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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/econ/store/store_panel.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/econ/store/store_panel.cpp')
| -rw-r--r-- | game/client/econ/store/store_panel.cpp | 2175 |
1 files changed, 2175 insertions, 0 deletions
diff --git a/game/client/econ/store/store_panel.cpp b/game/client/econ/store/store_panel.cpp new file mode 100644 index 0000000..258a657 --- /dev/null +++ b/game/client/econ/store/store_panel.cpp @@ -0,0 +1,2175 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + + +#include "cbase.h" +#include "store/store_panel.h" +#include "vgui_controls/PropertySheet.h" +#include "vgui/IInput.h" +#include "baseviewport.h" +#include "iclientmode.h" +#include "ienginevgui.h" +#include "econ_item_inventory.h" +#include <vgui/ILocalize.h> +#include "econ_item_system.h" +#include "store_page_new.h" +#include "store_viewcart.h" +#include "confirm_dialog.h" +#include <vgui_controls/AnimationController.h> +#include "econ_ui.h" +#include "gc_clientsystem.h" +#include "steamworks_gamestats.h" +#include "econ/econ_storecategory.h" + +#ifdef TF_CLIENT_DLL +#include "tf_mapinfo.h" +#include "c_tf_freeaccount.h" +#include "tf_hud_statpanel.h" +#include "rtime.h" +#include "item_ad_panel.h" +#include "tf_matchmaking_dashboard.h" +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + + + +#ifdef TF_CLIENT_DLL +// Dec 4st 2012 +#define TF_STORE_STAMP_UPSELL_BASELINE 1354579200 +// TEMP VALUE FOR TESTING! Nov 20th 2012 +//#define TF_STORE_STAMP_UPSELL_BASELINE 1353369600 + +// 15 days +#define TF_STORE_STAMP_UPSELL_COOLDOWN ( 60 /*sec*/ * 60 /*min*/ * 24 /*hr*/ * 7 /*day*/ ) +// TEMP VALUE FOR TESTING! 1 day +//#define TF_STORE_STAMP_UPSELL_COOLDOWN ( 60 /*sec*/ * 60 /*min*/ * 24 /*hr*/ ) + +#define TF_STORE_STAMP_UPSELL_GROUPS 15 + +ConVar tf_store_stamp_donation_add_timestamp( "tf_store_stamp_donation_add_timestamp", "0", FCVAR_CLIENTDLL | FCVAR_DONTRECORD | FCVAR_ARCHIVE | FCVAR_HIDDEN, "Remember the last time that we offered a stamp donation at checkout." ); +#endif + +bool CStorePanel::m_bPricesheetLoaded = false; +bool CStorePanel::m_bShowWarnings = false; + +class CServerNotConnectedToSteamDialog; +CServerNotConnectedToSteamDialog *OpenServerNotConnectedToSteamDialog( vgui::Panel *pParent ); + +class CStampUpsellDialog : public CTFGenericConfirmDialog +{ + DECLARE_CLASS_SIMPLE( CStampUpsellDialog, CTFGenericConfirmDialog ); +public: + CStampUpsellDialog( const char *pTitle, const wchar_t *pTextText, const wchar_t *pTextText2, CSchemaItemDefHandle hMapToken, const char *pItemDefName2 ) + : CTFGenericConfirmDialog( pTitle, pTextText, NULL, NULL, NULL, NULL ) + , hItemDef( hMapToken ), hItemDef2( pItemDefName2 ) + { + V_wcsncpy( m_wszBuffer2, pTextText2, sizeof( m_wszBuffer2 ) ); + m_flCreationTime = gpGlobals->curtime; + } + + virtual const char *GetResFile() OVERRIDE + { + return "Resource/UI/StampDonationAdd.res"; + } + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE + { + BaseClass::ApplySchemeSettings(pScheme); + + vgui::ImagePanel *pItemImagePanel = dynamic_cast<vgui::ImagePanel *>( FindChildByName( "ItemImagePanel", true ) ); Assert( pItemImagePanel ); + if ( pItemImagePanel && hItemDef ) + { + pItemImagePanel->SetImage( CFmtStr( "../%s_large", hItemDef->GetInventoryImage() ) ); + } + + vgui::ImagePanel *pItemImagePanel2 = dynamic_cast<vgui::ImagePanel *>( FindChildByName( "ItemImagePanel2", true ) ); Assert( pItemImagePanel ); + if ( pItemImagePanel2 && hItemDef2 ) + { + pItemImagePanel2->SetImage( CFmtStr( "../%s_large", hItemDef2->GetInventoryImage() ) ); + } + + // Now go through the string and find the escape characters telling us where the color changes are + ColorizeLabel( static_cast< vgui::Label* >( FindChildByName( "ExplanationLabel" ) ), m_wszBuffer ); + ColorizeLabel( static_cast< vgui::Label* >( FindChildByName( "ExplanationLabel2" ) ), m_wszBuffer2 ); + + CEconItemView itemData; + itemData.Init( hItemDef->GetDefinitionIndex(), AE_UNIQUE, AE_USE_SCRIPT_VALUE, true ); + itemData.SetItemQuantity( 1 ); + itemData.SetClientItemFlags( kEconItemFlagClient_Preview | kEconItemFlagClient_StoreItem ); + + const ECurrency eCurrency = EconUI()->GetStorePanel()->GetCurrency(); + const econ_store_entry_t *pEntry = EconUI()->GetStorePanel()->GetPriceSheet()->GetEntry( hItemDef->GetDefinitionIndex() ); + item_price_t unPrice = pEntry->GetCurrentPrice( eCurrency ); + + wchar_t wzLocalizedPrice[ kLocalizedPriceSizeInChararacters ]; + MakeMoneyString( wzLocalizedPrice, ARRAYSIZE( wzLocalizedPrice ), unPrice, EconUI()->GetStorePanel()->GetCurrency() ); + SetDialogVariable( "price", wzLocalizedPrice ); + + Panel *pConfirmButton = FindChildByName( "ConfirmButton" ); + pConfirmButton->RequestFocus(); + } + + virtual void OnCommand( const char *command ) OVERRIDE + { + int nSecondsVisible = gpGlobals->curtime - m_flCreationTime; + if ( V_strcmp( command, "add_stamp_to_cart" ) == 0 ) + { + FinishUp(); + CStorePanel::ConfirmUpsellStamps( true, hItemDef, nSecondsVisible ); + } + else if ( V_strcmp( command, "nope" ) == 0 ) + { + FinishUp(); + CStorePanel::ConfirmUpsellStamps( false, hItemDef, nSecondsVisible ); + } + else + { + BaseClass::OnCommand( command ); + } + } + + virtual void OnKeyCodePressed( vgui::KeyCode code ) + { + // ESC cancels + if ( code == KEY_XBUTTON_B ) + { + OnCommand( "nope" ); + } + else + { + BaseClass::OnKeyCodePressed( code ); + } + } + + void ColorizeLabel( vgui::Label *pLabel, wchar_t *txt ) + { + if ( pLabel ) + { + pLabel->GetTextImage()->ClearColorChangeStream(); + + // We change the title's text color to match the colors of the matching model panel backgrounds + int iWChars = 0; + Color colCustom; + while ( txt && *txt ) + { + switch ( *txt ) + { + case 0x01: // Normal color + pLabel->GetTextImage()->AddColorChange( Color(200,80,60,255), iWChars ); + break; + case 0x02: // Item 1 color + pLabel->GetTextImage()->AddColorChange( Color(255,255,255,255), iWChars ); + break; + default: + break; + } + txt++; + iWChars++; + } + } + } + + CSchemaItemDefHandle hItemDef; + CSchemaItemDefHandle hItemDef2; + + wchar_t m_wszBuffer2[1024]; + float m_flCreationTime; +}; + + +//----------------------------------------------------------------------------- +// Purpose: A dialog used to show the current state of store communication with steam. +//----------------------------------------------------------------------------- +class CStoreStatusDialog : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CStoreStatusDialog, vgui::EditablePanel ); + +public: + CStoreStatusDialog( vgui::Panel *pParent, const char *pElementName ); + + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void OnCommand( const char *command ); + void UpdateSchemeForVersion(); + void ShowStatusUpdate( bool bAllowed, bool bShowOnExit, bool bCancel ); + +private: + bool m_bShowOnExit; + bool m_bNotifyOnCancel; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +static void ContactSupportConfirm( bool bConfirmed, void *pContext ) +{ + if ( bConfirmed && steamapicontext && steamapicontext->SteamFriends() ) + { + steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( "https://support.steampowered.com/" ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CStorePanel::CStorePanel( Panel *parent ) : PropertyDialog(parent, "store_panel") +, m_CallbackMicroTransactionAuthResponse( this, &CStorePanel::OnMicroTransactionAuthResponse ) +{ + // Store is parented to the game UI panel + vgui::VPANEL gameuiPanel = enginevgui->GetPanel( PANEL_GAMEUIDLL ); + SetParent( gameuiPanel ); + + // We don't want the gameui to delete us, or things get messy + SetAutoDelete( false ); + + SetMoveable( false ); + SetSizeable( false ); + + vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme"); + SetScheme(scheme); + SetProportional( true ); + + ListenForGameEvent( "gameui_hidden" ); + + m_unTransactionID = 0; + m_bShouldFinalize = false; + m_iStartItemDef = 0; + m_bAddStartItemDefToCart = false; + m_bPreventClosure = false; + m_bOGSLogging = false; + + m_iCheckoutAttempts = 0; + m_iLastPurchaseAttemptPrice = 0; + + m_eCurrency = k_ECurrencyUSD; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CStorePanel::~CStorePanel() +{ + vgui::ivgui()->RemoveTickSignal( GetVPanel() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + