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-rw-r--r--game/client/dod/dod_hud_playerstatus_mgheat.cpp250
1 files changed, 250 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_playerstatus_mgheat.cpp b/game/client/dod/dod_hud_playerstatus_mgheat.cpp
new file mode 100644
index 0000000..b2e742d
--- /dev/null
+++ b/game/client/dod/dod_hud_playerstatus_mgheat.cpp
@@ -0,0 +1,250 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include <KeyValues.h>
+#include <vgui/IScheme.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui_controls/AnimationController.h>
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/ImagePanel.h>
+
+#include <vgui/ISurface.h>
+
+#include "c_dod_team.h"
+#include "c_dod_playerresource.h"
+#include "c_dod_player.h"
+
+#include "weapon_mg42.h"
+
+#include "dodcornercutpanel.h"
+#include "dod_hud_playerstatus_mgheat.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudMGHeatProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ m_clrActive = pScheme->GetColor( "HudMGHeatBar.Active", GetFgColor() );
+ m_clrActiveLow = pScheme->GetColor( "HudMGHeatBar.ActiveLow", GetFgColor() );
+ m_clrInactive = pScheme->GetColor( "HudMGHeatBar.InActive", GetFgColor() );
+ m_clrInactiveLow = pScheme->GetColor( "HudMGHeatBar.InActiveLow", GetFgColor() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudMGHeatProgressBar::Paint()
+{
+ BaseClass::Paint();
+
+ int xpos = 0, ypos = 0;
+ int x, y, w, t;
+ GetBounds( x, y, w, t );
+
+ if ( m_flPercentage > m_flWarningLevel )
+ {
+ vgui::surface()->DrawSetColor( m_clrInactiveLow );
+ }
+ else
+ {
+ vgui::surface()->DrawSetColor( m_clrInactive );
+ }
+
+ int nActiveLimit = w * ( 1.0f - m_flPercentage );
+
+ while ( xpos + m_flSliceWidth < w )
+ {
+ if ( xpos + m_flSliceWidth > nActiveLimit )
+ {
+ if ( m_flPercentage > m_flWarningLevel )
+ {
+ vgui::surface()->DrawSetColor( m_clrActiveLow );
+ }
+ else
+ {
+ vgui::surface()->DrawSetColor( m_clrActive );
+ }
+ }
+
+ vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t );
+ xpos += m_flSliceWidth + m_flSliceSpacer;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudMGHeatIcon::SetType( int nType )
+{
+ m_nType = nType;
+
+ switch( nType )
+ {
+// case WEAPON_30CAL:
+// m_icon = gHUD.GetIcon( m_szIcon30cal );
+// break;
+ case WEAPON_MG42:
+ default:
+ m_icon = gHUD.GetIcon( m_szIconMg42 );
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudMGHeatIcon::ApplySettings( KeyValues *inResourceData )
+{
+// Q_strncpy( m_szIcon30cal, inResourceData->GetString( "icon_30cal", "mgheat_30cal" ), sizeof( m_szIcon30cal ) );
+ Q_strncpy( m_szIconMg42, inResourceData->GetString( "icon_mg42", "mgheat_mg42" ), sizeof( m_szIconMg42 ) );
+
+ BaseClass::ApplySettings( inResourceData );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudMGHeatIcon::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ m_clrActive = pScheme->GetColor( "HudMGHeatIcon.Active", GetFgColor() );
+ m_clrActiveLow = pScheme->GetColor( "HudMGHeatIcon.ActiveLow", GetFgColor() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudMGHeatIcon::Paint()
+{
+ BaseClass::Paint();
+
+ int x, y, w, t;
+ GetBounds( x, y, w, t );
+
+ if ( m_icon )
+ {
+ m_icon->DrawSelf( 0, 0, w, t, ( m_flPercentage > m_flWarningLevel ) ? m_clrActiveLow : m_clrActive );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CDoDHudMGHeat::CDoDHudMGHeat( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
+{
+ m_pBackground = new CDoDCutEditablePanel( this, "MGHeatBackground" );
+ m_pIcon = new CDoDHudMGHeatIcon( this, "MGHeatIcon" );
+ m_pProgressBar = new CDoDHudMGHeatProgressBar( this, "MGHeatProgressBar" );
+}
+
+void CDoDHudMGHeat::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ // load control settings...
+ LoadControlSettings( "resource/UI/HudPlayerStatusMGHeat.res" );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudMGHeat::SetVisible( bool state )
+{
+ if ( m_pBackground && m_pBackground->IsVisible() != state )
+ {
+ m_pBackground->SetVisible( state );
+ }
+
+ if ( m_pIcon && m_pIcon->IsVisible() != state )
+ {
+ m_pIcon->SetVisible( state );
+ }
+
+ if ( m_pProgressBar && m_pProgressBar->IsVisible() != state )
+ {
+ m_pProgressBar->SetVisible( state );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudMGHeat::OnThink()
+{
+ BaseClass::OnThink();
+
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+ if ( pPlayer )
+ {
+ CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
+ if ( pWeapon )
+ {
+/* if ( pWeapon->IsA( WEAPON_30CAL ) )
+ {
+ CWeapon30cal *p30Cal = (CWeapon30cal *)pWeapon;
+
+ if( p30Cal )
+ {
+ float flPercentage = (float)p30Cal->GetWeaponHeat() / 100.0;
+
+ if ( m_pProgressBar )
+ {
+ m_pProgressBar->SetPercentage( flPercentage );
+ }
+
+ if ( m_pIcon )
+ {
+ m_pIcon->SetPercentage( flPercentage );
+ }
+ }
+
+ if ( m_pIcon )
+ {
+ m_pIcon->SetType( WEAPON_30CAL );
+ }
+
+ SetVisible( true );
+ }
+*/
+ if ( pWeapon->IsA( WEAPON_MG42 ) )
+ {
+ CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon;
+
+ if( pMG42 )
+ {
+ float flPercentage = (float)pMG42->GetWeaponHeat() / 100.0;
+
+ if ( m_pProgressBar )
+ {
+ m_pProgressBar->SetPercentage( flPercentage );
+ }
+
+ if ( m_pIcon )
+ {
+ m_pIcon->SetPercentage( flPercentage );
+ }
+ }
+
+ if ( m_pIcon )
+ {
+ m_pIcon->SetType( WEAPON_MG42 );
+ }
+
+ SetVisible( true );
+ }
+ else
+ {
+ SetVisible( false );
+ }
+ }
+ }
+}