price sheet.
+//-----------------------------------------------------------------------------
+void CStorePanel::RequestPricesheet( void )
+{
+ // Create the store panel the first time we request a price sheet
+ EconUI()->CreateStorePanel();
+
+ CGCClientJobGetUserData *pJob = new CGCClientJobGetUserData( GCClientSystem()->GetGCClient(), 0 );
+ pJob->StartJob( NULL );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Asynchronous job for getting the price sheet from the GC
+//-----------------------------------------------------------------------------
+bool CGCClientJobGetUserData::BYieldingRunJob( void *pvStartParam )
+{
+ GCSDK::CProtoBufMsg<CMsgStoreGetUserData> msg( k_EMsgGCStoreGetUserData );
+ GCSDK::CProtoBufMsg<CMsgStoreGetUserDataResponse> msgResponse;
+
+ msg.Body().set_price_sheet_version( m_RTimeVersion );
+ if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStoreGetUserDataResponse ) )
+ {
+ // No response from the GC. Show a failure message.
+ if ( CStorePanel::ShouldShowWarnings() )
+ {
+ OpenStoreStatusDialog( NULL, "#StoreUpdate_NoGCResponse", true, false );
+ }
+ return false;
+ }
+
+#ifdef _DEBUG
+ Msg( "CGCClientJobGetUserData - Result: %d\n", msgResponse.Body().result() );
+#endif
+
+ if ( !CStorePanel::CheckMessageResult( (EPurchaseResult)msgResponse.Body().result() ) )
+ return true;
+
+ bool bInitialLoad = !CStorePanel::IsPricesheetLoaded();
+
+ CStorePanel *pStorePanel = EconUI()->GetStorePanel();
+
+ // Create the store panel.
+ if ( bInitialLoad )
+ {
+ // Close the loading status dialog.
+ CloseStoreStatusDialog();
+ }
+ else
+ {
+ pStorePanel->GetPropertySheet()->DeleteAllPages();
+
+ // Indicate to the user what happened.
+ if( pStorePanel->IsVisible() )
+ {
+ OpenStoreStatusDialog( NULL, "#StoreUpdate_NewPriceSheetLoaded", true, false );
+ }
+ }
+
+ // Set the prices & items on the store panel.
+ KeyValuesAD pKVPricesheet( "prices" );
+
+ // Allow a back-door for reading the local price sheet rather than the one from the GC.
+//#define READ_LOCAL_PRICE_SHEET // DO NOT CHECK IN
+#if defined( READ_LOCAL_PRICE_SHEET ) && defined( _DEBUG )
+ pKVPricesheet->LoadFromFile( g_pFullFileSystem, "scripts/items/unencrypted/store.txt", "MOD" );
+#else
+ CUtlBuffer bufRawData( msgResponse.Body().price_sheet().data(), msgResponse.Body().price_sheet().size(), CUtlBuffer::READ_ONLY );
+ pKVPricesheet->ReadAsBinary( bufRawData );
+#endif
+
+ pKVPricesheet->SetInt( "featured_item_index", msgResponse.Body().featured_item_idx() );
+ pKVPricesheet->SetInt( "default_sort_type", msgResponse.Body().default_item_sort() );
+ pStorePanel->LoadPricesheet( &pKVPricesheet );
+
+ // Manually copy over the version number the GC sent down.
+ Assert( pStorePanel->GetPriceSheetForEdit() );
+ pStorePanel->GetPriceSheetForEdit()->SetVersionStamp( msgResponse.Body().price_sheet_version() );
+
+ pStorePanel->ClearPopularItems();
+ for ( int i=0; i<msgResponse.Body().popular_items_size(); ++i )
+ {
+ pStorePanel->AddPopularItem( msgResponse.Body().popular_items(i) );
+ }
+
+ // Store our experiment membership value.
+ EconUI()->SetExperimentValue( msgResponse.Body().experiment_data() );
+
+ // Store the currency and country code.
+ if ( msgResponse.Body().currency() == k_ECurrencyInvalid )
+ {
+ // An invalid currency means the user must contact steam support to have their account set up.
+ OpenStoreStatusDialog( NULL, "#StoreUpdate_ContactSupport", true, false );
+ return true;
+ }
+
+ pStorePanel->SetCurrency( (ECurrency)msgResponse.Body().currency() );
+ pStorePanel->SetCountryCode( msgResponse.Body().country().c_str() );
+ // TODO: Also store the steam provided localization code (not implemented yet in the response).
+
+ // Open the store panel.
+ if ( !bInitialLoad )
+ {
+ // Not an initial load, but store was already up. Re-open it to clean it up.
+ if ( pStorePanel->IsVisible() )
+ {
+ pStorePanel->ShowPanel( true );
+ }
+ }
+ else
+ {
+#ifndef TF_CLIENT_DLL
+ // First time we've loaded the pricesheet, so open the store.
+ // You can remove this if you choose to load the pricesheet on game startup (like TF does)
+ EconUI()->OpenStorePanel( 0, false );
+#endif
+ }
+
+ IGameEvent *event = gameeventmanager->CreateEvent( "store_pricesheet_updated" );
+ if ( event )
+ {
+ gameeventmanager->FireEventClientSide( event );
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CStorePage *CStorePanel::AddPageFromPriceSheet( int iPage )
+{
+ CStorePage* pPage = CreateStorePage( GEconStoreCategoryManager()->GetCategoryFromIndex( iPage ) );
+ pPage->OnPostCreate();
+ pPage->AddActionSignalTarget( this );
+ AddPage( pPage, GEconStoreCategoryManager()->GetCategoryFromIndex( iPage )->m_pchName );
+
+ if ( iPage == 0 )
+ {
+ pPage->SetVisible( true );
+ }
+
+ return pPage;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Populates the storepanel with data from the GC
+//-----------------------------------------------------------------------------
+bool CStorePanel::LoadPricesheet( KeyValuesAD* pKVPricesheet )
+{
+ // Read the store KV file in, and parse it.
+ Verify( m_StoreSheet.InitFromKV( *pKVPricesheet ) );
+
+ // Add our pages
+ for ( int i = 0; i < GEconStoreCategoryManager()->GetNumCategories(); i++ )
+ {
+ // Skip subcategories
+ if ( GEconStoreCategoryManager()->GetCategoryFromIndex( i )->BIsSubcategory() )
+ continue;
+
+ AddPageFromPriceSheet( i );
+ }
+
+ // Clear the cart, since we may have new items.
+ GetCart()->EmptyCart();
+
+ m_bPricesheetLoaded = true;
+
+ return true;
+}
+
+#ifdef _DEBUG
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::ReAddPage( int iPage )
+{
+ CStorePage *pPage = AddPageFromPriceSheet( iPage );
+ if ( pPage )
+ {
+ pPage->InvalidateLayout( true, true );
+ pPage->SetVisible( true );
+ GetPropertySheet()->SetActivePage( pPage );
+ }
+}
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets currency type.
+//-----------------------------------------------------------------------------
+void CStorePanel::SetCurrency( ECurrency in_currency )
+{
+ // Do any currency related UI work here.
+ m_eCurrency = in_currency;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the country code. Later this will become an enum.
