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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/client/c_soundscape.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/client/c_soundscape.h')
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diff --git a/game/client/c_soundscape.h b/game/client/c_soundscape.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_SOUNDSCAPE_H
+#define C_SOUNDSCAPE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class IGameSystem;
+struct audioparams_t;
+
+extern IGameSystem *ClientSoundscapeSystem();
+
+// call when audio params may have changed
+extern void Soundscape_Update( audioparams_t &audio );
+
+// Called on round restart, otherwise the soundscape system thinks all its
+// sounds are still playing when they're not.
+void Soundscape_OnStopAllSounds();
+
+#endif // C_SOUNDSCAPE_H