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-rw-r--r--game/client/c_soundscape.h27
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diff --git a/game/client/c_soundscape.h b/game/client/c_soundscape.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_SOUNDSCAPE_H
+#define C_SOUNDSCAPE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class IGameSystem;
+struct audioparams_t;
+
+extern IGameSystem *ClientSoundscapeSystem();
+
+// call when audio params may have changed
+extern void Soundscape_Update( audioparams_t &audio );
+
+// Called on round restart, otherwise the soundscape system thinks all its
+// sounds are still playing when they're not.
+void Soundscape_OnStopAllSounds();
+
+#endif // C_SOUNDSCAPE_H