+//-----------------------------------------------------------------------------
+void CStorePanel::SetCountryCode( const char* in_country )
+{
+ V_strcpy_safe( m_rgchCountry, in_country );
+}
+
+bool CStorePanel::ShouldUpsellStamps( void )
+{
+#ifdef TF_CLIENT_DLL
+ bool bForceShow = false;
+
+ CheckButton *pSupportCheckButton = static_cast< CheckButton* >( FindChildByName( "SupportCommunityMapMakersCheckButton" ) );
+ if ( pSupportCheckButton && pSupportCheckButton->IsVisible() && pSupportCheckButton->IsSelected() )
+ {
+ bForceShow = true;
+ }
+
+ CStoreCart *pCart = EconUI()->GetStorePanel()->GetCart();
+ if ( !pCart || pCart->GetNumEntries() <= 0 )
+ return false;
+
+ if ( !bForceShow )
+ {
+ for ( int i = 0; i < pCart->GetNumEntries(); ++i )
+ {
+ cart_item_t *pItem = pCart->GetItem( i );
+ if ( pItem && pItem->pEntry && pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Maps ) )
+ {
+ return false;
+ }
+ }
+ }
+
+ if ( !HasValidUpsellStamps() )
+ return false;
+
+ RTime32 rtCurrentTime = CRTime::RTime32TimeCur();
+ RTime32 rtTimeStamp = tf_store_stamp_donation_add_timestamp.GetInt();
+
+ if ( !bForceShow )
+ {
+ if ( rtTimeStamp > rtCurrentTime )
+ {
+ // Time stamp set ahead of current time
+ // Set it back to the current time and save it
+ tf_store_stamp_donation_add_timestamp.SetValue( (int)rtCurrentTime );
+ engine->ClientCmd_Unrestricted( "host_writeconfig" );
+ return false;
+ }
+
+ AccountID_t nAccountID = steamapicontext->SteamUser()->GetSteamID().GetAccountID();
+ int nGroup = nAccountID % TF_STORE_STAMP_UPSELL_GROUPS;
+ RTime32 nBucketTimeOffset = ( TF_STORE_STAMP_UPSELL_COOLDOWN / TF_STORE_STAMP_UPSELL_GROUPS ) * nGroup;
+ RTime32 nBucketedTimeStamp = ( ( rtTimeStamp / TF_STORE_STAMP_UPSELL_COOLDOWN ) + 1 ) * TF_STORE_STAMP_UPSELL_COOLDOWN;
+ nBucketedTimeStamp = MAX( nBucketedTimeStamp, TF_STORE_STAMP_UPSELL_BASELINE );
+ nBucketedTimeStamp += nBucketTimeOffset;
+
+ if ( rtCurrentTime < nBucketedTimeStamp + TF_STORE_STAMP_UPSELL_COOLDOWN )
+ {
+ return false;
+ }
+ }
+
+ tf_store_stamp_donation_add_timestamp.SetValue( (int)rtCurrentTime );
+ engine->ClientCmd_Unrestricted( "host_writeconfig" );
+
+ return true;
+#else
+ return false;
+#endif
+}
+
+bool CStorePanel::HasValidUpsellStamps( void )
+{
+#ifdef TF_CLIENT_DLL
+ int nTotalDonationLevel = 0;
+
+ for ( int i = 0; i < GetItemSchema()->GetMapCount(); i++ )
+ {
+ const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i );
+ if ( pMap->IsCommunityMap() )
+ {
+ int nDonationLevel = MapInfo_GetDonationAmount( steamapicontext->SteamUser()->GetSteamID().GetAccountID(), pMap->pszMapName );
+ nTotalDonationLevel += nDonationLevel;
+
+ // No need to upsell if they've spent $50 on stamps
+ if ( nTotalDonationLevel >= 50 )
+ return false;
+
+ // No need to upsell this map if they've spent more than $15 on it
+ if ( nDonationLevel > 20 )
+ continue;
+
+ // No need to upsell this map if they've played it less than an hour
+ MapStats_t &mapStats = CTFStatPanel::GetMapStats( pMap->GetStatsIdentifier() );
+ int nNumHours = ( mapStats.accumulated.m_iStat[TFMAPSTAT_PLAYTIME] ) / ( 60 /*sec*/ * 60 /*min*/ );
+
+ // No need to upsell this map if they've played it less than 2 hours
+ if ( nNumHours <= 1 )
+ continue;
+
+ int nRelativeDivisor = nNumHours / 4;
+ float flRelativePayoff = ( nRelativeDivisor == 0 ? 0.0f : static_cast< float >( nDonationLevel ) / nRelativeDivisor );
+
+ // No need to upsell this map if they've spend more than $1 per 10 hours
+ if ( flRelativePayoff >= 1.0f )
+ continue;
+
+ return true;
+ }
+ }
+
+ return false;
+#else
+ return false;
+#endif
+}
+
+void CStorePanel::UpsellStamps( void )
+{
+#if defined( TF_CLIENT_DLL )
+ const MapDef_t *pUpsellMap = NULL;
+ float flUpsellRelativePayoff = 1000.0f;
+ int nUpsellNumHours = 0;
+
+ for ( int i = 0; i < GetItemSchema()->GetMapCount(); i++ )
+ {
+ const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i );
+ if ( pMap->IsCommunityMap() )
+ {
+ int nDonationLevel = MapInfo_GetDonationAmount( steamapicontext->SteamUser()->GetSteamID().GetAccountID(), pMap->pszMapName );
+
+ MapStats_t &mapStats = CTFStatPanel::GetMapStats( pMap->GetStatsIdentifier() );
+ int nNumHours = ( mapStats.accumulated.m_iStat[TFMAPSTAT_PLAYTIME] ) / ( 60 /*sec*/ * 60 /*min*/ );
+
+ // No need to upsell this map if they've played it less than 2 hours
+ if ( nNumHours <= 1 )
+ continue;
+
+ int nRelativeDivisor = nNumHours / 4;
+ float flRelativePayoff = ( nRelativeDivisor == 0 ? 0.0f : static_cast< float >( nDonationLevel ) / nRelativeDivisor );
+
+ if ( flUpsellRelativePayoff > flRelativePayoff || ( flUpsellRelativePayoff == flRelativePayoff && nUpsellNumHours < nNumHours ) )
+ {
+ pUpsellMap = pMap;
+ flUpsellRelativePayoff = flRelativePayoff;
+ nUpsellNumHours = nNumHours;
+ }
+ }
+ }
+
+ Assert( pUpsellMap );
+ if ( !pUpsellMap )
+ {
+ // Should have returned false from ShouldUpsell long before we got here
+ return;
+ }
+
+ wchar_t *pwchMapName = g_pVGuiLocalize->Find( pUpsellMap->pszMapNameLocKey );
+
+ char szMapHours[ 8 ];
+ V_snprintf( szMapHours, sizeof( szMapHours ), "%i", nUpsellNumHours );
+
+ wchar_t wszMapHours[ 8 ];
+ g_pVGuiLocalize->ConvertANSIToUnicode( szMapHours, wszMapHours, sizeof( wszMapHours ) );
+
+ wchar_t wchDonationDescription[ 512 ];
+ g_pVGuiLocalize->ConstructString_safe( wchDonationDescription, g_pVGuiLocalize->Find( "#Store_ConfirmStampDonationAddText" ), 2, pwchMapName, wszMapHours );
+
+ CStampUpsellDialog *pDialog = vgui::SETUP_PANEL( new CStampUpsellDialog( "#Store_ConfirmStampDonationAddTitle",
+ wchDonationDescription, g_pVGuiLocalize->Find( "#Store_ConfirmStampDonationAddText2" ),
+ pUpsellMap->mapStampDef, "World Traveler" ) );
+
+ if ( pDialog )
+ {
+ pDialog->Show();
+ vgui::surface()->PlaySound( "ui/vote_started.wav" );
+ }
+#else
+ return;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Attempts to begin a checkout.