LoadControlSettings( CFmtStr( "Resource/UI/econ/store/v%i/StorePanel.res", GetStoreVersion() ) ); + + SetOKButtonVisible(false); + SetCancelButtonVisible(false); + + vgui::ivgui()->AddTickSignal( GetVPanel() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::PerformLayout( void ) +{ + if ( GetVParent() ) + { + int w,h; + vgui::ipanel()->GetSize( GetVParent(), w, h ); + SetBounds(0,0,w,h); + } + +#ifdef TF_CLIENT_DLL + bool bShowUpsellCheckbox = ( tf_store_stamp_donation_add_timestamp.GetFloat() > 0.0f && HasValidUpsellStamps() ); + SetControlVisible( "SupportCommunityMapMakersCheckButton", bShowUpsellCheckbox ); + SetControlVisible( "SupportCommunityMapMakersLabel", bShowUpsellCheckbox ); +#endif + + BaseClass::PerformLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::OnStartShopping( void ) +{ + // Move to the first tab + vgui::Panel *pPage = GetPropertySheet()->GetPage(1); + if ( pPage ) + { + GetPropertySheet()->SetActivePage( pPage ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::OnFindAndSelectFeaturedItem( void ) +{ + const econ_store_entry_t *pEntry = GetFeaturedEntry(); + if ( !pEntry ) + return; + + FindAndSelectEntry( pEntry ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::FindAndSelectEntry( const econ_store_entry_t *pEntry ) +{ + // Find the item in a store page and move to it + int iPages = GetPropertySheet()->GetNumPages(); + for ( int i = 1; i < iPages; i++ ) + { + CStorePage *pPage = dynamic_cast< CStorePage * >( GetPropertySheet()->GetPage(i) ); + if ( !pPage ) + continue; + + if ( pPage->FindAndSelectEntry( pEntry ) ) + { + if ( GetPropertySheet()->GetActivePage() != pPage ) + { + GetPropertySheet()->SetActivePage( pPage ); + } + else + { + // VGUI doesn't tell the starting active page that it's active, so we post a pageshow to it + ivgui()->PostMessage( pPage->GetVPanel(), new KeyValues("PageShow"), GetPropertySheet()->GetVPanel() ); + } + return; + } + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Static store page factory. +//----------------------------------------------------------------------------- +CStorePage *CStorePanel::CreateStorePage( const CEconStoreCategoryManager::StoreCategory_t *pPageData ) +{ + // Default, standard store page. + return new CStorePage( this, pPageData ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CStorePanel::ShouldShowDx8PurchaseWarning() const +{ + static ConVarRef mat_dxlevel( "mat_dxlevel" ); + if ( mat_dxlevel.GetInt() >= 90 ) + return false; + + // List of operations that have features that are not compatible with DX8. + const char* cpDX8WarningItems[] = { + "Unused Summer 2015 Operation Pass", + "Unused Operation Tough Break Pass", + NULL + }; + + for ( int i = 0; cpDX8WarningItems[ i ] != NULL; ++i ) + { + if ( m_Cart.ContainsItemDefinition( ItemSystem()->GetStaticDataForItemByName( cpDX8WarningItems[ i ] )->GetDefinitionIndex() ) ) + return true; + } + + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::OnItemLinkClicked( KeyValues *pParams ) +{ + // Get the item definition index from the URL + const char *pURL = pParams->GetString( "url" ); + int iItemDef = atoi( pURL + 7 ); + + if ( EconUI()->GetStorePanel()->GetPriceSheet() ) + { + // Look up the item definition and see if there is a store remap + CEconItemSchema *pSchema = ItemSystem()->GetItemSchema(); + if ( pSchema ) + { + CEconItemDefinition *pItem = pSchema->GetItemDefinition( iItemDef ); + if ( pItem ) + { + int iStoreRemap = pItem->GetStoreRemap(); + if ( iStoreRemap > 0 ) + { + iItemDef = pItem->GetStoreRemap(); + } + } + } + + const econ_store_entry_t *pEntry = GetPriceSheet()->GetEntry( iItemDef ); + if ( pEntry ) + { + FindAndSelectEntry( pEntry ); + } + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::ShowPanel(bool bShow) +{ + m_bPreventClosure = false; + +#ifdef TF_CLIENT_DLL + // Keep the MM dashboard on top of us + bShow ? GetMMDashboardParentManager()->PushModalFullscreenPopup( this ) + : GetMMDashboardParentManager()->PopModalFullscreenPopup( this ); +#endif + + if ( bShow ) + { + if ( !m_bOGSLogging ) + { + EconUI()->Gamestats_Store( IE_STORE_ENTERED ); + m_bOGSLogging = true; + } + + ShowStorePanel(); + } + else + { + if ( m_bOGSLogging ) + { + EconUI()->Gamestats_Store( IE_STORE_EXITED ); + m_bOGSLogging = false; + } + } + + SetVisible( bShow ); + + if ( bShow && m_bAddStartItemDefToCart ) + { + OpenStoreViewCartPanel(); + m_bAddStartItemDefToCart = false; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::FireGameEvent( IGameEvent *event ) +{ + const char * type = event->GetName(); + + if ( Q_strcmp(type, "gameui_hidden") == 0 ) + { + if ( m_bPreventClosure ) + { + engine->ClientCmd_Unrestricted( "gameui_activate" ); + } + else + { + ShowPanel( false ); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::OnCommand( const char *command ) +{ + if ( !Q_strnicmp( command, "checkout", 8 ) ) + { + InitiateCheckout( false ); + return; + } + else if ( !Q_stricmp( command, "close" ) ) + { + ShowPanel( false ); + + // If we're connected to a game server, we also close the game UI. + if ( engine->IsInGame() ) + { + engine->ClientCmd_Unrestricted( "gameui_hide" ); + } + +#ifdef TF_CLIENT_DLL + if ( IsFreeTrialAccount() ) + { + InventoryManager()->CheckForRoomAndForceDiscard(); + } +#endif + } + else if ( !Q_stricmp( command, "back" ) ) + { + ShowPanel( true ); + } + else + { + engine->ClientCmd( const_cast<char *>( command ) ); + } + + BaseClass::OnCommand( command ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::OnKeyCodeTyped(vgui::KeyCode code) +{ + if ( code == KEY_ESCAPE ) + { + if ( !m_bPreventClosure ) + { + ShowPanel( false ); + } + } + else + { + BaseClass::OnKeyCodeTyped( code ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +const econ_store_entry_t *CStorePanel::GetFeaturedEntry( void ) +{ + const CEconStoreCategoryManager::StoreCategory_t *pFeaturedSection = GEconStoreCategoryManager()->GetFeaturedItems(); + if ( !pFeaturedSection || pFeaturedSection->m_vecEntries.Count() == 0 ) + return NULL; + uint32 idx = MIN( m_StoreSheet.GetFeaturedItemIndex(), (uint32)( pFeaturedSection->m_vecEntries.Count() - 1 ) ); + return EconUI()->GetStorePanel()->GetPriceSheet()->GetEntry( pFeaturedSection->m_vecEntries[ idx ] ); +} + +//----------------------------------------------------------------------------- +// Purpose: Asks the GC to send us the price sheet. +//----------------------------------------------------------------------------- +void CStorePanel::RequestPricesheet( void ) +{ + // Create the store panel the first time we request a price sheet + EconUI()->CreateStorePanel(); + + CGCClientJobGetUserData *pJob = new CGCClientJobGetUserData( GCClientSystem()->GetGCClient(), 0 ); + pJob->StartJob( NULL ); +} + +//----------------------------------------------------------------------------- +// Purpose: Asynchronous job for getting the price sheet from the GC +//----------------------------------------------------------------------------- +bool CGCClientJobGetUserData::BYieldingRunJob( void *pvStartParam ) +{ + GCSDK::CProtoBufMsg<CMsgStoreGetUserData> msg( k_EMsgGCStoreGetUserData ); + GCSDK::CProtoBufMsg<CMsgStoreGetUserDataResponse> msgResponse; + + msg.Body().set_price_sheet_version( m_RTimeVersion ); + if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStoreGetUserDataResponse ) ) + { + // No response from the GC. Show a failure message. + if ( CStorePanel::ShouldShowWarnings() ) + { + OpenStoreStatusDialog( NULL, "#StoreUpdate_NoGCResponse", true, false ); + } + return false; + } + +#ifdef _DEBUG + Msg( "CGCClientJobGetUserData - Result: %d\n", msgResponse.Body().result() ); +#endif + + if ( !CStorePanel::CheckMessageResult( (EPurchaseResult)msgResponse.Body().result() ) ) + return true; + + bool bInitialLoad = !CStorePanel::IsPricesheetLoaded(); + + CStorePanel *pStorePanel = EconUI()->GetStorePanel(); + + // Create the store panel. + if ( bInitialLoad ) + { + // Close the loading status dialog. + CloseStoreStatusDialog(); + } + else + { + pStorePanel->GetPropertySheet()->DeleteAllPages(); + + // Indicate to the user what happened. + if( pStorePanel->IsVisible() ) + { + OpenStoreStatusDialog( NULL, "#StoreUpdate_NewPriceSheetLoaded", true, false ); + } + } + + // Set the prices & items on the store panel. + KeyValuesAD pKVPricesheet( "prices" ); + + // Allow a back-door for reading the local price sheet rather than the one from the GC. +//#define READ_LOCAL_PRICE_SHEET // DO NOT CHECK IN +#if defined( READ_LOCAL_PRICE_SHEET ) && defined( _DEBUG ) + pKVPricesheet->LoadFromFile( g_pFullFileSystem, "scripts/items/unencrypted/store.txt", "MOD" ); +#else + CUtlBuffer bufRawData( msgResponse.Body().price_sheet().data(), msgResponse.Body().price_sheet().size(), CUtlBuffer::READ_ONLY ); + pKVPricesheet->ReadAsBinary( bufRawData ); +#endif + + pKVPricesheet->SetInt( "featured_item_index", msgResponse.Body().featured_item_idx() ); + pKVPricesheet->SetInt( "default_sort_type", msgResponse.Body().default_item_sort() ); + pStorePanel->LoadPricesheet( &pKVPricesheet ); + + // Manually copy over the version number the GC sent down. + Assert( pStorePanel->GetPriceSheetForEdit() ); + pStorePanel->GetPriceSheetForEdit()->SetVersionStamp( msgResponse.Body().price_sheet_version() ); + + pStorePanel->ClearPopularItems(); + for ( int i=0; i<msgResponse.Body().popular_items_size(); ++i ) + { + pStorePanel->AddPopularItem( msgResponse.Body().popular_items(i) ); + } + + // Store our experiment membership value. + EconUI()->SetExperimentValue( msgResponse.Body().experiment_data() ); + + // Store the currency and country code. + if ( msgResponse.Body().currency() == k_ECurrencyInvalid ) + { + // An invalid currency means the user must contact steam support to have their account set up. + OpenStoreStatusDialog( NULL, "#StoreUpdate_ContactSupport", true, false ); + return true; + } + + pStorePanel->SetCurrency( (ECurrency)msgResponse.Body().currency() ); + pStorePanel->SetCountryCode( msgResponse.Body().country().c_str() ); + // TODO: Also store the steam provided localization code (not implemented yet in the response). + + // Open the store panel. + if ( !bInitialLoad ) + { + // Not an initial load, but store was already up. Re-open it to clean it up. + if ( pStorePanel->IsVisible() ) + { + pStorePanel->ShowPanel( true ); + } + } + else + { +#ifndef TF_CLIENT_DLL + // First time we've loaded the pricesheet, so open the store. + // You can remove this if you choose to load the pricesheet on game startup (like TF does) + EconUI()->OpenStorePanel( 0, false ); +#endif + } + + IGameEvent *event = gameeventmanager->CreateEvent( "store_pricesheet_updated" ); + if ( event ) + { + gameeventmanager->FireEventClientSide( event ); + } + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CStorePage *CStorePanel::AddPageFromPriceSheet( int iPage ) +{ + CStorePage* pPage = CreateStorePage( GEconStoreCategoryManager()->GetCategoryFromIndex( iPage ) ); + pPage->OnPostCreate(); + pPage->AddActionSignalTarget( this ); + AddPage( pPage, GEconStoreCategoryManager()->GetCategoryFromIndex( iPage )->m_pchName ); + + if ( iPage == 0 ) + { + pPage->SetVisible( true ); + } + + return pPage; +} + +//----------------------------------------------------------------------------- +// Purpose: Populates the storepanel with data from the GC +//----------------------------------------------------------------------------- +bool CStorePanel::LoadPricesheet( KeyValuesAD* pKVPricesheet ) +{ + // Read the store KV file in, and parse it. + Verify( m_StoreSheet.InitFromKV( *pKVPricesheet ) ); + + // Add our pages + for ( int i = 0; i < GEconStoreCategoryManager()->GetNumCategories(); i++ ) + { + // Skip subcategories + if ( GEconStoreCategoryManager()->GetCategoryFromIndex( i )->BIsSubcategory() ) + continue; + + AddPageFromPriceSheet( i ); + } + + // Clear the cart, since we may have new items. + GetCart()->EmptyCart(); + + m_bPricesheetLoaded = true; + + return true; +} + +#ifdef _DEBUG +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::ReAddPage( int iPage ) +{ + CStorePage *pPage = AddPageFromPriceSheet( iPage ); + if ( pPage ) + { + pPage->InvalidateLayout( true, true ); + pPage->SetVisible( true ); + GetPropertySheet()->SetActivePage( pPage ); + } +} +#endif + +//----------------------------------------------------------------------------- +// Purpose: Sets currency type. +//----------------------------------------------------------------------------- +void CStorePanel::SetCurrency( ECurrency in_currency ) +{ + // Do any currency related UI work here. + m_eCurrency = in_currency; +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the country code. Later this will become an enum. +//----------------------------------------------------------------------------- +void CStorePanel::SetCountryCode( const char* in_country ) +{ + V_strcpy_safe( m_rgchCountry, in_country ); +} + +bool CStorePanel::ShouldUpsellStamps( void ) +{ +#ifdef TF_CLIENT_DLL + bool bForceShow = false; + + CheckButton *pSupportCheckButton = static_cast< CheckButton* >( FindChildByName( "SupportCommunityMapMakersCheckButton" ) ); + if ( pSupportCheckButton && pSupportCheckButton->IsVisible() && pSupportCheckButton->IsSelected() ) + { + bForceShow = true; + } + + CStoreCart *pCart = EconUI()->GetStorePanel()->GetCart(); + if ( !pCart || pCart->GetNumEntries() <= 0 ) + return false; + + if ( !bForceShow ) + { + for ( int i = 0; i < pCart->GetNumEntries(); ++i ) + { + cart_item_t *pItem = pCart->GetItem( i ); + if ( pItem && pItem->pEntry && pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Maps ) ) + { + return false; + } + } + } + + if ( !HasValidUpsellStamps() ) + return false; + + RTime32 rtCurrentTime = CRTime::RTime32TimeCur(); + RTime32 rtTimeStamp = tf_store_stamp_donation_add_timestamp.GetInt(); + + if ( !bForceShow ) + { + if ( rtTimeStamp > rtCurrentTime ) + { + // Time stamp set ahead of current time + // Set it back to the current time and save it + tf_store_stamp_donation_add_timestamp.SetValue( (int)rtCurrentTime ); + engine->ClientCmd_Unrestricted( "host_writeconfig" ); + return false; + } + + AccountID_t nAccountID = steamapicontext->SteamUser()->GetSteamID().GetAccountID(); + int nGroup = nAccountID % TF_STORE_STAMP_UPSELL_GROUPS; + RTime32 nBucketTimeOffset = ( TF_STORE_STAMP_UPSELL_COOLDOWN / TF_STORE_STAMP_UPSELL_GROUPS ) * nGroup; + RTime32 nBucketedTimeStamp = ( ( rtTimeStamp / TF_STORE_STAMP_UPSELL_COOLDOWN ) + 1 ) * TF_STORE_STAMP_UPSELL_COOLDOWN; + nBucketedTimeStamp = MAX( nBucketedTimeStamp, TF_STORE_STAMP_UPSELL_BASELINE ); + nBucketedTimeStamp += nBucketTimeOffset; + + if ( rtCurrentTime < nBucketedTimeStamp + TF_STORE_STAMP_UPSELL_COOLDOWN ) + { + return false; + } + } + + tf_store_stamp_donation_add_timestamp.SetValue( (int)rtCurrentTime ); + engine->ClientCmd_Unrestricted( "host_writeconfig" ); + + return true; +#else + return false; +#endif +} + +bool CStorePanel::HasValidUpsellStamps( void ) +{ +#ifdef TF_CLIENT_DLL + int nTotalDonationLevel = 0; + + for ( int i = 0; i < GetItemSchema()->GetMapCount(); i++ ) + { + const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i ); + if ( pMap->IsCommunityMap() ) + { + int nDonationLevel = MapInfo_GetDonationAmount( steamapicontext->SteamUser()->GetSteamID().GetAccountID(), pMap->pszMapName ); + nTotalDonationLevel += nDonationLevel; + + // No need to upsell if they've spent $50 on stamps + if ( nTotalDonationLevel >= 50 ) + return false; + + // No need to upsell this map if they've spent more than $15 on it + if ( nDonationLevel > 20 ) + continue; + + // No need to upsell this map if they've played it less than an hour + MapStats_t &mapStats = CTFStatPanel::GetMapStats( pMap->GetStatsIdentifier() ); + int nNumHours = ( mapStats.accumulated.m_iStat[TFMAPSTAT_PLAYTIME] ) / ( 60 /*sec*/ * 60 /*min*/ ); + + // No need to upsell this map if they've played it less than 2 hours + if ( nNumHours <= 1 ) + continue; + + int nRelativeDivisor = nNumHours / 4; + float flRelativePayoff = ( nRelativeDivisor == 0 ? 0.0f : static_cast< float >( nDonationLevel ) / nRelativeDivisor ); + + // No need to upsell this map if they've spend more than $1 per 10 hours + if ( flRelativePayoff >= 1.0f ) + continue; + + return true; + } + } + + return false; +#else + return false; +#endif +} + +void CStorePanel::UpsellStamps( void ) +{ +#if defined( TF_CLIENT_DLL ) + const MapDef_t *pUpsellMap = NULL; + float flUpsellRelativePayoff = 1000.0f; + int nUpsellNumHours = 0; + + for ( int i = 0; i < GetItemSchema()->GetMapCount(); i++ ) + { + const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByIndex( i ); + if ( pMap->IsCommunityMap() ) + { + int nDonationLevel = MapInfo_GetDonationAmount( steamapicontext->SteamUser()->GetSteamID().GetAccountID(), pMap->pszMapName ); + + MapStats_t &mapStats = CTFStatPanel::GetMapStats( pMap->GetStatsIdentifier() ); + int nNumHours = ( mapStats.accumulated.m_iStat[TFMAPSTAT_PLAYTIME] ) / ( 60 /*sec*/ * 60 /*min*/ ); + + // No need to upsell this map if they've played it less than 2 hours + if ( nNumHours <= 1 ) + continue; + + int nRelativeDivisor = nNumHours / 4; + float flRelativePayoff = ( nRelativeDivisor == 0 ? 