diff options
Diffstat (limited to 'game/client/dod/c_dod_basegrenade.h')
| -rw-r--r-- | game/client/dod/c_dod_basegrenade.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/game/client/dod/c_dod_basegrenade.h b/game/client/dod/c_dod_basegrenade.h new file mode 100644 index 0000000..bbd46aa --- /dev/null +++ b/game/client/dod/c_dod_basegrenade.h @@ -0,0 +1,72 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef C_DOD_BASEGRENADE_H +#define C_DOD_BASEGRENADE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "basegrenade_shared.h" + +class C_DODBaseGrenade : public CBaseGrenade +{ +public: + DECLARE_CLASS( C_DODBaseGrenade, CBaseGrenade ); + DECLARE_NETWORKCLASS(); + + virtual void Spawn(); + +public: + C_DODBaseGrenade() {} + C_DODBaseGrenade( const C_DODBaseGrenade& ) {} + virtual ~C_DODBaseGrenade(); + + virtual int DrawModel( int flags ); + virtual void PostDataUpdate( DataUpdateType_t type ); + + virtual const char *GetOverviewSpriteName( void ); + + virtual const char *GetParticleTrailName( void ) { return "grenadetrail"; } + + float m_flSpawnTime; + + // This gets sent to the client and placed in the client's interpolation history + // so the projectile starts out moving right off the bat. + CNetworkVector( m_vInitialVelocity ); + +}; + + +class C_DODRifleGrenadeUS : public C_DODBaseGrenade +{ +public: + DECLARE_CLASS( C_DODRifleGrenadeUS, C_DODBaseGrenade ); + DECLARE_NETWORKCLASS(); + + virtual const char *GetOverviewSpriteName( void ) + { + return "sprites/minimap_icons/minimap_riflegren_us"; + } + + virtual const char *GetParticleTrailName( void ) { return "riflegrenadetrail"; } +}; + +class C_DODRifleGrenadeGER : public C_DODBaseGrenade +{ +public: + DECLARE_CLASS( C_DODRifleGrenadeGER, C_DODBaseGrenade ); + DECLARE_CLIENTCLASS(); + + virtual const char *GetOverviewSpriteName( void ) + { + return "sprites/minimap_icons/minimap_riflegren_ger"; + } + + virtual const char *GetParticleTrailName( void ) { return "riflegrenadetrail"; } +}; + +#endif // C_DOD_BASEGRENADE_H |