+//-----------------------------------------------------------------------------
+void CStorePanel::InitiateCheckout( bool bSkipUpsell )
+{
+ // Check for holiday-restricted items and confirm with user before allowing checkout
+ if ( m_Cart.ContainsHolidayRestrictedItems() )
+ {
+ CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#Store_ConfirmHolidayRestrictionCheckoutTitle", "#Store_ConfirmHolidayRestrictionCheckoutText", "#Store_OK", "#TF_Back", &ConfirmCheckout );
+ if ( pDialog )
+ {
+ pDialog->SetContext( this );
+ }
+ return;
+ }
+ else if ( ShouldShowDx8PurchaseWarning( ) )
+ {
+ CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#Store_ConfirmDx8Summer2015OpPassTitle", "#Store_ConfirmDx8Summer2015OpPassText", "#Store_BuyAnyway", "#Store_NoThanks", &ConfirmCheckout );
+ if ( pDialog )
+ {
+ pDialog->SetContext( this );
+ }
+ return;
+ }
+ else if ( !bSkipUpsell && ShouldUpsellStamps() )
+ {
+ UpsellStamps();
+ return;
+ }
+
+ DoCheckout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+/*static*/ void CStorePanel::ConfirmCheckout( bool bConfirmed, void *pContext )
+{
+ CStorePanel *pStorePanel = ( CStorePanel * )pContext;
+ if ( bConfirmed )
+ {
+ if ( pStorePanel->ShouldUpsellStamps() )
+ {
+ pStorePanel->UpsellStamps();
+ return;
+ }
+ else
+ {
+ pStorePanel->DoCheckout();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+/*static*/ void CStorePanel::ConfirmUpsellStamps( bool bConfirmed, CSchemaItemDefHandle hItemDef, int nSecondsVisible )
+{
+ CStorePanel *pStorePanel = EconUI()->GetStorePanel();
+ if ( bConfirmed )
+ {
+ // Add to cart
+ CStorePage *pPage = dynamic_cast< CStorePage * >( pStorePanel->GetPropertySheet()->GetPage( 3 ) );
+
+ KeyValues *pParams = new KeyValues( "AddItemToCart" );
+ pParams->SetInt( "item_def", hItemDef->GetDefinitionIndex() );
+ pParams->SetInt( "cart_add_type", kCartItem_Purchase );
+ pStorePanel->PostMessage( pPage, pParams );
+
+ pStorePanel->PostMessage( pStorePanel, new KeyValues( "DoCheckout" ), 0.5f );
+ }
+ else
+ {
+ CheckButton *pCheckbox = static_cast< CheckButton* >( pStorePanel->FindChildByName( "SupportCommunityMapMakersCheckButton" ) );
+ if ( pCheckbox )
+ {
+ pCheckbox->SetSelected( false );
+ }
+
+ pStorePanel->DoCheckout();
+ }
+
+#if !defined(NO_STEAM)
+ KeyValues *pKVData = new KeyValues( "TF2StoreStampUpsell" );
+
+ // Create and Send the report
+ // AccountID, AcceptUpsell, CartItemsCount, CartItemsPrice, CartItemsFlags, SecondsVisible, EventTime
+
+ // ID - Auto
+
+ // AcceptUpsell
+ pKVData->SetInt( "AcceptUpsell", bConfirmed ? 1 : 0 );
+
+ // CartItemsCount (up to 100)
+ CStoreCart *pCart = EconUI()->GetStorePanel()->GetCart();
+ pKVData->SetInt( "CartItemsCount", pCart ? clamp( pCart->GetNumEntries(), 0, 100 ) : 0 );
+
+ // CartItemsPriceTotal
+ pKVData->SetInt( "CartItemsPrice", pCart ? pCart->GetTotalPrice() : 0 );
+
+ // CartItemsFlags (8-bits)
+ int nCartItemsFlags = 0;
+ if ( pCart )
+ {
+ for ( int i = 0; i < pCart->GetNumEntries(); ++i )
+ {
+ cart_item_t *pItem = pCart->GetItem( i );
+ if ( !pItem || !pItem->pEntry )
+ continue;
+
+ if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Weapons ) ) nCartItemsFlags |= 0x0001;
+// else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Headgear ) ) nCartItemsFlags |= 0x0002; // DEPRECATED
+// else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Misc ) ) nCartItemsFlags |= 0x0004; // DEPRECATED
+ else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Tools ) ) nCartItemsFlags |= 0x0008;
+ else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Maps ) ) nCartItemsFlags |= 0x0010;
+ else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Bundles ) ) nCartItemsFlags |= 0x0020;
+ else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_New ) ) nCartItemsFlags |= 0x0040;
+ else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Limited ) ) nCartItemsFlags |= 0x0080;
+ else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Cosmetics ) ) nCartItemsFlags |= 0x0100;
+ else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Taunts ) ) nCartItemsFlags |= 0x0200;
+ }
+ }
+
+ pKVData->SetInt( "CartItemsFlags", nCartItemsFlags );
+
+ // SecondsVisible (up to 2 minutes)
+ pKVData->SetInt( "SecondsVisible", clamp( nSecondsVisible, 0, 120 ) );
+
+ // EventTime
+ pKVData->SetInt( "EventTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() );
+
+ // Send to DB
+ GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
+#endif // !defined(NO_STEAM)
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::DoCheckout()
+{
+ m_iCheckoutAttempts++;
+ EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_ATTEMPT, NULL, NULL, 0, NULL, m_iCheckoutAttempts );
+
+ // Create the checkout job.
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_Loading", true, false, true );
+ CGCClientJobInitPurchase *pJob = new CGCClientJobInitPurchase( GCClientSystem()->GetGCClient() );
+ pJob->StartJob( NULL );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+static void ShowPurchaseInitError( const char *pszError )
+{
+ OpenStoreStatusDialog( NULL, pszError, true, false );
+ EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_FAILURE, NULL, NULL, 0, NULL, EconUI()->GetStorePanel()->GetCheckoutAttempts(), pszError );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Asynchronous job for initiating a checkout from the Steam store.
+//-----------------------------------------------------------------------------
+bool CGCClientJobInitPurchase::BYieldingRunJob( void *pvStartParam )
+{
+ GCSDK::CProtoBufMsg<CMsgGCStorePurchaseInit> msg( k_EMsgGCStorePurchaseInit );
+ GCSDK::CProtoBufMsg<CMsgGCStorePurchaseInitResponse> msgResponse;
+
+ if ( !EconUI()->GetStorePanel() )
+ {
+ // This won't happen under the normal process of using the UI.
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_Unavailable", true, false );
+ return true;
+ }
+
+ CStoreCart *pCart = EconUI()->GetStorePanel()->GetCart();
+ char uilanguage[ 64 ];
+ uilanguage[0] = 0;
+ engine->GetUILanguage( uilanguage, sizeof( uilanguage ) );
+
+ // Populate the message.
+ msg.Body().set_currency( EconUI()->GetStorePanel()->GetCurrency() );
+ msg.Body().set_country( EconUI()->GetStorePanel()->GetCountryCode() );
+ msg.Body().set_language( PchLanguageToELanguage( uilanguage ) );
+
+ // We need to ensure there are more than 0 items in the cart, but no more than MAX_CART_ITEMS.
+ int total_items = pCart->GetTotalItems();
+ if ( total_items <= 0 )
+ {
+ ShowPurchaseInitError( "#StoreCheckout_NoItems" );
+ return true;
+ }
+
+ if ( total_items > MAX_CART_ITEMS )
+ {
+ ShowPurchaseInitError( "#StoreCheckout_TooManyItems" );
+ return true;
+ }
+
+ // Can the items we want to buy actually fit inside our backpack?
+ // This check will include items that we have discovered, but haven't been revealed to the player yet.