0.0f : static_cast< float >( nDonationLevel ) / nRelativeDivisor ); + + if ( flUpsellRelativePayoff > flRelativePayoff || ( flUpsellRelativePayoff == flRelativePayoff && nUpsellNumHours < nNumHours ) ) + { + pUpsellMap = pMap; + flUpsellRelativePayoff = flRelativePayoff; + nUpsellNumHours = nNumHours; + } + } + } + + Assert( pUpsellMap ); + if ( !pUpsellMap ) + { + // Should have returned false from ShouldUpsell long before we got here + return; + } + + wchar_t *pwchMapName = g_pVGuiLocalize->Find( pUpsellMap->pszMapNameLocKey ); + + char szMapHours[ 8 ]; + V_snprintf( szMapHours, sizeof( szMapHours ), "%i", nUpsellNumHours ); + + wchar_t wszMapHours[ 8 ]; + g_pVGuiLocalize->ConvertANSIToUnicode( szMapHours, wszMapHours, sizeof( wszMapHours ) ); + + wchar_t wchDonationDescription[ 512 ]; + g_pVGuiLocalize->ConstructString_safe( wchDonationDescription, g_pVGuiLocalize->Find( "#Store_ConfirmStampDonationAddText" ), 2, pwchMapName, wszMapHours ); + + CStampUpsellDialog *pDialog = vgui::SETUP_PANEL( new CStampUpsellDialog( "#Store_ConfirmStampDonationAddTitle", + wchDonationDescription, g_pVGuiLocalize->Find( "#Store_ConfirmStampDonationAddText2" ), + pUpsellMap->mapStampDef, "World Traveler" ) ); + + if ( pDialog ) + { + pDialog->Show(); + vgui::surface()->PlaySound( "ui/vote_started.wav" ); + } +#else + return; +#endif +} + +//----------------------------------------------------------------------------- +// Purpose: Attempts to begin a checkout. +//----------------------------------------------------------------------------- +void CStorePanel::InitiateCheckout( bool bSkipUpsell ) +{ + // Check for holiday-restricted items and confirm with user before allowing checkout + if ( m_Cart.ContainsHolidayRestrictedItems() ) + { + CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#Store_ConfirmHolidayRestrictionCheckoutTitle", "#Store_ConfirmHolidayRestrictionCheckoutText", "#Store_OK", "#TF_Back", &ConfirmCheckout ); + if ( pDialog ) + { + pDialog->SetContext( this ); + } + return; + } + else if ( ShouldShowDx8PurchaseWarning( ) ) + { + CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#Store_ConfirmDx8Summer2015OpPassTitle", "#Store_ConfirmDx8Summer2015OpPassText", "#Store_BuyAnyway", "#Store_NoThanks", &ConfirmCheckout ); + if ( pDialog ) + { + pDialog->SetContext( this ); + } + return; + } + else if ( !bSkipUpsell && ShouldUpsellStamps() ) + { + UpsellStamps(); + return; + } + + DoCheckout(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +/*static*/ void CStorePanel::ConfirmCheckout( bool bConfirmed, void *pContext ) +{ + CStorePanel *pStorePanel = ( CStorePanel * )pContext; + if ( bConfirmed ) + { + if ( pStorePanel->ShouldUpsellStamps() ) + { + pStorePanel->UpsellStamps(); + return; + } + else + { + pStorePanel->DoCheckout(); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +/*static*/ void CStorePanel::ConfirmUpsellStamps( bool bConfirmed, CSchemaItemDefHandle hItemDef, int nSecondsVisible ) +{ + CStorePanel *pStorePanel = EconUI()->GetStorePanel(); + if ( bConfirmed ) + { + // Add to cart + CStorePage *pPage = dynamic_cast< CStorePage * >( pStorePanel->GetPropertySheet()->GetPage( 3 ) ); + + KeyValues *pParams = new KeyValues( "AddItemToCart" ); + pParams->SetInt( "item_def", hItemDef->GetDefinitionIndex() ); + pParams->SetInt( "cart_add_type", kCartItem_Purchase ); + pStorePanel->PostMessage( pPage, pParams ); + + pStorePanel->PostMessage( pStorePanel, new KeyValues( "DoCheckout" ), 0.5f ); + } + else + { + CheckButton *pCheckbox = static_cast< CheckButton* >( pStorePanel->FindChildByName( "SupportCommunityMapMakersCheckButton" ) ); + if ( pCheckbox ) + { + pCheckbox->SetSelected( false ); + } + + pStorePanel->DoCheckout(); + } + +#if !defined(NO_STEAM) + KeyValues *pKVData = new KeyValues( "TF2StoreStampUpsell" ); + + // Create and Send the report + // AccountID, AcceptUpsell, CartItemsCount, CartItemsPrice, CartItemsFlags, SecondsVisible, EventTime + + // ID - Auto + + // AcceptUpsell + pKVData->SetInt( "AcceptUpsell", bConfirmed ? 1 : 0 ); + + // CartItemsCount (up to 100) + CStoreCart *pCart = EconUI()->GetStorePanel()->GetCart(); + pKVData->SetInt( "CartItemsCount", pCart ? clamp( pCart->GetNumEntries(), 0, 100 ) : 0 ); + + // CartItemsPriceTotal + pKVData->SetInt( "CartItemsPrice", pCart ? pCart->GetTotalPrice() : 0 ); + + // CartItemsFlags (8-bits) + int nCartItemsFlags = 0; + if ( pCart ) + { + for ( int i = 0; i < pCart->GetNumEntries(); ++i ) + { + cart_item_t *pItem = pCart->GetItem( i ); + if ( !pItem || !pItem->pEntry ) + continue; + + if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Weapons ) ) nCartItemsFlags |= 0x0001; +// else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Headgear ) ) nCartItemsFlags |= 0x0002; // DEPRECATED +// else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Misc ) ) nCartItemsFlags |= 0x0004; // DEPRECATED + else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Tools ) ) nCartItemsFlags |= 0x0008; + else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Maps ) ) nCartItemsFlags |= 0x0010; + else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Bundles ) ) nCartItemsFlags |= 0x0020; + else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_New ) ) nCartItemsFlags |= 0x0040; + else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Limited ) ) nCartItemsFlags |= 0x0080; + else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Cosmetics ) ) nCartItemsFlags |= 0x0100; + else if ( pItem->pEntry->IsListedInCategory( CEconStoreCategoryManager::k_CategoryID_Taunts ) ) nCartItemsFlags |= 0x0200; + } + } + + pKVData->SetInt( "CartItemsFlags", nCartItemsFlags ); + + // SecondsVisible (up to 2 minutes) + pKVData->SetInt( "SecondsVisible", clamp( nSecondsVisible, 0, 120 ) ); + + // EventTime + pKVData->SetInt( "EventTime", GetSteamWorksSGameStatsUploader().GetTimeSinceEpoch() ); + + // Send to DB + GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData ); +#endif // !defined(NO_STEAM) +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::DoCheckout() +{ + m_iCheckoutAttempts++; + EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_ATTEMPT, NULL, NULL, 0, NULL, m_iCheckoutAttempts ); + + // Create the checkout job. + OpenStoreStatusDialog( NULL, "#StoreCheckout_Loading", true, false, true ); + CGCClientJobInitPurchase *pJob = new CGCClientJobInitPurchase( GCClientSystem()->GetGCClient() ); + pJob->StartJob( NULL ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +static void ShowPurchaseInitError( const char *pszError ) +{ + OpenStoreStatusDialog( NULL, pszError, true, false ); + EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_FAILURE, NULL, NULL, 0, NULL, EconUI()->GetStorePanel()->GetCheckoutAttempts(), pszError ); +} + +//----------------------------------------------------------------------------- +// Purpose: Asynchronous job for initiating a checkout from the Steam store. +//----------------------------------------------------------------------------- +bool CGCClientJobInitPurchase::BYieldingRunJob( void *pvStartParam ) +{ + GCSDK::CProtoBufMsg<CMsgGCStorePurchaseInit> msg( k_EMsgGCStorePurchaseInit ); + GCSDK::CProtoBufMsg<CMsgGCStorePurchaseInitResponse> msgResponse; + + if ( !EconUI()->GetStorePanel() ) + { + // This won't happen under the normal process of using the UI. + OpenStoreStatusDialog( NULL, "#StoreCheckout_Unavailable", true, false ); + return true; + } + + CStoreCart *pCart = EconUI()->GetStorePanel()->GetCart(); + char uilanguage[ 64 ]; + uilanguage[0] = 0; + engine->GetUILanguage( uilanguage, sizeof( uilanguage ) ); + + // Populate the message. + msg.Body().set_currency( EconUI()->GetStorePanel()->GetCurrency() ); + msg.Body().set_country( EconUI()->GetStorePanel()->GetCountryCode() ); + msg.Body().set_language( PchLanguageToELanguage( uilanguage ) ); + + // We need to ensure there are more than 0 items in the cart, but no more than MAX_CART_ITEMS. + int total_items = pCart->GetTotalItems(); + if ( total_items <= 0 ) + { + ShowPurchaseInitError( "#StoreCheckout_NoItems" ); + return true; + } + + if ( total_items > MAX_CART_ITEMS ) + { + ShowPurchaseInitError( "#StoreCheckout_TooManyItems" ); + return true; + } + + // Can the items we want to buy actually fit inside our backpack? + // This check will include items that we have discovered, but haven't been revealed to the player yet. + // So they will sometimes get this with apparently empty slots in their