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-rw-r--r--game/client/c_physicsprop.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/client/c_physicsprop.h b/game/client/c_physicsprop.h
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+++ b/game/client/c_physicsprop.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_PHYSICSPROP_H
+#define C_PHYSICSPROP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_breakableprop.h"
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_PhysicsProp : public C_BreakableProp
+{
+ typedef C_BreakableProp BaseClass;
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_PhysicsProp();
+ ~C_PhysicsProp();
+
+ virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo );
+
+protected:
+ // Networked vars.
+ bool m_bAwake;
+ bool m_bAwakeLastTime;
+};
+
+#endif // C_PHYSICSPROP_H