+ // So they will sometimes get this with apparently empty slots in their backpack.
+ if ( !InventoryManager()->GetLocalInventory()->CanPurchaseItems( pCart->GetTotalConcreteItems() ) )
+ {
+ const bool bInventoryIsAtMaxSize = InventoryManager()->GetLocalInventory()->GetMaxItemCount() == MAX_NUM_BACKPACK_SLOTS;
+
+ ShowPurchaseInitError( bInventoryIsAtMaxSize ? "#StoreCheckout_NotEnoughRoom_MaxSize" : "#StoreCheckout_NotEnoughRoom" );
+ return true;
+ }
+
+ // Add the items we are requesting.
+ int totalPrice = 0;
+ for ( int i=0; i<pCart->GetNumEntries(); i++ )
+ {
+ cart_item_t *pCartItem = pCart->GetItem( i );
+
+ CGCStorePurchaseInit_LineItem *pNewLineItem = msg.Body().add_line_items();
+
+ pNewLineItem->set_item_def_id( pCartItem->pEntry->GetItemDefinitionIndex() );
+ pNewLineItem->set_quantity( pCartItem->iQuantity );
+ pNewLineItem->set_purchase_type( pCartItem->eType );
+
+ int itemPrice = pCartItem->iQuantity * pCartItem->pEntry->GetCurrentPrice( EconUI()->GetStorePanel()->GetCurrency() );
+ pNewLineItem->set_cost_in_local_currency( itemPrice );
+
+ totalPrice += itemPrice;
+ }
+ EconUI()->GetStorePanel()->SetLastPurchaseAttemptPrice( totalPrice );
+
+ // Request to init this purchase.
+ if ( !BYldSendMessageAndGetReply( msg, 30, &msgResponse, k_EMsgGCStorePurchaseInitResponse ) )
+ {
+ // No transaction has been initialized. The GC isn't responding, so abort.
+ ShowPurchaseInitError( "#StoreCheckout_Unavailable" );
+ return false;
+ }
+
+#ifdef _DEBUG
+ Msg( "CGCClientJobInitPurchase - Result: %d, TxnID: %llu\n", msgResponse.Body().result(), msgResponse.Body().txn_id());
+#endif
+
+ // If we fail at this point Steam hasn't opened a transaction that we need to worry about.
+ if ( !CStorePanel::CheckMessageResult( (EPurchaseResult)msgResponse.Body().result() ) )
+ return false;
+
+ EconUI()->GetStorePanel()->SetTransactionID( msgResponse.Body().txn_id() );
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Immediately add the item corresponding to the item def passed into
+// the cart and checkout. This doesn't required opening the store front
+// so this can be called anywhere.
+//-----------------------------------------------------------------------------
+void CStorePanel::AddToCartAndCheckoutImmediately( item_definition_index_t nDefIndex )
+{
+ if ( GetPriceSheet() && GetCart() && steamapicontext && steamapicontext->SteamUser() )
+ {
+ // Add a the item to the users cart and checkout
+ GetCart()->EmptyCart();
+ AddItemToCartHelper( NULL, nDefIndex, kCartItem_Purchase );
+ DoCheckout();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Cancels a pending transaction, if possible.
+//-----------------------------------------------------------------------------
+void CStorePanel::CheckoutCancel( void )
+{
+ // The player pressed the CANCEL button on the TF2 GAME UI pop-up that appears over
+ // the store interface while they would be occupied with the overlay.
+ //
+ // If they press the CANCEL button on the overlay's authorize dialog a Steam callback
+ // (OnMicroTransactionAuthResponse) happens not this method.
+ //
+ // We don't expect this to happen! Once the transaction has been finalized we have
+ // a transaction ID and the GC and Steam are already doing the negotiations about
+ // where the money comes from and removing it so we can't back out. Allowing users
+ // to click this button results in a race condition that often results in users
+ // getting their money taken with no items because the GC can't resolve the
+ // "Canceled"/"Succeeded" discrepancy.
+ Assert( GetTransactionID() <= 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Attempts to cancel a purchase in progress.
+//-----------------------------------------------------------------------------
+bool CGCClientJobCancelPurchase::BYieldingRunJob( void *pvStartParam )
+{
+ GCSDK::CProtoBufMsg<CMsgGCStorePurchaseCancel> msg( k_EMsgGCStorePurchaseCancel );
+ GCSDK::CProtoBufMsg<CMsgGCStorePurchaseCancelResponse> msgResponse;
+
+ if ( !EconUI()->GetStorePanel() )
+ {
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_Unavailable", true, false );
+ return false;
+ }
+
+ msg.Body().set_txn_id( m_ulTxnID );
+
+ if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseCancelResponse ) )
+ {
+ // No response from the GC. Show a failure message.
+ OpenStoreStatusDialog( NULL, "#StoreUpdate_NoGCResponse", true, false );
+ return false;
+ }
+
+#ifdef _DEBUG
+ Msg( "CGCClientJobCancelPurchase Result: %d\n", msgResponse.Body().result() );
+#endif
+
+ // The current transaction has been canceled with the GC.
+ EconUI()->GetStorePanel()->SetTransactionID( 0 );
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the player completes or cancels an in-progress transaction.
+//-----------------------------------------------------------------------------
+void CStorePanel::OnMicroTransactionAuthResponse( MicroTxnAuthorizationResponse_t *pMicroTxnAuthResponse )
+{
+ Assert( steamapicontext->SteamUserStats() );
+ if ( !steamapicontext->SteamUserStats() )
+ return;
+
+ if ( !pMicroTxnAuthResponse->m_bAuthorized )
+ {
+ const char* pszError = "#StoreCheckout_TransactionCanceled";
+ EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_FAILURE, NULL, NULL, 0, NULL, EconUI()->GetStorePanel()->m_iCheckoutAttempts, pszError );
+ OpenStoreStatusDialog( NULL, pszError, true, false );
+ CGCClientJobCancelPurchase *pJob = new CGCClientJobCancelPurchase( GCClientSystem()->GetGCClient(), GetTransactionID() );
+ pJob->StartJob( NULL );
+ SetTransactionID( 0 );
+ }
+ else
+ {
+ // Replace the existing dialog with one that says "we're finalizing!" and only has an "OK" button.
+ // We let users close this if they want, which can be useful in exceptional circumstances like the
+ // GC crashing, but we don't have them do any work on the GC side -- once the finalization is in
+ // flight we can't take it back.
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_TransactionFinalizing", true, false, false );
+
+ // Finalize the transaction with the GC.
+ m_bShouldFinalize = true;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Look to see if we should finalize the open transaction.
+//-----------------------------------------------------------------------------
+void CStorePanel::OnTick( void )
+{
+ BaseClass::OnTick();
+
+ if ( m_bShouldFinalize )
+ {
+ m_bShouldFinalize = false;
+ FinalizeTransaction();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStorePanel::FinalizeTransaction( void )
+{
+ // Tell the GC to release the items.
+ CGCClientJobFinalizePurchase *pJob = new CGCClientJobFinalizePurchase( GCClientSystem()->GetGCClient(), GetTransactionID() );
+ pJob->StartJob( NULL );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Tell the GC that the purchase is finalized and we should create the items the player bought.
+// TODO: If something goes wrong here we need to inform the player, but tell them
+// that they MAY have been charged. If STEAM authorized & completed the transaction,
+// but we weren't able to finalize with the GC we won't get our items right away
+// but the player will have been charged.