backpack. + if ( !InventoryManager()->GetLocalInventory()->CanPurchaseItems( pCart->GetTotalConcreteItems() ) ) + { + const bool bInventoryIsAtMaxSize = InventoryManager()->GetLocalInventory()->GetMaxItemCount() == MAX_NUM_BACKPACK_SLOTS; + + ShowPurchaseInitError( bInventoryIsAtMaxSize ? "#StoreCheckout_NotEnoughRoom_MaxSize" : "#StoreCheckout_NotEnoughRoom" ); + return true; + } + + // Add the items we are requesting. + int totalPrice = 0; + for ( int i=0; i<pCart->GetNumEntries(); i++ ) + { + cart_item_t *pCartItem = pCart->GetItem( i ); + + CGCStorePurchaseInit_LineItem *pNewLineItem = msg.Body().add_line_items(); + + pNewLineItem->set_item_def_id( pCartItem->pEntry->GetItemDefinitionIndex() ); + pNewLineItem->set_quantity( pCartItem->iQuantity ); + pNewLineItem->set_purchase_type( pCartItem->eType ); + + int itemPrice = pCartItem->iQuantity * pCartItem->pEntry->GetCurrentPrice( EconUI()->GetStorePanel()->GetCurrency() ); + pNewLineItem->set_cost_in_local_currency( itemPrice ); + + totalPrice += itemPrice; + } + EconUI()->GetStorePanel()->SetLastPurchaseAttemptPrice( totalPrice ); + + // Request to init this purchase. + if ( !BYldSendMessageAndGetReply( msg, 30, &msgResponse, k_EMsgGCStorePurchaseInitResponse ) ) + { + // No transaction has been initialized. The GC isn't responding, so abort. + ShowPurchaseInitError( "#StoreCheckout_Unavailable" ); + return false; + } + +#ifdef _DEBUG + Msg( "CGCClientJobInitPurchase - Result: %d, TxnID: %llu\n", msgResponse.Body().result(), msgResponse.Body().txn_id()); +#endif + + // If we fail at this point Steam hasn't opened a transaction that we need to worry about. + if ( !CStorePanel::CheckMessageResult( (EPurchaseResult)msgResponse.Body().result() ) ) + return false; + + EconUI()->GetStorePanel()->SetTransactionID( msgResponse.Body().txn_id() ); + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Immediately add the item corresponding to the item def passed into +// the cart and checkout. This doesn't required opening the store front +// so this can be called anywhere. +//----------------------------------------------------------------------------- +void CStorePanel::AddToCartAndCheckoutImmediately( item_definition_index_t nDefIndex ) +{ + if ( GetPriceSheet() && GetCart() && steamapicontext && steamapicontext->SteamUser() ) + { + // Add a the item to the users cart and checkout + GetCart()->EmptyCart(); + AddItemToCartHelper( NULL, nDefIndex, kCartItem_Purchase ); + DoCheckout(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Cancels a pending transaction, if possible. +//----------------------------------------------------------------------------- +void CStorePanel::CheckoutCancel( void ) +{ + // The player pressed the CANCEL button on the TF2 GAME UI pop-up that appears over + // the store interface while they would be occupied with the overlay. + // + // If they press the CANCEL button on the overlay's authorize dialog a Steam callback + // (OnMicroTransactionAuthResponse) happens not this method. + // + // We don't expect this to happen! Once the transaction has been finalized we have + // a transaction ID and the GC and Steam are already doing the negotiations about + // where the money comes from and removing it so we can't back out. Allowing users + // to click this button results in a race condition that often results in users + // getting their money taken with no items because the GC can't resolve the + // "Canceled"/"Succeeded" discrepancy. + Assert( GetTransactionID() <= 0 ); +} + +//----------------------------------------------------------------------------- +// Purpose: Attempts to cancel a purchase in progress. +//----------------------------------------------------------------------------- +bool CGCClientJobCancelPurchase::BYieldingRunJob( void *pvStartParam ) +{ + GCSDK::CProtoBufMsg<CMsgGCStorePurchaseCancel> msg( k_EMsgGCStorePurchaseCancel ); + GCSDK::CProtoBufMsg<CMsgGCStorePurchaseCancelResponse> msgResponse; + + if ( !EconUI()->GetStorePanel() ) + { + OpenStoreStatusDialog( NULL, "#StoreCheckout_Unavailable", true, false ); + return false; + } + + msg.Body().set_txn_id( m_ulTxnID ); + + if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseCancelResponse ) ) + { + // No response from the GC. Show a failure message. + OpenStoreStatusDialog( NULL, "#StoreUpdate_NoGCResponse", true, false ); + return false; + } + +#ifdef _DEBUG + Msg( "CGCClientJobCancelPurchase Result: %d\n", msgResponse.Body().result() ); +#endif + + // The current transaction has been canceled with the GC. + EconUI()->GetStorePanel()->SetTransactionID( 0 ); + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Called when the player completes or cancels an in-progress transaction. +//----------------------------------------------------------------------------- +void CStorePanel::OnMicroTransactionAuthResponse( MicroTxnAuthorizationResponse_t *pMicroTxnAuthResponse ) +{ + Assert( steamapicontext->SteamUserStats() ); + if ( !steamapicontext->SteamUserStats() ) + return; + + if ( !pMicroTxnAuthResponse->m_bAuthorized ) + { + const char* pszError = "#StoreCheckout_TransactionCanceled"; + EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_FAILURE, NULL, NULL, 0, NULL, EconUI()->GetStorePanel()->m_iCheckoutAttempts, pszError ); + OpenStoreStatusDialog( NULL, pszError, true, false ); + CGCClientJobCancelPurchase *pJob = new CGCClientJobCancelPurchase( GCClientSystem()->GetGCClient(), GetTransactionID() ); + pJob->StartJob( NULL ); + SetTransactionID( 0 ); + } + else + { + // Replace the existing dialog with one that says "we're finalizing!" and only has an "OK" button. + // We let users close this if they want, which can be useful in exceptional circumstances like the + // GC crashing, but we don't have them do any work on the GC side -- once the finalization is in + // flight we can't take it back. + OpenStoreStatusDialog( NULL, "#StoreCheckout_TransactionFinalizing", true, false, false ); + + // Finalize the transaction with the GC. + m_bShouldFinalize = true; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Look to see if we should finalize the open transaction. +//----------------------------------------------------------------------------- +void CStorePanel::OnTick( void ) +{ + BaseClass::OnTick(); + + if ( m_bShouldFinalize ) + { + m_bShouldFinalize = false; + FinalizeTransaction(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStorePanel::FinalizeTransaction( void ) +{ + // Tell the GC to release the items. + CGCClientJobFinalizePurchase *pJob = new CGCClientJobFinalizePurchase( GCClientSystem()->GetGCClient(), GetTransactionID() ); + pJob->StartJob( NULL ); +} + +//----------------------------------------------------------------------------- +// Purpose: Tell the GC that the purchase is finalized and we should create the items the player bought. +// TODO: If something goes wrong here we need to inform the player, but tell them +// that they MAY have been charged. If STEAM authorized & completed the transaction, +// but we weren't able to finalize with the GC we won't get our items right away +// but the player will have been charged. +//----------------------------------------------------------------------------- +bool CGCClientJobFinalizePurchase::BYieldingRunJob( void *pvStartParam ) +{ + GCSDK::CProtoBufMsg<CMsgGCStorePurchaseFinalize> msg( k_EMsgGCStorePurchaseFinalize ); + GCSDK::CProtoBufMsg<CMsgGCStorePurchaseFinalizeResponse> msgResponse; + + msg.Body().set_txn_id( m_ulTxnID ); + + if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseFinalizeResponse ) ) + { + // TODO: This is bad! The store might have taken our money, but we weren't able to finalize. How do we handle this? + // The message currently says "Unable to confirm success. If successful, your items will be delivered at a later date." + // We need to handle this case more gracefully. + OpenStoreStatusDialog( NULL, "#StoreCheckout_CompleteButUnfinalized", true, false ); + // @note Tom Bui & Joe Ludwig: We empty the cart here, just to make sure people don't hit checkout again + // and end up with dupes of all their items + if ( EconUI()->GetStorePanel() && EconUI()->GetStorePanel()->GetCart() ) + { + EconUI()->GetStorePanel()->GetCart()->EmptyCart(); + } + return false; + } + + // Check the message result for errors and handle them. + if ( !CStorePanel::CheckMessageResult( (EPurchaseResult)msgResponse.Body().result() ) ) + return false; + + EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_SUCCESS, NULL, NULL, 