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-rw-r--r--game/client/cstrike/VGUI/counterstrikeviewport.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/game/client/cstrike/VGUI/counterstrikeviewport.h b/game/client/cstrike/VGUI/counterstrikeviewport.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef COUNTERSTRIKEVIEWPORT_H
+#define COUNTERSTRIKEVIEWPORT_H
+
+#include "cs_shareddefs.h"
+#include "baseviewport.h"
+
+
+using namespace vgui;
+
+namespace vgui
+{
+ class Panel;
+ class Label;
+ class CBitmapImagePanel;
+}
+
+class CCSTeamMenu;
+class CCSClassMenu;
+class CCSSpectatorGUI;
+class CCSClientScoreBoard;
+class CBuyMenu;
+class CCSClientScoreBoardDialog;
+
+
+
+//==============================================================================
+class CounterStrikeViewport : public CBaseViewport
+{
+
+private:
+ DECLARE_CLASS_SIMPLE( CounterStrikeViewport, CBaseViewport );
+
+public:
+
+ IViewPortPanel* CreatePanelByName(const char *szPanelName);
+ void CreateDefaultPanels( void );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager );
+
+ int GetDeathMessageStartHeight( void );
+
+ virtual void ShowBackGround(bool bShow)
+ {
+ m_pBackGround->SetVisible( false ); // CS:S menus paint their own backgrounds...
+ }
+
+private:
+ void CenterWindow( vgui::Frame *win );
+
+};
+
+
+#endif // COUNTERSTRIKEVIEWPORT_H