+//-----------------------------------------------------------------------------
+bool CGCClientJobFinalizePurchase::BYieldingRunJob( void *pvStartParam )
+{
+ GCSDK::CProtoBufMsg<CMsgGCStorePurchaseFinalize> msg( k_EMsgGCStorePurchaseFinalize );
+ GCSDK::CProtoBufMsg<CMsgGCStorePurchaseFinalizeResponse> msgResponse;
+
+ msg.Body().set_txn_id( m_ulTxnID );
+
+ if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseFinalizeResponse ) )
+ {
+ // TODO: This is bad! The store might have taken our money, but we weren't able to finalize. How do we handle this?
+ // The message currently says "Unable to confirm success. If successful, your items will be delivered at a later date."
+ // We need to handle this case more gracefully.
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_CompleteButUnfinalized", true, false );
+ // @note Tom Bui & Joe Ludwig: We empty the cart here, just to make sure people don't hit checkout again
+ // and end up with dupes of all their items
+ if ( EconUI()->GetStorePanel() && EconUI()->GetStorePanel()->GetCart() )
+ {
+ EconUI()->GetStorePanel()->GetCart()->EmptyCart();
+ }
+ return false;
+ }
+
+ // Check the message result for errors and handle them.
+ if ( !CStorePanel::CheckMessageResult( (EPurchaseResult)msgResponse.Body().result() ) )
+ return false;
+
+ EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_SUCCESS, NULL, NULL, 0, NULL, EconUI()->GetStorePanel()->GetCheckoutAttempts(), NULL, EconUI()->GetStorePanel()->GetLastPurchaseAttemptPrice(), EconUI()->GetStorePanel()->GetCurrency()+1 );
+ CStoreCart* cart = EconUI()->GetStorePanel()->GetCart();
+ for ( int i=0; i<cart->GetNumEntries(); ++i )
+ {
+ cart_item_t* item = cart->GetItem( i );
+ if ( !item )
+ continue;
+ EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_ITEM, NULL, NULL, 0, item, EconUI()->GetStorePanel()->GetCheckoutAttempts(), NULL, 0, EconUI()->GetStorePanel()->GetCurrency()+1 );
+ }
+
+#ifdef DEBUG
+ Msg( "CGCClientJobFinalizePurchase Result: %d, Num Items: %i, Purchased Items:\n", msgResponse.Body().result(), msgResponse.Body().item_ids_size() );
+ if ( k_EPurchaseResultOK == msgResponse.Body().result() )
+ {
+ for ( int i = 0; i < msgResponse.Body().item_ids_size(); i++ )
+ {
+ Msg( "\t%llu\n", msgResponse.Body().item_ids(i) );
+ }
+ }
+#endif
+
+ EconUI()->GetStorePanel()->SetMostRecentSuccessfulTransactionID( m_ulTxnID );
+
+ // Transaction complete.
+ EconUI()->GetStorePanel()->SetTransactionID( 0 );
+
+ // Clear the cart.
+ EconUI()->GetStorePanel()->GetCart()->EmptyCart();
+
+ // If we were in the cart view, return to the store page
+ CStoreViewCartPanel *pCartPanel = GetStoreViewCartPanel();
+ if ( pCartPanel && pCartPanel->IsVisible() )
+ {
+ pCartPanel->ShowPanel( false );
+ }
+
+ // Let them know everything went well.
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_TransactionCompleted", true, true );
+
+ EconUI()->GetStorePanel()->PostTransactionCompleted();
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle an error from the GC.
+//-----------------------------------------------------------------------------
+bool CStorePanel::CheckMessageResult( EPurchaseResult msgResult )
+{
+ // Take action on the result code.
+ switch ( msgResult )
+ {
+ case k_EPurchaseResultOK:
+ return true;
+ break;
+
+ // GC / Steam errors: // These can all be combined into a single general unrecoverable error case.
+ case k_EPurchaseResultFail: // Generic error.
+ case k_EPurchaseResultInvalidParam: // Invalid parameter.
+ if ( CStorePanel::ShouldShowWarnings() )
+ {
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_Unavailable", true, false );
+ }
+ break;
+
+ // Internal error. Default string in English: "Unable to confirm success. If successful, your items will be
+ // delivered at a later date." Basically "something went real bad wrong and we don't know whether you'll get
+ // your items or not".
+ case k_EPurchaseResultInternalError:
+ if ( CStorePanel::ShouldShowWarnings() )
+ {
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_CompleteButUnfinalized", true, false );
+ }
+ break;
+
+ // Is the GC telling us this user does not have enough backpack space? This check takes into account
+ // any additional backpack space a user might get from upgrading to premium.
+ case k_EPurchaseResultNotEnoughBackpackSpace:
+ if ( CStorePanel::ShouldShowWarnings() )
+ {
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_NotEnoughRoom", true, false );
+ }
+ break;
+
+ case k_EPurchaseResultLimitedQuantityItemsUnavailable:
+ if ( CStorePanel::ShouldShowWarnings() )
+ {
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_LimitedQuantityItemsUnavailable", true, false );
+ }
+ break;
+
+ // errors that should never happen
+ case k_EPurchaseResultNotApproved: // Tried to finalize a transaction that has not yet been approved.
+ case k_EPurchaseResultAlreadyCommitted: // Tried to finalize a transaction that has already been committed.
+ case k_EPurchaseResultWrongCurrency: // Microtransaction's currency does not match user's wallet currency.
+ case k_EPurchaseResultAccountError: // User's account does not exist or is temporarily unavailable.
+ case k_EPurchaseResultTxnNotFound: // Could not find the transaction specified
+ default:
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_InternalError", true, false );
+ break;
+
+ case k_EMicroTxnResultFailedFraudChecks: // Steam thinks this transaction might be fraudulent
+ ShowConfirmDialog( "#StoreCheckout_ContactSupport_Dialog_Title", "#StoreCheckout_ContactSupport", "#StoreCheckout_ContactSupport_Dialog_Btn", "#Cancel", &ContactSupportConfirm );
+ break;
+
+ // User errors:
+ case k_EPurchaseResultUserNotLoggedIn: // User is not logged into Steam.
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_NotLoggedIn", true, false );
+ break;
+ case k_EPurchaseResultInsufficientFunds: // User does not have wallet funds
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_InsufficientFunds", true, false );
+ // This will happen if the user spends the money out of his wallet between funding & finalizing the transaction.
+ break;
+ case k_EPurchaseResultTimedOut: // Time limit for finalization has been exceeded
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_TimedOut", true, false );
+ // TODO: We should find out what happened to the transaction, since it still may be viable.
+ break;
+ case k_EPurchaseResultAcctDisabled: // Steam account is disabled.
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_SteamAccountDisabled", true, false );
+ break;
+ case k_EPurchaseResultAcctCannotPurchase: // Steam account is not allowed to make a purchase
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_SteamAccountNoPurchase", true, false );
+ break;
+
+ // Client state discrepancies:
+ case k_EPurchaseResultOldPriceSheet: // Information on the purchase didn't match the current price sheet
+ OpenStoreStatusDialog( NULL, "#StoreCheckout_OldPriceSheet", false, false );
+
+ // Request a new price sheet. This will clear the store pages and the user's cart.
+ CStorePanel::RequestPricesheet();
+ break;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shows the store panel.
+//-----------------------------------------------------------------------------
+void CStorePanel::ShowStorePanel( void )
+{
+ GetPropertySheet()->SetVisible( true );
+ m_bShowWarnings = true;
+
+ InvalidateLayout( false, true );
+ Activate();
+
+ if ( !m_bPricesheetLoaded )
+ return;
+
+ bool bStartOnHomePage = true;
+
+ if ( m_bAddStartItemDefToCart )
+ {
+ // Put the specified item in the cart, and go to the cart display screen.