0, NULL, EconUI()->GetStorePanel()->GetCheckoutAttempts(), NULL, EconUI()->GetStorePanel()->GetLastPurchaseAttemptPrice(), EconUI()->GetStorePanel()->GetCurrency()+1 ); + CStoreCart* cart = EconUI()->GetStorePanel()->GetCart(); + for ( int i=0; i<cart->GetNumEntries(); ++i ) + { + cart_item_t* item = cart->GetItem( i ); + if ( !item ) + continue; + EconUI()->Gamestats_Store( IE_STORE_CHECKOUT_ITEM, NULL, NULL, 0, item, EconUI()->GetStorePanel()->GetCheckoutAttempts(), NULL, 0, EconUI()->GetStorePanel()->GetCurrency()+1 ); + } + +#ifdef DEBUG + Msg( "CGCClientJobFinalizePurchase Result: %d, Num Items: %i, Purchased Items:\n", msgResponse.Body().result(), msgResponse.Body().item_ids_size() ); + if ( k_EPurchaseResultOK == msgResponse.Body().result() ) + { + for ( int i = 0; i < msgResponse.Body().item_ids_size(); i++ ) + { + Msg( "\t%llu\n", msgResponse.Body().item_ids(i) ); + } + } +#endif + + EconUI()->GetStorePanel()->SetMostRecentSuccessfulTransactionID( m_ulTxnID ); + + // Transaction complete. + EconUI()->GetStorePanel()->SetTransactionID( 0 ); + + // Clear the cart. + EconUI()->GetStorePanel()->GetCart()->EmptyCart(); + + // If we were in the cart view, return to the store page + CStoreViewCartPanel *pCartPanel = GetStoreViewCartPanel(); + if ( pCartPanel && pCartPanel->IsVisible() ) + { + pCartPanel->ShowPanel( false ); + } + + // Let them know everything went well. + OpenStoreStatusDialog( NULL, "#StoreCheckout_TransactionCompleted", true, true ); + + EconUI()->GetStorePanel()->PostTransactionCompleted(); + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Handle an error from the GC. +//----------------------------------------------------------------------------- +bool CStorePanel::CheckMessageResult( EPurchaseResult msgResult ) +{ + // Take action on the result code. + switch ( msgResult ) + { + case k_EPurchaseResultOK: + return true; + break; + + // GC / Steam errors: // These can all be combined into a single general unrecoverable error case. + case k_EPurchaseResultFail: // Generic error. + case k_EPurchaseResultInvalidParam: // Invalid parameter. + if ( CStorePanel::ShouldShowWarnings() ) + { + OpenStoreStatusDialog( NULL, "#StoreCheckout_Unavailable", true, false ); + } + break; + + // Internal error. Default string in English: "Unable to confirm success. If successful, your items will be + // delivered at a later date." Basically "something went real bad wrong and we don't know whether you'll get + // your items or not". + case k_EPurchaseResultInternalError: + if ( CStorePanel::ShouldShowWarnings() ) + { + OpenStoreStatusDialog( NULL, "#StoreCheckout_CompleteButUnfinalized", true, false ); + } + break; + + // Is the GC telling us this user does not have enough backpack space? This check takes into account + // any additional backpack space a user might get from upgrading to premium. + case k_EPurchaseResultNotEnoughBackpackSpace: + if ( CStorePanel::ShouldShowWarnings() ) + { + OpenStoreStatusDialog( NULL, "#StoreCheckout_NotEnoughRoom", true, false ); + } + break; + + case k_EPurchaseResultLimitedQuantityItemsUnavailable: + if ( CStorePanel::ShouldShowWarnings() ) + { + OpenStoreStatusDialog( NULL, "#StoreCheckout_LimitedQuantityItemsUnavailable", true, false ); + } + break; + + // errors that should never happen + case k_EPurchaseResultNotApproved: // Tried to finalize a transaction that has not yet been approved. + case k_EPurchaseResultAlreadyCommitted: // Tried to finalize a transaction that has already been committed. + case k_EPurchaseResultWrongCurrency: // Microtransaction's currency does not match user's wallet currency. + case k_EPurchaseResultAccountError: // User's account does not exist or is temporarily unavailable. + case k_EPurchaseResultTxnNotFound: // Could not find the transaction specified + default: + OpenStoreStatusDialog( NULL, "#StoreCheckout_InternalError", true, false ); + break; + + case k_EMicroTxnResultFailedFraudChecks: // Steam thinks this transaction might be fraudulent + ShowConfirmDialog( "#StoreCheckout_ContactSupport_Dialog_Title", "#StoreCheckout_ContactSupport", "#StoreCheckout_ContactSupport_Dialog_Btn", "#Cancel", &ContactSupportConfirm ); + break; + + // User errors: + case k_EPurchaseResultUserNotLoggedIn: // User is not logged into Steam. + OpenStoreStatusDialog( NULL, "#StoreCheckout_NotLoggedIn", true, false ); + break; + case k_EPurchaseResultInsufficientFunds: // User does not have wallet funds + OpenStoreStatusDialog( NULL, "#StoreCheckout_InsufficientFunds", true, false ); + // This will happen if the user spends the money out of his wallet between funding & finalizing the transaction. + break; + case k_EPurchaseResultTimedOut: // Time limit for finalization has been exceeded + OpenStoreStatusDialog( NULL, "#StoreCheckout_TimedOut", true, false ); + // TODO: We should find out what happened to the transaction, since it still may be viable. + break; + case k_EPurchaseResultAcctDisabled: // Steam account is disabled. + OpenStoreStatusDialog( NULL, "#StoreCheckout_SteamAccountDisabled", true, false ); + break; + case k_EPurchaseResultAcctCannotPurchase: // Steam account is not allowed to make a purchase + OpenStoreStatusDialog( NULL, "#StoreCheckout_SteamAccountNoPurchase", true, false ); + break; + + // Client state discrepancies: + case k_EPurchaseResultOldPriceSheet: // Information on the purchase didn't match the current price sheet + OpenStoreStatusDialog( NULL, "#StoreCheckout_OldPriceSheet", false, false ); + + // Request a new price sheet. This will clear the store pages and the user's cart. + CStorePanel::RequestPricesheet(); + break; + } + + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: Shows the store panel. +//----------------------------------------------------------------------------- +void CStorePanel::ShowStorePanel( void ) +{ + GetPropertySheet()->SetVisible( true ); + m_bShowWarnings = true; + + InvalidateLayout( false, true ); + Activate(); + + if ( !m_bPricesheetLoaded ) + return; + + bool bStartOnHomePage = true; + + if ( m_bAddStartItemDefToCart ) + { + // Put the specified item in the cart, and go to the cart display screen. + GetCart()->EmptyCart(); + + CStorePage *pPage = dynamic_cast< CStorePage * >( GetPropertySheet()->GetActivePage() ); + AddItemToCartHelper( pPage ? pPage->GetPageName() : NULL, m_bAddStartItemDefToCart, kCartItem_Purchase ); + + if ( pPage ) + { + pPage->UpdateCart(); + } + } + else + { + if ( m_iStartItemDef == STOREPANEL_SHOW_UPGRADESTEPS ) + { + OpenStoreStatusDialog( NULL, "#TF_Trial_StoreUpgradeExplanation", true, false ); + } + else if ( m_iStartItemDef ) + { + const econ_store_entry_t *pEntry = FindEntryForItemDef( m_iStartItemDef ); + if ( pEntry ) + { + // !KLUDGE! Post this to a message queue to be handled later, because there + // have already been messages posted to scroll to other pages. + // VGUI really has a pretty systematic problem of posting WAY too much stuff + // to a queue, instead of dispatching it immediately + ivgui()->PostMessage( GetVPanel(), new KeyValues("JumpToItem", "ItemDefIndex", m_iStartItemDef), GetVPanel() ); + //FindAndSelectEntry( pEntry ); + bStartOnHomePage = false; + } + } + + CExButton *pCloseButton = dynamic_cast<CExButton*>( FindChildByName("CloseButton") ); + if ( pCloseButton ) + { + pCloseButton->RequestFocus(); + } + } + m_iStartItemDef = 0; + + if ( bStartOnHomePage ) + { + vgui::Panel *pPage = GetPropertySheet()->GetPage(0); + if ( pPage ) + { + if ( GetPropertySheet()->GetActivePage() != pPage ) + { + GetPropertySheet()->SetActivePage( pPage ); + } + else + { + // VGUI doesn't tell the starting active page that it's active, so we post a pageshow to it + ivgui()->PostMessage( pPage->GetVPanel(), new KeyValues("PageShow"), GetPropertySheet()->GetVPanel() ); + } + } + } + + vgui::Panel *pPage = GetPropertySheet()->GetActivePage(); + if ( pPage ) + { + pPage->SetVisible( true ); + } + + // 6/13/2011 + // Note: We no longer check for new items when the player enters + // the store. This is confusing and no longer necessary now that + // the notification system lets us push item discoveries to the player. + // InventoryManager()->ShowItemsPickedUp( true, false ); +} + +void CStorePanel::OnJumpToItem( KeyValues *pParams ) +{ + const econ_store_entry_t *pEntry = FindEntryForItemDef( pParams->GetInt( "ItemDefIndex", -1 ) ); + Assert( pEntry ); + if ( pEntry ) + { + FindAndSelectEntry( pEntry ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void