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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/dod/dod_hud_playerstatus_mgheat.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/client/dod/dod_hud_playerstatus_mgheat.cpp')
| -rw-r--r-- | game/client/dod/dod_hud_playerstatus_mgheat.cpp | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_playerstatus_mgheat.cpp b/game/client/dod/dod_hud_playerstatus_mgheat.cpp new file mode 100644 index 0000000..b2e742d --- /dev/null +++ b/game/client/dod/dod_hud_playerstatus_mgheat.cpp @@ -0,0 +1,250 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include <KeyValues.h> +#include <vgui/IScheme.h> +#include <vgui/ISurface.h> +#include <vgui/ISystem.h> +#include <vgui_controls/AnimationController.h> +#include <vgui_controls/EditablePanel.h> +#include <vgui_controls/ImagePanel.h> + +#include <vgui/ISurface.h> + +#include "c_dod_team.h" +#include "c_dod_playerresource.h" +#include "c_dod_player.h" + +#include "weapon_mg42.h" + +#include "dodcornercutpanel.h" +#include "dod_hud_playerstatus_mgheat.h" + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDoDHudMGHeatProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + m_clrActive = pScheme->GetColor( "HudMGHeatBar.Active", GetFgColor() ); + m_clrActiveLow = pScheme->GetColor( "HudMGHeatBar.ActiveLow", GetFgColor() ); + m_clrInactive = pScheme->GetColor( "HudMGHeatBar.InActive", GetFgColor() ); + m_clrInactiveLow = pScheme->GetColor( "HudMGHeatBar.InActiveLow", GetFgColor() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDoDHudMGHeatProgressBar::Paint() +{ + BaseClass::Paint(); + + int xpos = 0, ypos = 0; + int x, y, w, t; + GetBounds( x, y, w, t ); + + if ( m_flPercentage > m_flWarningLevel ) + { + vgui::surface()->DrawSetColor( m_clrInactiveLow ); + } + else + { + vgui::surface()->DrawSetColor( m_clrInactive ); + } + + int nActiveLimit = w * ( 1.0f - m_flPercentage ); + + while ( xpos + m_flSliceWidth < w ) + { + if ( xpos + m_flSliceWidth > nActiveLimit ) + { + if ( m_flPercentage > m_flWarningLevel ) + { + vgui::surface()->DrawSetColor( m_clrActiveLow ); + } + else + { + vgui::surface()->DrawSetColor( m_clrActive ); + } + } + + vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t ); + xpos += m_flSliceWidth + m_flSliceSpacer; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDoDHudMGHeatIcon::SetType( int nType ) +{ + m_nType = nType; + + switch( nType ) + { +// case WEAPON_30CAL: +// m_icon = gHUD.GetIcon( m_szIcon30cal ); +// break; + case WEAPON_MG42: + default: + m_icon = gHUD.GetIcon( m_szIconMg42 ); + break; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDoDHudMGHeatIcon::ApplySettings( KeyValues *inResourceData ) +{ +// Q_strncpy( m_szIcon30cal, inResourceData->GetString( "icon_30cal", "mgheat_30cal" ), sizeof( m_szIcon30cal ) ); + Q_strncpy( m_szIconMg42, inResourceData->GetString( "icon_mg42", "mgheat_mg42" ), sizeof( m_szIconMg42 ) ); + + BaseClass::ApplySettings( inResourceData ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDoDHudMGHeatIcon::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + m_clrActive = pScheme->GetColor( "HudMGHeatIcon.Active", GetFgColor() ); + m_clrActiveLow = pScheme->GetColor( "HudMGHeatIcon.ActiveLow", GetFgColor() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDoDHudMGHeatIcon::Paint() +{ + BaseClass::Paint(); + + int x, y, w, t; + GetBounds( x, y, w, t ); + + if ( m_icon ) + { + m_icon->DrawSelf( 0, 0, w, t, ( m_flPercentage > m_flWarningLevel ) ? m_clrActiveLow : m_clrActive ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CDoDHudMGHeat::CDoDHudMGHeat( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) +{ + m_pBackground = new CDoDCutEditablePanel( this, "MGHeatBackground" ); + m_pIcon = new CDoDHudMGHeatIcon( this, "MGHeatIcon" ); + m_pProgressBar = new CDoDHudMGHeatProgressBar( this, "MGHeatProgressBar" ); +} + +void CDoDHudMGHeat::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + // load control settings... + LoadControlSettings( "resource/UI/HudPlayerStatusMGHeat.res" ); + + BaseClass::ApplySchemeSettings( pScheme ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDoDHudMGHeat::SetVisible( bool state ) +{ + if ( m_pBackground && m_pBackground->IsVisible() != state ) + { + m_pBackground->SetVisible( state ); + } + + if ( m_pIcon && m_pIcon->IsVisible() != state ) + { + m_pIcon->SetVisible( state ); + } + + if ( m_pProgressBar && m_pProgressBar->IsVisible() != state ) + { + m_pProgressBar->SetVisible( state ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDoDHudMGHeat::OnThink() +{ + BaseClass::OnThink(); + + C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); + if ( pPlayer ) + { + CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon(); + if ( pWeapon ) + { +/* if ( pWeapon->IsA( WEAPON_30CAL ) ) + { + CWeapon30cal *p30Cal = (CWeapon30cal *)pWeapon; + + if( p30Cal ) + { + float flPercentage = (float)p30Cal->GetWeaponHeat() / 100.0; + + if ( m_pProgressBar ) + { + m_pProgressBar->SetPercentage( flPercentage ); + } + + if ( m_pIcon ) + { + m_pIcon->SetPercentage( flPercentage ); + } + } + + if ( m_pIcon ) + { + m_pIcon->SetType( WEAPON_30CAL ); + } + + SetVisible( true ); + } +*/ + if ( pWeapon->IsA( WEAPON_MG42 ) ) + { + CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon; + + if( pMG42 ) + { + float flPercentage = (float)pMG42->GetWeaponHeat() / 100.0; + + if ( m_pProgressBar ) + { + m_pProgressBar->SetPercentage( flPercentage ); + } + + if ( m_pIcon ) + { + m_pIcon->SetPercentage( flPercentage ); + } + } + + if ( m_pIcon ) + { + m_pIcon->SetType( WEAPON_MG42 ); + } + + SetVisible( true ); + } + else + { + SetVisible( false ); + } + } + } +} |