+ GetCart()->EmptyCart();
+
+ CStorePage *pPage = dynamic_cast< CStorePage * >( GetPropertySheet()->GetActivePage() );
+ AddItemToCartHelper( pPage ? pPage->GetPageName() : NULL, m_bAddStartItemDefToCart, kCartItem_Purchase );
+
+ if ( pPage )
+ {
+ pPage->UpdateCart();
+ }
+ }
+ else
+ {
+ if ( m_iStartItemDef == STOREPANEL_SHOW_UPGRADESTEPS )
+ {
+ OpenStoreStatusDialog( NULL, "#TF_Trial_StoreUpgradeExplanation", true, false );
+ }
+ else if ( m_iStartItemDef )
+ {
+ const econ_store_entry_t *pEntry = FindEntryForItemDef( m_iStartItemDef );
+ if ( pEntry )
+ {
+ // !KLUDGE! Post this to a message queue to be handled later, because there
+ // have already been messages posted to scroll to other pages.
+ // VGUI really has a pretty systematic problem of posting WAY too much stuff
+ // to a queue, instead of dispatching it immediately
+ ivgui()->PostMessage( GetVPanel(), new KeyValues("JumpToItem", "ItemDefIndex", m_iStartItemDef), GetVPanel() );
+ //FindAndSelectEntry( pEntry );
+ bStartOnHomePage = false;
+ }
+ }
+
+ CExButton *pCloseButton = dynamic_cast<CExButton*>( FindChildByName("CloseButton") );
+ if ( pCloseButton )
+ {
+ pCloseButton->RequestFocus();
+ }
+ }
+ m_iStartItemDef = 0;
+
+ if ( bStartOnHomePage )
+ {
+ vgui::Panel *pPage = GetPropertySheet()->GetPage(0);
+ if ( pPage )
+ {
+ if ( GetPropertySheet()->GetActivePage() != pPage )
+ {
+ GetPropertySheet()->SetActivePage( pPage );
+ }
+ else
+ {
+ // VGUI doesn't tell the starting active page that it's active, so we post a pageshow to it
+ ivgui()->PostMessage( pPage->GetVPanel(), new KeyValues("PageShow"), GetPropertySheet()->GetVPanel() );
+ }
+ }
+ }
+
+ vgui::Panel *pPage = GetPropertySheet()->GetActivePage();
+ if ( pPage )
+ {
+ pPage->SetVisible( true );
+ }
+
+ // 6/13/2011
+ // Note: We no longer check for new items when the player enters
+ // the store. This is confusing and no longer necessary now that
+ // the notification system lets us push item discoveries to the player.
+ // InventoryManager()->ShowItemsPickedUp( true, false );
+}
+
+void CStorePanel::OnJumpToItem( KeyValues *pParams )
+{
+ const econ_store_entry_t *pEntry = FindEntryForItemDef( pParams->GetInt( "ItemDefIndex", -1 ) );
+ Assert( pEntry );
+ if ( pEntry )
+ {
+ FindAndSelectEntry( pEntry );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void Open_Store( const CCommand &args )
+{
+ int iItemDef = ( args.ArgC() > 1 ) ? atoi(args[1]) : 0;
+ bool bToFeatured = ( ( ( args.ArgC() > 2 ) ? atoi(args[2]) : 0 ) != 0 );
+
+ EconUI()->OpenStorePanel( iItemDef, bToFeatured );
+}
+ConCommand open_store( "open_store", Open_Store, "Open the in-game store", FCVAR_NONE );
+
+//==================================================================================================
+// CART
+//==================================================================================================
+CStoreCart::CStoreCart( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStoreCart::AddToCart( const econ_store_entry_t *pEntry, const char* pszPageName, ECartItemType eCartItemType )
+{
+ // Steam doesn't allow purchases with more than 256 items in a single transaction
+ if ( GetTotalItems() >= 255 )
+ return;
+
+ if ( pEntry->m_bIsMarketItem )
+ {
+ CEconItemDefinition *pItemDef = GetItemSchema()->GetItemDefinition( pEntry->GetItemDefinitionIndex() );
+ Assert( pItemDef );
+ if ( !pItemDef )
+ return;
+
+ if ( !CBaseAdPanel::CheckForRequiredSteamComponents( "#StoreUpdate_SteamRequired", "#MMenu_OverlayRequired" ) )
+ return;
+
+ if ( pItemDef && steamapicontext && steamapicontext->SteamFriends() )
+ {
+ const char *pszPrefix = "";
+ if ( GetUniverse() == k_EUniverseBeta )
+ {
+ pszPrefix = "beta.";
+ }
+
+ static char pszItemName[256];
+ g_pVGuiLocalize->ConvertUnicodeToANSI( g_pVGuiLocalize->Find( pItemDef->GetItemBaseName() ), pszItemName, sizeof( pszItemName ) );
+
+ char szURL[512];
+ V_snprintf( szURL, sizeof( szURL ), "http://%ssteamcommunity.com/market/listings/%d/%s", pszPrefix, engine->GetAppID(), pszItemName );
+ steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( szURL );
+ }
+ return;
+ }
+
+ int iIndex = GetIndexForEntry( pEntry, eCartItemType );
+ if ( iIndex == m_Items.InvalidIndex() )
+ {
+ iIndex = m_Items.AddToTail();
+ m_Items[iIndex].pEntry = pEntry;
+ m_Items[iIndex].iQuantity = 0;
+ m_Items[iIndex].eType = eCartItemType;
+ }
+
+ m_Items[iIndex].iQuantity++;
+
+ EconUI()->Gamestats_Store( IE_STORE_ITEM_ADDED_TO_CART, NULL, pszPageName, 0, &m_Items[iIndex] );
+
+ IGameEvent *event = gameeventmanager->CreateEvent( "cart_updated" );
+ if ( event )
+ {
+ gameeventmanager->FireEventClientSide( event );
+ }
+
+ vgui::surface()->PlaySound( "ui/item_store_add_to_cart.wav" );
+
+ // find the cart button associated with the active page we are using
+ CExButton *pCartButton = dynamic_cast< CExButton * >( EconUI()->GetStorePanel()->GetActivePage()->FindChildByName( "CartButton", true ) );
+ if ( pCartButton )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pCartButton->GetParent(), "AddToCartBlink" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStoreCart::RemoveFromCart( int iIndex )
+{
+ if ( iIndex >= 0 && iIndex < m_Items.Count() )
+ {
+ // play item's "drop" sound
+ if ( m_Items[iIndex].pEntry )
+ {
+ CEconItemDefinition *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( m_Items[iIndex].pEntry->GetItemDefinitionIndex() );
+ const char *soundFilename = pDef->GetDefinitionString( "drop_sound", "ui/item_default_drop.wav" );
+
+ vgui::surface()->PlaySound( soundFilename );
+ }
+
+ m_Items[iIndex].iQuantity--;
+
+ EconUI()->Gamestats_Store( IE_STORE_ITEM_REMOVED_FROM_CART, NULL, NULL, 0, &m_Items[iIndex] );
+
+ if ( m_Items[iIndex].iQuantity <= 0 )
+ {
+ m_Items.Remove(iIndex);
+ }
+ }
+
+ IGameEvent *event = gameeventmanager->CreateEvent( "cart_updated" );
+ if ( event )
+ {
+ gameeventmanager->FireEventClientSide( event );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStoreCart::EmptyCart( void )
+{
+ m_Items.Purge();
+
+ IGameEvent *event = gameeventmanager->CreateEvent( "cart_updated" );
+ if ( event )
+ {
+ gameeventmanager->FireEventClientSide( event );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CStoreCart::GetIndexForEntry( const econ_store_entry_t *pEntry, ECartItemType eCartItemType ) const
+{
+ FOR_EACH_VEC( m_Items, i )
+ {
+ if ( m_Items[i].pEntry == pEntry && m_Items[i].eType == eCartItemType )
+ return i;
+ }
+ return -1;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CStoreCart::GetTotalItems( void ) const
+{
+ int iTotal = 0;
+ FOR_EACH_VEC( m_Items, i )
+ {
+ const cart_item_t &item = m_Items[i];
+ iTotal += item.iQuantity;
+ }
+ return iTotal;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CStoreCart::GetTotalConcreteItems( void ) const
+{
+ int iTotal = 0;
+ FOR_EACH_VEC( m_Items, i )
+ {
+ const cart_item_t &item = m_Items[i];
+#ifdef TF_CLIENT_DLL
+ CEconItemDefinition *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( item.pEntry->GetItemDefinitionIndex() );
+ iTotal += pDef->GetNumConcreteItems() * item.iQuantity;
+#else
+ // Kyle says: this logic is totally wrong but we don't *have* a CStrike
+ // economy so I don't feel bad using this to get the build working.