Open_Store( const CCommand &args ) +{ + int iItemDef = ( args.ArgC() > 1 ) ? atoi(args[1]) : 0; + bool bToFeatured = ( ( ( args.ArgC() > 2 ) ? atoi(args[2]) : 0 ) != 0 ); + + EconUI()->OpenStorePanel( iItemDef, bToFeatured ); +} +ConCommand open_store( "open_store", Open_Store, "Open the in-game store", FCVAR_NONE ); + +//================================================================================================== +// CART +//================================================================================================== +CStoreCart::CStoreCart( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStoreCart::AddToCart( const econ_store_entry_t *pEntry, const char* pszPageName, ECartItemType eCartItemType ) +{ + // Steam doesn't allow purchases with more than 256 items in a single transaction + if ( GetTotalItems() >= 255 ) + return; + + if ( pEntry->m_bIsMarketItem ) + { + CEconItemDefinition *pItemDef = GetItemSchema()->GetItemDefinition( pEntry->GetItemDefinitionIndex() ); + Assert( pItemDef ); + if ( !pItemDef ) + return; + + if ( !CBaseAdPanel::CheckForRequiredSteamComponents( "#StoreUpdate_SteamRequired", "#MMenu_OverlayRequired" ) ) + return; + + if ( pItemDef && steamapicontext && steamapicontext->SteamFriends() ) + { + const char *pszPrefix = ""; + if ( GetUniverse() == k_EUniverseBeta ) + { + pszPrefix = "beta."; + } + + static char pszItemName[256]; + g_pVGuiLocalize->ConvertUnicodeToANSI( g_pVGuiLocalize->Find( pItemDef->GetItemBaseName() ), pszItemName, sizeof( pszItemName ) ); + + char szURL[512]; + V_snprintf( szURL, sizeof( szURL ), "http://%ssteamcommunity.com/market/listings/%d/%s", pszPrefix, engine->GetAppID(), pszItemName ); + steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( szURL ); + } + return; + } + + int iIndex = GetIndexForEntry( pEntry, eCartItemType ); + if ( iIndex == m_Items.InvalidIndex() ) + { + iIndex = m_Items.AddToTail(); + m_Items[iIndex].pEntry = pEntry; + m_Items[iIndex].iQuantity = 0; + m_Items[iIndex].eType = eCartItemType; + } + + m_Items[iIndex].iQuantity++; + + EconUI()->Gamestats_Store( IE_STORE_ITEM_ADDED_TO_CART, NULL, pszPageName, 0, &m_Items[iIndex] ); + + IGameEvent *event = gameeventmanager->CreateEvent( "cart_updated" ); + if ( event ) + { + gameeventmanager->FireEventClientSide( event ); + } + + vgui::surface()->PlaySound( "ui/item_store_add_to_cart.wav" ); + + // find the cart button associated with the active page we are using + CExButton *pCartButton = dynamic_cast< CExButton * >( EconUI()->GetStorePanel()->GetActivePage()->FindChildByName( "CartButton", true ) ); + if ( pCartButton ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( pCartButton->GetParent(), "AddToCartBlink" ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStoreCart::RemoveFromCart( int iIndex ) +{ + if ( iIndex >= 0 && iIndex < m_Items.Count() ) + { + // play item's "drop" sound + if ( m_Items[iIndex].pEntry ) + { + CEconItemDefinition *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( m_Items[iIndex].pEntry->GetItemDefinitionIndex() ); + const char *soundFilename = pDef->GetDefinitionString( "drop_sound", "ui/item_default_drop.wav" ); + + vgui::surface()->PlaySound( soundFilename ); + } + + m_Items[iIndex].iQuantity--; + + EconUI()->Gamestats_Store( IE_STORE_ITEM_REMOVED_FROM_CART, NULL, NULL, 0, &m_Items[iIndex] ); + + if ( m_Items[iIndex].iQuantity <= 0 ) + { + m_Items.Remove(iIndex); + } + } + + IGameEvent *event = gameeventmanager->CreateEvent( "cart_updated" ); + if ( event ) + { + gameeventmanager->FireEventClientSide( event ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStoreCart::EmptyCart( void ) +{ + m_Items.Purge(); + + IGameEvent *event = gameeventmanager->CreateEvent( "cart_updated" ); + if ( event ) + { + gameeventmanager->FireEventClientSide( event ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CStoreCart::GetIndexForEntry( const econ_store_entry_t *pEntry, ECartItemType eCartItemType ) const +{ + FOR_EACH_VEC( m_Items, i ) + { + if ( m_Items[i].pEntry == pEntry && m_Items[i].eType == eCartItemType ) + return i; + } + return -1; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CStoreCart::GetTotalItems( void ) const +{ + int iTotal = 0; + FOR_EACH_VEC( m_Items, i ) + { + const cart_item_t &item = m_Items[i]; + iTotal += item.iQuantity; + } + return iTotal; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int CStoreCart::GetTotalConcreteItems( void ) const +{ + int iTotal = 0; + FOR_EACH_VEC( m_Items, i ) + { + const cart_item_t &item = m_Items[i]; +#ifdef TF_CLIENT_DLL + CEconItemDefinition *pDef = ItemSystem()->GetStaticDataForItemByDefIndex( item.pEntry->GetItemDefinitionIndex() ); + iTotal += pDef->GetNumConcreteItems() * item.iQuantity; +#else + // Kyle says: this logic is totally wrong but we don't *have* a CStrike + // economy so I don't feel bad using this to get the build working. + iTotal += item.iQuantity; +#endif + } + return iTotal; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +item_price_t cart_item_t::GetDisplayPrice() const +{ + const float fPriceScale = eType == kCartItem_TryOutUpgrade + ? GetEconPriceSheet()->GetPreviewPeriodDiscount() + : IsRentalCartItemType( eType ) + ? pEntry->GetRentalPriceScale() + : 1.0f; + + return (item_price_t)( pEntry->GetCurrentPrice( EconUI()->GetStorePanel()->GetCurrency() ) * fPriceScale ) * iQuantity; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +item_price_t CStoreCart::GetTotalPrice( void ) const +{ + item_price_t unTotal = 0; + FOR_EACH_VEC( m_Items, i ) + { + unTotal += m_Items[i].GetDisplayPrice(); + } + return unTotal; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CStoreCart::ContainsHolidayRestrictedItems() const +{ + FOR_EACH_VEC( m_Items, i ) + { + CEconItemDefinition *pItemDef = ItemSystem()->GetStaticDataForItemByDefIndex( m_Items[i].pEntry->GetItemDefinitionIndex() ); + if ( !pItemDef ) + continue; + + // If the string isn't empty, assume it has a restriction + if ( pItemDef->GetHolidayRestriction() ) + return true; + + const bundleinfo_t *pBundle = pItemDef->GetBundleInfo(); + if ( pBundle ) + { + FOR_EACH_VEC( pBundle->vecItemDefs, j ) + { + if ( pBundle->vecItemDefs[j]->GetHolidayRestriction() ) + return true; + } + } + } + + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CStoreCart::ContainsItemDefinition( item_definition_index_t unItemDef ) const +{ + FOR_EACH_VEC( m_Items, i ) + { + if ( m_Items[i].pEntry->GetItemDefinitionIndex() == unItemDef ) + return true; + } + + return false; +} + +//================================================================================================================================ +// STORE STATUS DIALOG +//================================================================================================================================ +static vgui::DHANDLE<CStoreStatusDialog> g_StoreStatusPanel; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CStoreStatusDialog::CStoreStatusDialog( vgui::Panel *pParent, const char *pElementName ) : BaseClass( pParent, "StoreStatusDialog" ) +{ + vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), "resource/ClientScheme.res", "ClientScheme"); + SetScheme(scheme); + SetProportional( true ); + m_bNotifyOnCancel = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStoreStatusDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + LoadControlSettings( "resource/UI/econ/store/v1/StoreStatusDialog.res" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStoreStatusDialog::OnCommand( const char *command ) +{ + bool bClose = false; + + if ( !Q_stricmp( command, "close" ) ) + { + bClose = true; + + if ( m_bShowOnExit ) + { + InventoryManager()->ShowItemsPickedUp( true ); + } + } + else if ( !Q_stricmp( command, "forceclose" ) ) + { + bClose = true; + } + + if ( bClose ) + { + if ( m_bNotifyOnCancel ) + { + EconUI()->GetStorePanel()->CheckoutCancel(); + m_bNotifyOnCancel = false; + } + + m_bShowOnExit = false; + TFModalStack()->PopModal( this ); + SetVisible( false ); + MarkForDeletion(); + return; + } + + BaseClass::OnCommand( command ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStoreStatusDialog::UpdateSchemeForVersion() +{ + InvalidateLayout( false, true ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CStoreStatusDialog::ShowStatusUpdate( bool bAllowClose, bool bShowOnExit, bool bCancel ) +{ + CExButton *pButton = dynamic_cast<CExButton*>( FindChildByName("CloseButton") ); + if ( pButton ) + { + pButton->SetVisible( bAllowClose ); + pButton->SetEnabled( bAllowClose ); + if ( bCancel ) + { + pButton->SetText( "#Store_CANCEL" ); + m_bNotifyOnCancel = true; + } + else + { + pButton->SetText( "#Store_OK" ); + m_bNotifyOnCancel = false; + } + } + + m_bShowOnExit = bShowOnExit; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void SetupStoreStatusDialog( vgui::Panel *pParent ) +{ + // If we parent it to something, we get problems when another panel pops over it, + // because the modal dialog is no longer visible. So prevent parenting status dialogs. + pParent = NULL; + + if ( !g_StoreStatusPanel.Get() ) + { + g_StoreStatusPanel = vgui::SETUP_PANEL( new CStoreStatusDialog( pParent, NULL ) ); + } + g_StoreStatusPanel->SetVisible( true ); + if ( !pParent ) + { + g_StoreStatusPanel->MakePopup(); + } + + g_StoreStatusPanel->MoveToFront(); + g_StoreStatusPanel->SetKeyBoardInputEnabled(true); + g_StoreStatusPanel->SetMouseInputEnabled(true); + TFModalStack()->PushModal( g_StoreStatusPanel ); +} + +void OpenStoreStatusDialog( vgui::Panel *pParent, const char *pszText, bool bAllowClose, bool bShowOnExit, bool bCancel ) +{ + // Figure out who we should be parented to + if ( !pParent ) + { + CStoreViewCartPanel *pCartPanel = GetStoreViewCartPanel(); + if ( pCartPanel && pCartPanel->IsVisible() ) + { + pParent = pCartPanel; + } + else if ( EconUI()->GetStorePanel() && EconUI()->GetStorePanel()->IsVisible() ) + { + pParent = EconUI()->GetStorePanel(); + } + } + + SetupStoreStatusDialog( pParent ); + g_StoreStatusPanel->UpdateSchemeForVersion(); + g_StoreStatusPanel->SetDialogVariable( "updatetext", g_pVGuiLocalize->Find( pszText ) ); + g_StoreStatusPanel->ShowStatusUpdate( bAllowClose, bShowOnExit, bCancel ); +} + +void CloseStoreStatusDialog( void ) +{ + if ( g_StoreStatusPanel ) + { + g_StoreStatusPanel->OnCommand( "forceclose" ); + } +} + +#ifdef _DEBUG +CON_COMMAND( re_add_store_page, "" ) +{ + CStorePanel *pStorePanel = EconUI()->GetStorePanel(); + if ( !pStorePanel ) + return; + + if ( args.ArgC() != 2 ) + { + Warning( "Need a page index argument.\n" ); + return; + } + + pStorePanel->ReAddPage( atoi( args[ 1 ] ) ); +} +#endif + +// these are disabled because they don't work anymore. +#ifdef ENABLE_TEST_PURCHASE_COMMANDS + +//================================================================================================================================ +//================================================================================================================================ +//================================================================================================================================ +// TEST JOBS +//================================================================================================================================ +//================================================================================================================================ +//================================================================================================================================ + + + + +CON_COMMAND( store_getuserdata, "Gets the latest pricesheet from the GC" ) +{ + RTime32 rTimeVersion = 0; + if ( args.ArgC() > 1 ) + { + rTimeVersion = V_atoi( args[1] ); + } + + CGCClientJobTESTGetUserData *pJob = new CGCClientJobTESTGetUserData( GCClientSystem()->GetGCClient(), rTimeVersion ); + pJob->StartJob( NULL ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Dev-only command and job for initiating a purchase +//----------------------------------------------------------------------------- +class CGCClientJobTESTInitPurchase : public GCSDK::CGCClientJob +{ +public: + CGCClientJobTESTInitPurchase( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) {} + virtual bool BYieldingRunJob( void *pvStartParam ) + { + GCSDK::CGCMsg<MsgGCStorePurchaseInit_t> msg( k_EMsgGCStorePurchaseInit ); + GCSDK::CGCMsg<MsgGCStorePurchaseInitResponse_t> msgResponse; + + CStorePanel *pStore = GetStorePanel(); + if ( !pStore ) + { + Msg( "store_initpurchase: Store has not been initialized\n" ); + return false; + } + + CStoreCart *pCart = pStore->GetCart(); + + msg.Body().m_eCurrency = pStore->GetCurrency(); + V_strncpy( msg.Body().m_rgchCountry, pStore->GetCountryCode(), sizeof( msg.Body().m_rgchCountry ) ); + msg.Body().m_eLanguage = steamapicontext->SteamApps() ? PchLanguageToELanguage( steamapicontext->SteamApps()->GetCurrentGameLanguage() ) : k_Lang_English; + msg.Body().m_cLineItems = pCart->GetNumEntries(); + + // We really should check for zero items here and not let the purchase go through. + // Also, GetTotalItems() needs to be < 256 + + for ( int i = 0; i < pCart->GetNumEntries(); i++ ) + { + cart_item_t *pCartItem = pCart->GetItem( i ); + msg.AddUint16Data( pCartItem->pEntry->m_usDefIndex ); + msg.AddUint8Data( pCartItem->iQuantity ); + msg.AddUint16Data( pCartItem->iQuantity * pCartItem->pEntry->GetPrice( (ECurrency)msg.Body().m_eCurrency ) ); + } + + if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseInitResponse ) ) + { + Msg( "store_initpurchase: No response from the GC\n" ); + return false; + } + + Msg( "Got response. Result: %d, TxnID: %llu\n", msgResponse.Body().m_eResult, msgResponse.Body().m_unTxnID ); + + return true; + } +}; + +CON_COMMAND( store_initpurchase, "Simulates pressing the checkout button in the store" ) +{ + CGCClientJobTESTInitPurchase *pJob = new CGCClientJobTESTInitPurchase( GCClientSystem()->GetGCClient() ); + pJob->StartJob( NULL ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Dev-only command and job for canceling a purchase +//----------------------------------------------------------------------------- +class CGCClientJobTESTCancelPurchase : public GCSDK::CGCClientJob +{ +public: + CGCClientJobTESTCancelPurchase( GCSDK::CGCClient *pGCClient, uint64 ulTxnID ) : GCSDK::CGCClientJob( pGCClient ), m_ulTxnID( ulTxnID ) {} + virtual bool BYieldingRunJob( void *pvStartParam ) + { + GCSDK::CGCMsg<MsgGCStorePurchaseCancel_t> msg( k_EMsgGCStorePurchaseCancel ); + GCSDK::CGCMsg<MsgGCStorePurchaseCancelResponse_t> msgResponse; + + msg.Body().m_ulTxnID = m_ulTxnID; + + if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseCancelResponse ) ) + { + Msg( "store_cancelpurchase: No response from the GC\n" ); + return false; + } + + Msg( "Got response. Result: %d\n", msgResponse.Body().m_eResult ); + return true; + } + +private: + uint64 m_ulTxnID; +}; + +CON_COMMAND( store_cancelpurchase, "<TxnID> Simulates cancelling a purchase" ) +{ + + if ( args.ArgC() < 2 ) + { + Msg( store_cancelpurchase_command.GetHelpText() ); + } + + uint64 ulTxnID; + ulTxnID = V_atoui64( args[1] ); + + CGCClientJobTESTCancelPurchase *pJob = new CGCClientJobTESTCancelPurchase( GCClientSystem()->GetGCClient(), ulTxnID ); + pJob->StartJob( NULL ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Dev-only command and job for finalizing a purchase +//----------------------------------------------------------------------------- +class CGCClientJobTESTFinalizePurchase : public GCSDK::CGCClientJob +{ +public: + CGCClientJobTESTFinalizePurchase( GCSDK::CGCClient *pGCClient, uint64 ulTxnID ) : GCSDK::CGCClientJob( pGCClient ), m_ulTxnID( ulTxnID ) {} + virtual bool BYieldingRunJob( void *pvStartParam ) + { + GCSDK::CGCMsg<MsgGCStorePurchaseFinalize_t> msg( k_EMsgGCStorePurchaseFinalize ); + GCSDK::CGCMsg<MsgGCStorePurchaseFinalizeResponse_t> msgResponse; + + msg.Body().m_ulTxnID = m_ulTxnID; + + if ( !BYldSendMessageAndGetReply( msg, 10, &msgResponse, k_EMsgGCStorePurchaseFinalizeResponse ) ) + { + Msg( "store_finalizepurchase: No response from the GC\n" ); + return false; + } + + Msg( "Got response. Result: %d, Num Items: %d, Purchased Items:\n", msgResponse.Body().m_eResult, msgResponse.Body().m_cItemIDs ); + if ( k_EPurchaseResultOK == msgResponse.Body().m_eResult ) + { + for ( uint32 i = 0; i < msgResponse.Body().m_cItemIDs; i++ ) + { + uint64 ulItemID; + if ( !msgResponse.BReadUint64Data( &ulItemID ) ) + { + Msg( "Error: Underflow in msgResponse\n" ); + break; + } + + Msg( "\t%llu\n", ulItemID ); + } + } + + return true; + } + +private: + uint64 m_ulTxnID; +}; + +CON_COMMAND( store_finalizepurchase, "<TxnID> Simulates finalizing a purchase" ) +{ + + if ( args.ArgC() < 2 ) + { + Msg( store_finalizepurchase_command.GetHelpText() ); + } + + uint64 ulTxnID; + ulTxnID = V_atoui64( args[1] ); + + CGCClientJobTESTFinalizePurchase *pJob = new CGCClientJobTESTFinalizePurchase( GCClientSystem()->GetGCClient(), ulTxnID ); + pJob->StartJob( NULL ); +} + +#endif |