diff options
Diffstat (limited to 'game/client/c_soundscape.h')
| -rw-r--r-- | game/client/c_soundscape.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/game/client/c_soundscape.h b/game/client/c_soundscape.h new file mode 100644 index 0000000..8c5f45e --- /dev/null +++ b/game/client/c_soundscape.h @@ -0,0 +1,27 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_SOUNDSCAPE_H +#define C_SOUNDSCAPE_H +#ifdef _WIN32 +#pragma once +#endif + + +class IGameSystem; +struct audioparams_t; + +extern IGameSystem *ClientSoundscapeSystem(); + +// call when audio params may have changed +extern void Soundscape_Update( audioparams_t &audio ); + +// Called on round restart, otherwise the soundscape system thinks all its +// sounds are still playing when they're not. +void Soundscape_OnStopAllSounds(); + +#endif // C_SOUNDSCAPE_H |