+ iTotal += item.iQuantity;
+#endif
+ }
+ return iTotal;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+item_price_t cart_item_t::GetDisplayPrice() const
+{
+ const float fPriceScale = eType == kCartItem_TryOutUpgrade
+ ? GetEconPriceSheet()->GetPreviewPeriodDiscount()
+ : IsRentalCartItemType( eType )
+ ? pEntry->GetRentalPriceScale()
+ : 1.0f;
+
+ return (item_price_t)( pEntry->GetCurrentPrice( EconUI()->GetStorePanel()->GetCurrency() ) * fPriceScale ) * iQuantity;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+item_price_t CStoreCart::GetTotalPrice( void ) const
+{
+ item_price_t unTotal = 0;
+ FOR_EACH_VEC( m_Items, i )
+ {
+ unTotal += m_Items[i].GetDisplayPrice();
+ }
+ return unTotal;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CStoreCart::ContainsHolidayRestrictedItems() const
+{
+ FOR_EACH_VEC( m_Items, i )
+ {
+ CEconItemDefinition *pItemDef = ItemSystem()->GetStaticDataForItemByDefIndex( m_Items[i].pEntry->GetItemDefinitionIndex() );
+ if ( !pItemDef )
+ continue;
+
+ // If the string isn't empty, assume it has a restriction
+ if ( pItemDef->GetHolidayRestriction() )
+ return true;
+
+ const bundleinfo_t *pBundle = pItemDef->GetBundleInfo();
+ if ( pBundle )
+ {
+ FOR_EACH_VEC( pBundle->vecItemDefs, j )
+ {
+ if ( pBundle->vecItemDefs[j]->GetHolidayRestriction() )
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CStoreCart::ContainsItemDefinition( item_definition_index_t unItemDef ) const
+{
+ FOR_EACH_VEC( m_Items, i )
+ {
+ if ( m_Items[i].pEntry->GetItemDefinitionIndex() == unItemDef )
+ return true;
+ }
+
+ return false;
+}
+
+//================================================================================================================================
+// STORE STATUS DIALOG
+//================================================================================================================================
+static vgui::DHANDLE<CStoreStatusDialog> g_StoreStatusPanel;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CStoreStatusDialog::CStoreStatusDialog( vgui::Panel *pParent, const char *pElementName ) : BaseClass( pParent, "StoreStatusDialog" )
+{
+ vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme");
+ SetScheme(scheme);
+ SetProportional( true );
+ m_bNotifyOnCancel = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStoreStatusDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "resource/UI/econ/store/v1/StoreStatusDialog.res" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStoreStatusDialog::OnCommand( const char *command )
+{
+ bool bClose = false;
+
+ if ( !Q_stricmp( command, "close" ) )
+ {
+ bClose = true;
+
+ if ( m_bShowOnExit )
+ {
+ InventoryManager()->ShowItemsPickedUp( true );
+ }
+ }
+ else if ( !Q_stricmp( command, "forceclose" ) )
+ {
+ bClose = true;
+ }
+
+ if ( bClose )
+ {
+ if ( m_bNotifyOnCancel )
+ {
+ EconUI()->GetStorePanel()->CheckoutCancel();
+ m_bNotifyOnCancel = false;
+ }
+
+ m_bShowOnExit = false;
+ TFModalStack()->PopModal( this );
+ SetVisible( false );
+ MarkForDeletion();
+ return;
+ }
+
+ BaseClass::OnCommand( command );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStoreStatusDialog::UpdateSchemeForVersion()
+{
+ InvalidateLayout( false, true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CStoreStatusDialog::ShowStatusUpdate( bool bAllowClose, bool bShowOnExit, bool bCancel )
+{
+ CExButton *pButton = dynamic_cast<CExButton*>( FindChildByName("CloseButton") );
+ if ( pButton )
+ {
+ pButton->SetVisible( bAllowClose );
+ pButton->SetEnabled( bAllowClose );
+ if ( bCancel )
+ {
+ pButton->SetText( "#Store_CANCEL" );
+ m_bNotifyOnCancel = true;
+ }
+ else
+ {
+ pButton->SetText( "#Store_OK" );
+ m_bNotifyOnCancel = false;
+ }
+ }
+
+ m_bShowOnExit = bShowOnExit;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void SetupStoreStatusDialog( vgui::Panel *pParent )
+{
+ // If we parent it to something, we get problems when another panel pops over it,
+ // because the modal dialog is no longer visible. So prevent parenting status dialogs.
+ pParent = NULL;
+
+ if ( !g_StoreStatusPanel.Get() )
+ {
+ g_StoreStatusPanel = vgui::SETUP_PANEL( new CStoreStatusDialog( pParent, NULL ) );
+ }
+ g_StoreStatusPanel->SetVisible( true );
+ if ( !pParent )
+ {
+ g_StoreStatusPanel->MakePopup();
+ }
+
+ g_StoreStatusPanel->MoveToFront();
+ g_StoreStatusPanel->SetKeyBoardInputEnabled(true);
+ g_StoreStatusPanel->SetMouseInputEnabled(true);
+ TFModalStack()->PushModal( g_StoreStatusPanel );
+}
+
+void OpenStoreStatusDialog( vgui::Panel *pParent, const char *pszText, bool bAllowClose, bool bShowOnExit, bool bCancel )
+{
+ // Figure out who we should be parented to
+ if ( !pParent )
+ {
+ CStoreViewCartPanel *pCartPanel = GetStoreViewCartPanel();
+ if ( pCartPanel && pCartPanel->IsVisible() )
+ {
+ pParent = pCartPanel;
+ }
+ else if ( EconUI()->GetStorePanel() && EconUI()->GetStorePanel()->IsVisible() )
+ {
+ pParent = EconUI()->GetStorePanel();
+ }
+ }
+
+ SetupStoreStatusDialog( pParent );
+ g_StoreStatusPanel->UpdateSchemeForVersion();
+ g_StoreStatusPanel->SetDialogVariable( "updatetext", g_pVGuiLocalize->Find( pszText ) );
+ g_StoreStatusPanel->ShowStatusUpdate( bAllowClose, bShowOnExit, bCancel );
+}
+
+void CloseStoreStatusDialog( void )
+{
+ if ( g_StoreStatusPanel )
+ {
+ g_StoreStatusPanel->OnCommand( "forceclose" );
+ }
+}
+
+#ifdef _DEBUG
+CON_COMMAND( re_add_store_page, "" )
+{
+ CStorePanel *pStorePanel = EconUI()->GetStorePanel();
+ if ( !pStorePanel )
+ return;
+
+ if ( args.ArgC() != 2 )
+ {
+ Warning( "Need a page index argument.\n" );
+ return;
+ }
+
+ pStorePanel->ReAddPage( atoi( args[ 1 ] ) );
+}
+#endif
+
+// these are disabled because they don't work anymore.
+#ifdef ENABLE_TEST_PURCHASE_COMMANDS
+
+//================================================================================================================================
+//================================================================================================================================
+//================================================================================================================================
+// TEST JOBS
+//================================================================================================================================
+//================================================================================================================================
+//================================================================================================================================
+
+
+
+
+CON_COMMAND( store_getuserdata, "Gets the latest pricesheet from the GC" )
+{
+ RTime32 rTimeVersion = 0;
+ if ( args.ArgC() > 1 )
+ {
+ rTimeVersion = V_atoi( args[1] );
+ }
+
+ CGCClientJobTESTGetUserData *pJob = new CGCClientJobTESTGetUserData( GCClientSystem()->GetGCClient(), rTimeVersion );
+ pJob->StartJob( NULL );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Dev-only command and job for initiating a purchase
+//-----------------------------------------------------------------------------
+class CGCClientJobTESTInitPurchase : public GCSDK::CGCClientJob
+{
+public:
+ CGCClientJobTESTInitPurchase( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) {}
+ virtual bool BYieldingRunJob( void *pvStartParam )
+ {
+ GCSDK::CGCMsg<MsgGCStorePurchaseInit_t> msg( k_EMsgGCStorePurchaseInit );
+ GCSDK::CGCMsg<MsgGCStorePurchaseInitResponse_t> msgResponse;
+
+ CStorePanel *pStore = GetStorePanel();
+ if ( !pStore )
+ {
+ Msg( "store_initpurchase: Store has not been initialized\n" );
+ return false;
+ }
+
+ CStoreCart *pCart = pStore->GetCart();
+
+ msg.Body().m_eCurrency = pStore->GetCurrency();
+ V_strncpy( msg.Body().m_rgchCountry, pStore->GetCountryCode(), sizeof( msg.Body().m_rgchCountry ) );
+ msg.Body().m_eLanguage = steamapicontext->SteamApps() ? PchLanguageToELanguage( steamapicontext->SteamApps()->GetCurrentGameLanguage() ) : k_Lang_English;
+ msg.Body().m_cLineItems = pCart->GetNumEntries();
+
+ // We really should check for zero items here and not let the purchase go through.
+ // Also, GetTotalItems() needs to be < 256
+
+ for ( int i = 0; i < pCart->GetNumEntries(); i++ )
+ {
+ cart_item_t *pCartItem = pCart->GetItem( i );
+ msg.AddUint16Data( pCartItem->pEntry->m_usDefIndex );
+ msg.AddUint8Data( pCartItem->iQuantity );
+ msg.AddUint16Data( pCartItem->iQuantity * pCartItem->pEntry->GetPrice( (ECurrency)msg.Body().m_eCurrency ) );
+ }
+
+ if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseInitResponse ) )
+ {
+ Msg( "store_initpurchase: No response from the GC\n" );
+ return false;
+ }
+
+ Msg( "Got response. Result: %d, TxnID: %llu\n", msgResponse.Body().m_eResult, msgResponse.Body().m_unTxnID );
+
+ return true;
+ }
+};
+
+CON_COMMAND( store_initpurchase, "Simulates pressing the checkout button in the store" )
+{
+ CGCClientJobTESTInitPurchase *pJob = new CGCClientJobTESTInitPurchase( GCClientSystem()->GetGCClient() );
+ pJob->StartJob( NULL );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Dev-only command and job for canceling a purchase
+//-----------------------------------------------------------------------------
+class CGCClientJobTESTCancelPurchase : public GCSDK::CGCClientJob
+{
+public:
+ CGCClientJobTESTCancelPurchase( GCSDK::CGCClient *pGCClient, uint64 ulTxnID ) : GCSDK::CGCClientJob( pGCClient ), m_ulTxnID( ulTxnID ) {}
+ virtual bool BYieldingRunJob( void *pvStartParam )
+ {
+ GCSDK::CGCMsg<MsgGCStorePurchaseCancel_t> msg( k_EMsgGCStorePurchaseCancel );
+ GCSDK::CGCMsg<MsgGCStorePurchaseCancelResponse_t> msgResponse;
+
+ msg.Body().m_ulTxnID = m_ulTxnID;
+
+ if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseCancelResponse ) )
+ {
+ Msg( "store_cancelpurchase: No response from the GC\n" );
+ return false;
+ }
+
+ Msg( "Got response. Result: %d\n", msgResponse.Body().m_eResult );
+ return true;
+ }
+
+private:
+ uint64 m_ulTxnID;
+};
+
+CON_COMMAND( store_cancelpurchase, "<TxnID> Simulates cancelling a purchase" )
+{
+
+ if ( args.ArgC() < 2 )
+ {
+ Msg( store_cancelpurchase_command.GetHelpText() );
+ }
+
+ uint64 ulTxnID;
+ ulTxnID = V_atoui64( args[1] );
+
+ CGCClientJobTESTCancelPurchase *pJob = new CGCClientJobTESTCancelPurchase( GCClientSystem()->GetGCClient(), ulTxnID );
+ pJob->StartJob( NULL );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Dev-only command and job for finalizing a purchase
+//-----------------------------------------------------------------------------
+class CGCClientJobTESTFinalizePurchase : public GCSDK::CGCClientJob
+{
+public:
+ CGCClientJobTESTFinalizePurchase( GCSDK::CGCClient *pGCClient, uint64 ulTxnID ) : GCSDK::CGCClientJob( pGCClient ), m_ulTxnID( ulTxnID ) {}
+ virtual bool BYieldingRunJob( void *pvStartParam )
+ {
+ GCSDK::CGCMsg<MsgGCStorePurchaseFinalize_t> msg( k_EMsgGCStorePurchaseFinalize );
+ GCSDK::CGCMsg<MsgGCStorePurchaseFinalizeResponse_t> msgResponse;
+
+ msg.Body().m_ulTxnID = m_ulTxnID;
+
+ if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseFinalizeResponse ) )
+ {
+ Msg( "store_finalizepurchase: No response from the GC\n" );
+ return false;
+ }
+
+ Msg( "Got response. Result: %d, Num Items: %d, Purchased Items:\n", msgResponse.Body().m_eResult, msgResponse.Body().m_cItemIDs );
+ if ( k_EPurchaseResultOK == msgResponse.Body().m_eResult )
+ {
+ for ( uint32 i = 0; i < msgResponse.Body().m_cItemIDs; i++ )
+ {
+ uint64 ulItemID;
+ if ( !msgResponse.BReadUint64Data( &ulItemID ) )
+ {
+ Msg( "Error: Underflow in msgResponse\n" );
+ break;
+ }
+
+ Msg( "\t%llu\n", ulItemID );
+ }
+ }
+
+ return true;
+ }
+
+private:
+ uint64 m_ulTxnID;
+};
+
+CON_COMMAND( store_finalizepurchase, "<TxnID> Simulates finalizing a purchase" )
+{
+
+ if ( args.ArgC() < 2 )
+ {
+ Msg( store_finalizepurchase_command.GetHelpText() );
+ }
+
+ uint64 ulTxnID;
+ ulTxnID = V_atoui64( args[1] );
+
+ CGCClientJobTESTFinalizePurchase *pJob = new CGCClientJobTESTFinalizePurchase( GCClientSystem()->GetGCClient(), ulTxnID );
+ pJob->StartJob( NULL );
+}
+
+#endif